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cgsuite.ui: Javadoc index of package cgsuite.ui.


Package Samples:

cgsuite.ui: Contains the core Combinatorial Game Suite library.  

Classes:

MoveTreeNode: A single move in an ongoing game. This includes a Game (the position resulting from the move) and whether the move was taken by left, by right, available to either, or was the result of a free edit. Note that this information is not dependant on the Game itself, and may not be correct. Created: Fri Jun 6 16:47:21 2003
ExplorerFrame: A component for analysing sequences of moves in games. The left-hand side of the component holds a game editor panel, while the right side displays a tree of moves. Selections in the tree change the editor panel, and completed edits in the panel are added to the tree.
MoveTree: An alternative to JTree, specifically for displaying trees of game moves. Rather than a row-based system, these are laid out on a rectangular grid. The tree grows to the right, unlike JTree, and grows downward when the position to the right is already taken.
InputException: Thrown when an error occurs while walking a parse tree. This is used to catch various semantic (not parser) errors, such as a type mismatch.
CoreOutputHandler: Creates output for instances of cgsuite.CanonicalGame and other core classes.
CorePlugin: The Combinatorial Game Suite core plug-in. Exposes the core methods, constants, and output handlers to the user interface.
AssignableList: A list implementation for the CGSuite scripting language.
MainFrame: The top-level frame for the Combinatorial Game Suite GUI.
CgsuiteAST: An abstract syntax tree
AboutDialog
CoreMethodInvoker
EmbeddedTextArea
HelpFrame
JoinMailingListDialog
Kernel
BrokenLoopException
ReturnedProcedureException

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