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Uses of Package
antichess

Classes in antichess used by antichess
BetterEngine
           BetterEngine represents the player engine
Board
           Board represents an antichess board.
GameController
          This class controls the main flow of the game.
GameMessage
          GameMessage keeps the information about the changes in the flow of an antichess game.
HumanPlayer
           HumanPlayer is the human player for AChess Program.
J4PlayerDialog
           
MachinePlayer
           MachinePlayer is the machine player for AChess Program.
Move
          A move consists of a start and destination location, and information about whether the move is a capture move, switch, en passant, a castling move, a pawn moving 2 squares, or a promotion.
Piece
          Piece represents a piece in the antichess game.
Timer
          A timer to count down a given time.
Zobrist
           Zobrist class handles the Zobrist algorithm for creating a zobrist key for a given board.