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A
- ALPHA_BITMASK - Static variable in class com.siemens.mp.color_game.Sprite
- anim_to_static - Variable in class com.siemens.mp.color_game.TiledLayer
- append(Layer) - Method in class com.siemens.mp.color_game.LayerManager
C
- cellHeight - Variable in class com.siemens.mp.color_game.TiledLayer
- cellMatrix - Variable in class com.siemens.mp.color_game.TiledLayer
- cellWidth - Variable in class com.siemens.mp.color_game.TiledLayer
- collidesWith(Sprite, boolean) - Method in class com.siemens.mp.color_game.Sprite
- collidesWith(TiledLayer, boolean) - Method in class com.siemens.mp.color_game.Sprite
- collidesWith(Image, int, int, boolean) - Method in class com.siemens.mp.color_game.Sprite
- collisionRectHeight - Variable in class com.siemens.mp.color_game.Sprite
- collisionRectWidth - Variable in class com.siemens.mp.color_game.Sprite
- collisionRectX - Variable in class com.siemens.mp.color_game.Sprite
- collisionRectY - Variable in class com.siemens.mp.color_game.Sprite
- columns - Variable in class com.siemens.mp.color_game.TiledLayer
- com.siemens.mp.color_game - package com.siemens.mp.color_game
- copyAllLayerVariables(Layer) - Method in class com.siemens.mp.color_game.Layer
- createAnimatedTile(int) - Method in class com.siemens.mp.color_game.TiledLayer
- createStaticSet(Image, int, int, int, boolean) - Method in class com.siemens.mp.color_game.TiledLayer
- customSequenceDefined - Variable in class com.siemens.mp.color_game.Sprite
D
- DOWN_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
- dRefX - Variable in class com.siemens.mp.color_game.Sprite
- dRefY - Variable in class com.siemens.mp.color_game.Sprite
- defineCollisionRectangle(int, int, int, int) - Method in class com.siemens.mp.color_game.Sprite
- defineReferencePixel(int, int) - Method in class com.siemens.mp.color_game.Sprite
F
- FIRE_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
- fillCells(int, int, int, int, int) - Method in class com.siemens.mp.color_game.TiledLayer
- flushGraphics(int, int, int, int) - Method in class com.siemens.mp.color_game.GameCanvas
- flushGraphics() - Method in class com.siemens.mp.color_game.GameCanvas
- frameCoordsX - Variable in class com.siemens.mp.color_game.Sprite
- frameCoordsY - Variable in class com.siemens.mp.color_game.Sprite
- frameSequence - Variable in class com.siemens.mp.color_game.Sprite
G
- GAME_A_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
- GAME_B_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
- GAME_C_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
- GAME_D_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
- GameCanvas - class com.siemens.mp.color_game.GameCanvas.
- GameCanvas(boolean) - Constructor for class com.siemens.mp.color_game.GameCanvas
- getAnimatedTile(int) - Method in class com.siemens.mp.color_game.TiledLayer
- getCell(int, int) - Method in class com.siemens.mp.color_game.TiledLayer
- getCellHeight() - Method in class com.siemens.mp.color_game.TiledLayer
- getCellWidth() - Method in class com.siemens.mp.color_game.TiledLayer
- getColumns() - Method in class com.siemens.mp.color_game.TiledLayer
- getFrame() - Method in class com.siemens.mp.color_game.Sprite
- getFrameSequenceLength() - Method in class com.siemens.mp.color_game.Sprite
- getGraphics() - Method in class com.siemens.mp.color_game.GameCanvas
- getHeight() - Method in class com.siemens.mp.color_game.Layer
- getKeyStates() - Method in class com.siemens.mp.color_game.GameCanvas
- getLayerAt(int) - Method in class com.siemens.mp.color_game.LayerManager
- getLayerImage() - Method in class com.siemens.mp.color_game.Layer
- getRawFrameCount() - Method in class com.siemens.mp.color_game.Sprite
- getRefPixelX() - Method in class com.siemens.mp.color_game.Sprite
- getRefPixelY() - Method in class com.siemens.mp.color_game.Sprite
- getRows() - Method in class com.siemens.mp.color_game.TiledLayer
- getSize() - Method in class com.siemens.mp.color_game.LayerManager
- getWidth() - Method in class com.siemens.mp.color_game.Layer
- getX() - Method in class com.siemens.mp.color_game.Layer
- getY() - Method in class com.siemens.mp.color_game.Layer
H
- height - Variable in class com.siemens.mp.color_game.Layer
- hideNotify() - Method in class com.siemens.mp.color_game.GameCanvas
I
- INVERTED_AXES - Static variable in class com.siemens.mp.color_game.Sprite
- image - Variable in class com.siemens.mp.color_game.Layer
- initCollisionRectBounds() - Method in class com.siemens.mp.color_game.Sprite
- initialize the collision rectangle
- initializeFrames(Image, int, int, boolean) - Method in class com.siemens.mp.color_game.Sprite
- insert(Layer, int) - Method in class com.siemens.mp.color_game.LayerManager
- intersectRect(int, int, int, int, int, int, int, int) - Method in class com.siemens.mp.color_game.Sprite
- isVisible() - Method in class com.siemens.mp.color_game.Layer
K
- keyMask - Variable in class com.siemens.mp.color_game.GameCanvas
- keyPressed(int) - Method in class com.siemens.mp.color_game.GameCanvas
- keyReleased(int) - Method in class com.siemens.mp.color_game.GameCanvas
- Called when a key is released.
- keyRepeated(int) - Method in class com.siemens.mp.color_game.GameCanvas
- Called when a key is repeated (held down).
L
- LEFT_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
- Layer - class com.siemens.mp.color_game.Layer.
- Layer(int, int) - Constructor for class com.siemens.mp.color_game.Layer
- Layer(Image) - Constructor for class com.siemens.mp.color_game.Layer
- LayerManager - class com.siemens.mp.color_game.LayerManager.
- LayerManager() - Constructor for class com.siemens.mp.color_game.LayerManager
- layers - Variable in class com.siemens.mp.color_game.LayerManager
M
- move(int, int) - Method in class com.siemens.mp.color_game.Layer
N
- nextFrame() - Method in class com.siemens.mp.color_game.Sprite
- numOfAnimTiles - Variable in class com.siemens.mp.color_game.TiledLayer
- numberFrames - Variable in class com.siemens.mp.color_game.Sprite
- numberOfTiles - Variable in class com.siemens.mp.color_game.TiledLayer
O
- offscreen_buffer - Variable in class com.siemens.mp.color_game.GameCanvas
P
- paint(Graphics) - Method in class com.siemens.mp.color_game.GameCanvas
- paint(Graphics) - Method in class com.siemens.mp.color_game.Layer
- paint(Graphics, int, int) - Method in class com.siemens.mp.color_game.LayerManager
- paint(Graphics) - Method in class com.siemens.mp.color_game.Sprite
- paint(Graphics) - Method in class com.siemens.mp.color_game.TiledLayer
- prevFrame() - Method in class com.siemens.mp.color_game.Sprite
R
- RIGHT_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
- remove(Layer) - Method in class com.siemens.mp.color_game.LayerManager
- rows - Variable in class com.siemens.mp.color_game.TiledLayer
S
- Sprite - class com.siemens.mp.color_game.Sprite.
- Sprite(Image) - Constructor for class com.siemens.mp.color_game.Sprite
- Sprite(Image, int, int) - Constructor for class com.siemens.mp.color_game.Sprite
- Sprite(Sprite) - Constructor for class com.siemens.mp.color_game.Sprite
- sequenceIndex - Variable in class com.siemens.mp.color_game.Sprite
- setAnimatedTile(int, int) - Method in class com.siemens.mp.color_game.TiledLayer
- setCell(int, int, int) - Method in class com.siemens.mp.color_game.TiledLayer
- setFrame(int) - Method in class com.siemens.mp.color_game.Sprite
- setFrameSequence(int[]) - Method in class com.siemens.mp.color_game.Sprite
- setHeightImpl(int) - Method in class com.siemens.mp.color_game.Layer
- setImage(Image, int, int) - Method in class com.siemens.mp.color_game.Sprite
- setLayerImage(Image) - Method in class com.siemens.mp.color_game.Layer
- setPosition(int, int) - Method in class com.siemens.mp.color_game.Layer
- setRefPixelPosition(int, int) - Method in class com.siemens.mp.color_game.Sprite
- setStaticTileSet(Image, int, int) - Method in class com.siemens.mp.color_game.TiledLayer
- setTransform(int) - Method in class com.siemens.mp.color_game.Sprite
- setViewWindow(int, int, int, int) - Method in class com.siemens.mp.color_game.LayerManager
- setVisible(boolean) - Method in class com.siemens.mp.color_game.Layer
- setWidthImpl(int) - Method in class com.siemens.mp.color_game.Layer
- sourceImage - Variable in class com.siemens.mp.color_game.Sprite
- sourceImage - Variable in class com.siemens.mp.color_game.TiledLayer
- srcFrameHeight - Variable in class com.siemens.mp.color_game.Sprite
- srcFrameWidth - Variable in class com.siemens.mp.color_game.Sprite
T
- TRANS_MIRROR - Static variable in class com.siemens.mp.color_game.Sprite
- TRANS_MIRROR_ROT180 - Static variable in class com.siemens.mp.color_game.Sprite
- TRANS_MIRROR_ROT270 - Static variable in class com.siemens.mp.color_game.Sprite
- TRANS_MIRROR_ROT90 - Static variable in class com.siemens.mp.color_game.Sprite
- TRANS_NONE - Static variable in class com.siemens.mp.color_game.Sprite
- TRANS_ROT180 - Static variable in class com.siemens.mp.color_game.Sprite
- TRANS_ROT270 - Static variable in class com.siemens.mp.color_game.Sprite
- TRANS_ROT90 - Static variable in class com.siemens.mp.color_game.Sprite
- TiledLayer - class com.siemens.mp.color_game.TiledLayer.
- TiledLayer(int, int, Image, int, int) - Constructor for class com.siemens.mp.color_game.TiledLayer
- t_currentTransformation - Variable in class com.siemens.mp.color_game.Sprite
- tileSetX - Variable in class com.siemens.mp.color_game.TiledLayer
- tileSetY - Variable in class com.siemens.mp.color_game.TiledLayer
U
- UP_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
V
- viewHeight - Variable in class com.siemens.mp.color_game.LayerManager
- viewWidth - Variable in class com.siemens.mp.color_game.LayerManager
- viewX - Variable in class com.siemens.mp.color_game.LayerManager
- viewY - Variable in class com.siemens.mp.color_game.LayerManager
- visible - Variable in class com.siemens.mp.color_game.Layer
W
X
- X_FLIP - Static variable in class com.siemens.mp.color_game.Sprite
- x - Variable in class com.siemens.mp.color_game.Layer
Y
- Y_FLIP - Static variable in class com.siemens.mp.color_game.Sprite
- y - Variable in class com.siemens.mp.color_game.Layer
A C D F G H I K L M N O P R S T U V W X Y
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