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A C D F G H I K L M N O P R S T U V W X Y

A

ALPHA_BITMASK - Static variable in class com.siemens.mp.color_game.Sprite
 
anim_to_static - Variable in class com.siemens.mp.color_game.TiledLayer
 
append(Layer) - Method in class com.siemens.mp.color_game.LayerManager
 

C

cellHeight - Variable in class com.siemens.mp.color_game.TiledLayer
 
cellMatrix - Variable in class com.siemens.mp.color_game.TiledLayer
 
cellWidth - Variable in class com.siemens.mp.color_game.TiledLayer
 
collidesWith(Sprite, boolean) - Method in class com.siemens.mp.color_game.Sprite
 
collidesWith(TiledLayer, boolean) - Method in class com.siemens.mp.color_game.Sprite
 
collidesWith(Image, int, int, boolean) - Method in class com.siemens.mp.color_game.Sprite
 
collisionRectHeight - Variable in class com.siemens.mp.color_game.Sprite
 
collisionRectWidth - Variable in class com.siemens.mp.color_game.Sprite
 
collisionRectX - Variable in class com.siemens.mp.color_game.Sprite
 
collisionRectY - Variable in class com.siemens.mp.color_game.Sprite
 
columns - Variable in class com.siemens.mp.color_game.TiledLayer
 
com.siemens.mp.color_game - package com.siemens.mp.color_game
 
copyAllLayerVariables(Layer) - Method in class com.siemens.mp.color_game.Layer
 
createAnimatedTile(int) - Method in class com.siemens.mp.color_game.TiledLayer
 
createStaticSet(Image, int, int, int, boolean) - Method in class com.siemens.mp.color_game.TiledLayer
 
customSequenceDefined - Variable in class com.siemens.mp.color_game.Sprite
 

D

DOWN_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 
dRefX - Variable in class com.siemens.mp.color_game.Sprite
 
dRefY - Variable in class com.siemens.mp.color_game.Sprite
 
defineCollisionRectangle(int, int, int, int) - Method in class com.siemens.mp.color_game.Sprite
 
defineReferencePixel(int, int) - Method in class com.siemens.mp.color_game.Sprite
 

F

FIRE_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 
fillCells(int, int, int, int, int) - Method in class com.siemens.mp.color_game.TiledLayer
 
flushGraphics(int, int, int, int) - Method in class com.siemens.mp.color_game.GameCanvas
 
flushGraphics() - Method in class com.siemens.mp.color_game.GameCanvas
 
frameCoordsX - Variable in class com.siemens.mp.color_game.Sprite
 
frameCoordsY - Variable in class com.siemens.mp.color_game.Sprite
 
frameSequence - Variable in class com.siemens.mp.color_game.Sprite
 

G

GAME_A_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 
GAME_B_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 
GAME_C_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 
GAME_D_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 
GameCanvas - class com.siemens.mp.color_game.GameCanvas.
 
GameCanvas(boolean) - Constructor for class com.siemens.mp.color_game.GameCanvas
 
getAnimatedTile(int) - Method in class com.siemens.mp.color_game.TiledLayer
 
getCell(int, int) - Method in class com.siemens.mp.color_game.TiledLayer
 
getCellHeight() - Method in class com.siemens.mp.color_game.TiledLayer
 
getCellWidth() - Method in class com.siemens.mp.color_game.TiledLayer
 
getColumns() - Method in class com.siemens.mp.color_game.TiledLayer
 
getFrame() - Method in class com.siemens.mp.color_game.Sprite
 
getFrameSequenceLength() - Method in class com.siemens.mp.color_game.Sprite
 
getGraphics() - Method in class com.siemens.mp.color_game.GameCanvas
 
getHeight() - Method in class com.siemens.mp.color_game.Layer
 
getKeyStates() - Method in class com.siemens.mp.color_game.GameCanvas
 
getLayerAt(int) - Method in class com.siemens.mp.color_game.LayerManager
 
getLayerImage() - Method in class com.siemens.mp.color_game.Layer
 
getRawFrameCount() - Method in class com.siemens.mp.color_game.Sprite
 
getRefPixelX() - Method in class com.siemens.mp.color_game.Sprite
 
getRefPixelY() - Method in class com.siemens.mp.color_game.Sprite
 
getRows() - Method in class com.siemens.mp.color_game.TiledLayer
 
getSize() - Method in class com.siemens.mp.color_game.LayerManager
 
getWidth() - Method in class com.siemens.mp.color_game.Layer
 
getX() - Method in class com.siemens.mp.color_game.Layer
 
getY() - Method in class com.siemens.mp.color_game.Layer
 

H

height - Variable in class com.siemens.mp.color_game.Layer
 
hideNotify() - Method in class com.siemens.mp.color_game.GameCanvas
 

I

INVERTED_AXES - Static variable in class com.siemens.mp.color_game.Sprite
 
image - Variable in class com.siemens.mp.color_game.Layer
 
initCollisionRectBounds() - Method in class com.siemens.mp.color_game.Sprite
initialize the collision rectangle
initializeFrames(Image, int, int, boolean) - Method in class com.siemens.mp.color_game.Sprite
 
insert(Layer, int) - Method in class com.siemens.mp.color_game.LayerManager
 
intersectRect(int, int, int, int, int, int, int, int) - Method in class com.siemens.mp.color_game.Sprite
 
isVisible() - Method in class com.siemens.mp.color_game.Layer
 

K

keyMask - Variable in class com.siemens.mp.color_game.GameCanvas
 
keyPressed(int) - Method in class com.siemens.mp.color_game.GameCanvas
 
keyReleased(int) - Method in class com.siemens.mp.color_game.GameCanvas
Called when a key is released.
keyRepeated(int) - Method in class com.siemens.mp.color_game.GameCanvas
Called when a key is repeated (held down).

L

LEFT_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 
Layer - class com.siemens.mp.color_game.Layer.
 
Layer(int, int) - Constructor for class com.siemens.mp.color_game.Layer
 
Layer(Image) - Constructor for class com.siemens.mp.color_game.Layer
 
LayerManager - class com.siemens.mp.color_game.LayerManager.
 
LayerManager() - Constructor for class com.siemens.mp.color_game.LayerManager
 
layers - Variable in class com.siemens.mp.color_game.LayerManager
 

M

move(int, int) - Method in class com.siemens.mp.color_game.Layer
 

N

nextFrame() - Method in class com.siemens.mp.color_game.Sprite
 
numOfAnimTiles - Variable in class com.siemens.mp.color_game.TiledLayer
 
numberFrames - Variable in class com.siemens.mp.color_game.Sprite
 
numberOfTiles - Variable in class com.siemens.mp.color_game.TiledLayer
 

O

offscreen_buffer - Variable in class com.siemens.mp.color_game.GameCanvas
 

P

paint(Graphics) - Method in class com.siemens.mp.color_game.GameCanvas
 
paint(Graphics) - Method in class com.siemens.mp.color_game.Layer
 
paint(Graphics, int, int) - Method in class com.siemens.mp.color_game.LayerManager
 
paint(Graphics) - Method in class com.siemens.mp.color_game.Sprite
 
paint(Graphics) - Method in class com.siemens.mp.color_game.TiledLayer
 
prevFrame() - Method in class com.siemens.mp.color_game.Sprite
 

R

RIGHT_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 
remove(Layer) - Method in class com.siemens.mp.color_game.LayerManager
 
rows - Variable in class com.siemens.mp.color_game.TiledLayer
 

S

Sprite - class com.siemens.mp.color_game.Sprite.
 
Sprite(Image) - Constructor for class com.siemens.mp.color_game.Sprite
 
Sprite(Image, int, int) - Constructor for class com.siemens.mp.color_game.Sprite
 
Sprite(Sprite) - Constructor for class com.siemens.mp.color_game.Sprite
 
sequenceIndex - Variable in class com.siemens.mp.color_game.Sprite
 
setAnimatedTile(int, int) - Method in class com.siemens.mp.color_game.TiledLayer
 
setCell(int, int, int) - Method in class com.siemens.mp.color_game.TiledLayer
 
setFrame(int) - Method in class com.siemens.mp.color_game.Sprite
 
setFrameSequence(int[]) - Method in class com.siemens.mp.color_game.Sprite
 
setHeightImpl(int) - Method in class com.siemens.mp.color_game.Layer
 
setImage(Image, int, int) - Method in class com.siemens.mp.color_game.Sprite
 
setLayerImage(Image) - Method in class com.siemens.mp.color_game.Layer
 
setPosition(int, int) - Method in class com.siemens.mp.color_game.Layer
 
setRefPixelPosition(int, int) - Method in class com.siemens.mp.color_game.Sprite
 
setStaticTileSet(Image, int, int) - Method in class com.siemens.mp.color_game.TiledLayer
 
setTransform(int) - Method in class com.siemens.mp.color_game.Sprite
 
setViewWindow(int, int, int, int) - Method in class com.siemens.mp.color_game.LayerManager
 
setVisible(boolean) - Method in class com.siemens.mp.color_game.Layer
 
setWidthImpl(int) - Method in class com.siemens.mp.color_game.Layer
 
sourceImage - Variable in class com.siemens.mp.color_game.Sprite
 
sourceImage - Variable in class com.siemens.mp.color_game.TiledLayer
 
srcFrameHeight - Variable in class com.siemens.mp.color_game.Sprite
 
srcFrameWidth - Variable in class com.siemens.mp.color_game.Sprite
 

T

TRANS_MIRROR - Static variable in class com.siemens.mp.color_game.Sprite
 
TRANS_MIRROR_ROT180 - Static variable in class com.siemens.mp.color_game.Sprite
 
TRANS_MIRROR_ROT270 - Static variable in class com.siemens.mp.color_game.Sprite
 
TRANS_MIRROR_ROT90 - Static variable in class com.siemens.mp.color_game.Sprite
 
TRANS_NONE - Static variable in class com.siemens.mp.color_game.Sprite
 
TRANS_ROT180 - Static variable in class com.siemens.mp.color_game.Sprite
 
TRANS_ROT270 - Static variable in class com.siemens.mp.color_game.Sprite
 
TRANS_ROT90 - Static variable in class com.siemens.mp.color_game.Sprite
 
TiledLayer - class com.siemens.mp.color_game.TiledLayer.
 
TiledLayer(int, int, Image, int, int) - Constructor for class com.siemens.mp.color_game.TiledLayer
 
t_currentTransformation - Variable in class com.siemens.mp.color_game.Sprite
 
tileSetX - Variable in class com.siemens.mp.color_game.TiledLayer
 
tileSetY - Variable in class com.siemens.mp.color_game.TiledLayer
 

U

UP_PRESSED - Static variable in class com.siemens.mp.color_game.GameCanvas
 

V

viewHeight - Variable in class com.siemens.mp.color_game.LayerManager
 
viewWidth - Variable in class com.siemens.mp.color_game.LayerManager
 
viewX - Variable in class com.siemens.mp.color_game.LayerManager
 
viewY - Variable in class com.siemens.mp.color_game.LayerManager
 
visible - Variable in class com.siemens.mp.color_game.Layer
 

W

width - Variable in class com.siemens.mp.color_game.Layer
 

X

X_FLIP - Static variable in class com.siemens.mp.color_game.Sprite
 
x - Variable in class com.siemens.mp.color_game.Layer
 

Y

Y_FLIP - Static variable in class com.siemens.mp.color_game.Sprite
 
y - Variable in class com.siemens.mp.color_game.Layer
 

A C D F G H I K L M N O P R S T U V W X Y