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cgsuite.extras
Class CherryPathPosition  view CherryPathPosition download CherryPathPosition.java

java.lang.Object
  extended bycgsuite.AbstractShortGame
      extended bycgsuite.extras.CherryPathPosition
All Implemented Interfaces:
cgsuite.Game, java.io.Serializable

public class CherryPathPosition
extends cgsuite.AbstractShortGame

A CherryTree position consisting only of a single path.


Field Summary
static short BLUE
           
private  int bufferEnd
           
private  int bufferStart
           
private static CherryPathPosition EMPTY_PATH
           
static short GREEN
           
private  short[] position
           
static short RED
           
 
Fields inherited from class cgsuite.AbstractShortGame
 
Fields inherited from interface cgsuite.Game
SIMPLIFY_COOL, SIMPLIFY_FREEZE, SIMPLIFY_HEAT, SIMPLIFY_ORDINAL_SUM_G, SIMPLIFY_ORDINAL_SUM_H, SIMPLIFY_OVERHEAT, SIMPLIFY_PRODUCT_G, SIMPLIFY_PRODUCT_U, SIMPLIFY_SUM
 
Constructor Summary
  CherryPathPosition()
           
protected CherryPathPosition(short[] position)
           
protected CherryPathPosition(short[] position, int bufferStart, int bufferEnd)
           
  CherryPathPosition(java.lang.String s)
           
 
Method Summary
private  short colourFromChar(char c)
           
 int compareTo(java.lang.Object o)
           
 boolean equals(java.lang.Object o)
          Determine whether this Object is semantically equal to another Object.
 cgsuite.Game getInverse()
          Gets the inverse of this game.
 java.util.Collection getLeftOptions()
          Gets a Collection containing all left options of this game.
 java.util.Collection getRightOptions()
          Gets a Collection containing all right options of this game.
 int hashCode()
          Get a value that represents this Object, as uniquely as possible within the confines of an int.
 java.lang.String toString()
          Convert this Object to a human-readable String.
 
Methods inherited from class cgsuite.AbstractShortGame
canonicalize, isShortGame, simplify, simplifyExpression
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
 

Field Detail

GREEN

public static final short GREEN
See Also:
Constant Field Values

BLUE

public static final short BLUE
See Also:
Constant Field Values

RED

public static final short RED
See Also:
Constant Field Values

EMPTY_PATH

private static final CherryPathPosition EMPTY_PATH

position

private short[] position

bufferStart

private int bufferStart

bufferEnd

private int bufferEnd
Constructor Detail

CherryPathPosition

public CherryPathPosition()

CherryPathPosition

public CherryPathPosition(java.lang.String s)

CherryPathPosition

protected CherryPathPosition(short[] position,
                             int bufferStart,
                             int bufferEnd)

CherryPathPosition

protected CherryPathPosition(short[] position)
Method Detail

colourFromChar

private short colourFromChar(char c)

compareTo

public int compareTo(java.lang.Object o)

equals

public boolean equals(java.lang.Object o)
Description copied from class: java.lang.Object
Determine whether this Object is semantically equal to another Object.

There are some fairly strict requirements on this method which subclasses must follow:

  • It must be transitive. If a.equals(b) and b.equals(c), then a.equals(c) must be true as well.
  • It must be symmetric. a.equals(b) and b.equals(a) must have the same value.
  • It must be reflexive. a.equals(a) must always be true.
  • It must be consistent. Whichever value a.equals(b) returns on the first invocation must be the value returned on all later invocations.
  • a.equals(null) must be false.
  • It must be consistent with hashCode(). That is, a.equals(b) must imply a.hashCode() == b.hashCode(). The reverse is not true; two objects that are not equal may have the same hashcode, but that has the potential to harm hashing performance.

This is typically overridden to throw a java.lang.ClassCastException if the argument is not comparable to the class performing the comparison, but that is not a requirement. It is legal for a.equals(b) to be true even though a.getClass() != b.getClass(). Also, it is typical to never cause a java.lang.NullPointerException.

In general, the Collections API (java.util) use the equals method rather than the == operator to compare objects. However, java.util.IdentityHashMap is an exception to this rule, for its own good reasons.

The default implementation returns this == o.


hashCode

public int hashCode()
Description copied from class: java.lang.Object
Get a value that represents this Object, as uniquely as possible within the confines of an int.

There are some requirements on this method which subclasses must follow:

  • Semantic equality implies identical hashcodes. In other words, if a.equals(b) is true, then a.hashCode() == b.hashCode() must be as well. However, the reverse is not necessarily true, and two objects may have the same hashcode without being equal.
  • It must be consistent. Whichever value o.hashCode() returns on the first invocation must be the value returned on all later invocations as long as the object exists. Notice, however, that the result of hashCode may change between separate executions of a Virtual Machine, because it is not invoked on the same object.

Notice that since hashCode is used in java.util.Hashtable and other hashing classes, a poor implementation will degrade the performance of hashing (so don't blindly implement it as returning a constant!). Also, if calculating the hash is time-consuming, a class may consider caching the results.

The default implementation returns System.identityHashCode(this)


getLeftOptions

public java.util.Collection getLeftOptions()
Description copied from interface: cgsuite.Game
Gets a Collection containing all left options of this game.


getRightOptions

public java.util.Collection getRightOptions()
Description copied from interface: cgsuite.Game
Gets a Collection containing all right options of this game.


getInverse

public cgsuite.Game getInverse()
Description copied from interface: cgsuite.Game
Gets the inverse of this game.


toString

public java.lang.String toString()
Description copied from class: java.lang.Object
Convert this Object to a human-readable String. There are no limits placed on how long this String should be or what it should contain. We suggest you make it as intuitive as possible to be able to place it into System.out.println() 55 and such.

It is typical, but not required, to ensure that this method never completes abruptly with a java.lang.RuntimeException.

This method will be called when performing string concatenation with this object. If the result is null, string concatenation will instead use "null".

The default implementation returns getClass().getName() + "@" + Integer.toHexString(hashCode()).