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Package antichess
| Class Summary | |
| BetterEngine | BetterEngine represents the player engine |
| Bishop | This class contains the rules that apply to Bishop. |
| Board | Board represents an antichess board. |
| CEvaluator | |
| EmptyPiece | Empty Piece |
| Evaluator | |
| GameController | This class controls the main flow of the game. |
| GameMessage | GameMessage keeps the information about the changes in the flow of an antichess game. |
| GraphicUI1 | |
| HashEntry | |
| HashKey | |
| HumanPlayer | HumanPlayer is the human player for AChess Program. |
| J4PlayerDialog | |
| King | This class contains the rules that apply to King. |
| Knight | This class contains the rules that apply to Knight. |
| MachinePlayer | MachinePlayer is the machine player for AChess Program. |
| Move | A move consists of a start and destination location, and information about whether the move is a capture move, switch, en passant, a castling move, a pawn moving 2 squares, or a promotion. |
| NewEngine | NewEngine represents the player engine |
| Pawn | A Pawn piece in antichess. |
| Piece | Piece represents a piece in the antichess game. |
| Queen | This class contains the rules that apply to Queen. |
| Rook | This class contains the rules that apply to Rook. |
| TestAntichess | |
| TestBetterEngine | Tests BetterEngine |
| TestBoard | |
| TestCylinder | Tests the Cylindrical board |
| TestEvaluator | Tests Evaluator |
| TestGameController | |
| TestMove | |
| TestNewEngine | Tests NewEngine |
| TestPiece | Tests Piece |
| TestTimer | |
| TestZobrist | Tests Zobrist |
| TextUI | Interactive loop for textui |
| TextUI2 | Interactive loop for textui |
| Timer | A timer to count down a given time. |
| XChessBoard | XChessBoard creates an antichess board image on the board, places pieces on it, and animates pieces for drag&drop. |
| Zobrist | Zobrist class handles the Zobrist algorithm for creating a zobrist key for a given board. |
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