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A
- addObject(GraphicObject) - Method in class com.siemens.mp.game.GraphicObjectManager
- appendNote(int, int) - Method in class com.siemens.mp.game.MelodyComposer
B
- BPM - Static variable in class com.siemens.mp.game.MelodyComposer
- blitToScreen(int, int) - Method in class com.siemens.mp.game.ExtendedImage
C
- clear(byte) - Method in class com.siemens.mp.game.ExtendedImage
- collh - Variable in class com.siemens.mp.game.Sprite
- collw - Variable in class com.siemens.mp.game.Sprite
- collx - Variable in class com.siemens.mp.game.Sprite
- colly - Variable in class com.siemens.mp.game.Sprite
- com.siemens.mp.game - package com.siemens.mp.game
- createTextureBits(int, int, byte[]) - Static method in class com.siemens.mp.game.GraphicObjectManager
D
- deleteObject(GraphicObject) - Method in class com.siemens.mp.game.GraphicObjectManager
- deleteObject(int) - Method in class com.siemens.mp.game.GraphicObjectManager
E
- ExtendedImage - class com.siemens.mp.game.ExtendedImage.
- ExtendedImage(Image) - Constructor for class com.siemens.mp.game.ExtendedImage
F
G
- GraphicObject - class com.siemens.mp.game.GraphicObject.
- GraphicObject() - Constructor for class com.siemens.mp.game.GraphicObject
- GraphicObjectManager - class com.siemens.mp.game.GraphicObjectManager.
- GraphicObjectManager() - Constructor for class com.siemens.mp.game.GraphicObjectManager
- getFrame() - Method in class com.siemens.mp.game.Sprite
- getImage() - Method in class com.siemens.mp.game.ExtendedImage
- getMelody() - Method in class com.siemens.mp.game.MelodyComposer
- getObjectAt(int) - Method in class com.siemens.mp.game.GraphicObjectManager
- getObjectPosition(GraphicObject) - Method in class com.siemens.mp.game.GraphicObjectManager
- getPixel(int, int) - Method in class com.siemens.mp.game.ExtendedImage
- getPixelBytes(byte[], int, int, int, int) - Method in class com.siemens.mp.game.ExtendedImage
- getVisible() - Method in class com.siemens.mp.game.GraphicObject
- Getter for property visible.
- getXPosition() - Method in class com.siemens.mp.game.Sprite
- getYPosition() - Method in class com.siemens.mp.game.Sprite
H
- heightInTiles - Variable in class com.siemens.mp.game.TiledBackground
I
- image - Variable in class com.siemens.mp.game.ExtendedImage
- insertObject(GraphicObject, int) - Method in class com.siemens.mp.game.GraphicObjectManager
- isCollidingWith(Sprite) - Method in class com.siemens.mp.game.Sprite
- isCollidingWithPos(int, int) - Method in class com.siemens.mp.game.Sprite
L
- Light - class com.siemens.mp.game.Light.
- Light() - Constructor for class com.siemens.mp.game.Light
- length() - Method in class com.siemens.mp.game.MelodyComposer
M
- Melody - class com.siemens.mp.game.Melody.
- Melody() - Constructor for class com.siemens.mp.game.Melody
- MelodyComposer - class com.siemens.mp.game.MelodyComposer.
- MelodyComposer() - Constructor for class com.siemens.mp.game.MelodyComposer
- MelodyComposer(int[], int) - Constructor for class com.siemens.mp.game.MelodyComposer
- map - Variable in class com.siemens.mp.game.TiledBackground
- mask - Variable in class com.siemens.mp.game.Sprite
- maxLength() - Static method in class com.siemens.mp.game.MelodyComposer
N
- NO_TONE - Static variable in class com.siemens.mp.game.MelodyComposer
P
- paint(Graphics) - Method in class com.siemens.mp.game.GraphicObject
- paint(ExtendedImage, int, int) - Method in class com.siemens.mp.game.GraphicObjectManager
- paint(Image, int, int) - Method in class com.siemens.mp.game.GraphicObjectManager
- paint(Graphics) - Method in class com.siemens.mp.game.Sprite
- paint(Graphics) - Method in class com.siemens.mp.game.TiledBackground
- pixels - Variable in class com.siemens.mp.game.Sprite
- pixels - Variable in class com.siemens.mp.game.TiledBackground
- play() - Method in class com.siemens.mp.game.Melody
- playTone(int, int) - Static method in class com.siemens.mp.game.Sound
- posx - Variable in class com.siemens.mp.game.TiledBackground
- posy - Variable in class com.siemens.mp.game.TiledBackground
R
- resetMelody() - Method in class com.siemens.mp.game.MelodyComposer
S
- Sound - class com.siemens.mp.game.Sound.
- Sound() - Constructor for class com.siemens.mp.game.Sound
- Sprite - class com.siemens.mp.game.Sprite.
- Sprite(byte[], int, int, int, byte[], int, int) - Constructor for class com.siemens.mp.game.Sprite
- Sprite(ExtendedImage, ExtendedImage, int) - Constructor for class com.siemens.mp.game.Sprite
- Sprite(Image, Image, int) - Constructor for class com.siemens.mp.game.Sprite
- setBPM(int) - Method in class com.siemens.mp.game.MelodyComposer
- setCollisionRectangle(int, int, int, int) - Method in class com.siemens.mp.game.Sprite
- setFrame(int) - Method in class com.siemens.mp.game.Sprite
- setLightOff() - Static method in class com.siemens.mp.game.Light
- setLightOn() - Static method in class com.siemens.mp.game.Light
- setPixel(int, int, byte) - Method in class com.siemens.mp.game.ExtendedImage
- setPixels(byte[], int, int, int, int) - Method in class com.siemens.mp.game.ExtendedImage
- setPosition(int, int) - Method in class com.siemens.mp.game.Sprite
- setPositionInMap(int, int) - Method in class com.siemens.mp.game.TiledBackground
- setVisible(boolean) - Method in class com.siemens.mp.game.GraphicObject
- Setter for property visible.
- startVibrator() - Static method in class com.siemens.mp.game.Vibrator
- stop() - Static method in class com.siemens.mp.game.Melody
- stopVibrator() - Static method in class com.siemens.mp.game.Vibrator
T
- TONELENGTH_1_1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_1_16 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_1_2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_1_32 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_1_4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_1_64 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_1_8 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_DOTTED_1_1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_DOTTED_1_16 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_DOTTED_1_2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_DOTTED_1_32 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_DOTTED_1_4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_DOTTED_1_64 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONELENGTH_DOTTED_1_8 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_A0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_A1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_A2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_A3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_A4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_AIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_AIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_AIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_AIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_C0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_C1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_C2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_C3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_C4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_CIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_CIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_CIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_CIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_CIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_D0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_D1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_D2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_D3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_D4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_DIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_DIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_DIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_DIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_DIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_E0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_E1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_E2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_E3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_E4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_F0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_F1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_F2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_F3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_F4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_FIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_FIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_FIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_FIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_FIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_G0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_G1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_G2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_G3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_G4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_GIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_GIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_GIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_GIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_GIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_H0 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_H1 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_H2 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_H3 - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_PAUSE - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_REPEAT - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_REPEAT_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_REPEV - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_REPEV_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_REPON - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_REPON_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
- TONE_STOP - Static variable in class com.siemens.mp.game.MelodyComposer
- TiledBackground - class com.siemens.mp.game.TiledBackground.
- TiledBackground(byte[], byte[], byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
- TiledBackground(ExtendedImage, ExtendedImage, byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
- TiledBackground(Image, Image, byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
- triggerVibrator(int) - Static method in class com.siemens.mp.game.Vibrator
V
- Vibrator - class com.siemens.mp.game.Vibrator.
- Vibrator() - Constructor for class com.siemens.mp.game.Vibrator
- v - Variable in class com.siemens.mp.game.GraphicObjectManager
- visible - Variable in class com.siemens.mp.game.GraphicObject
- Holds value of property visible.
W
- widthInTiles - Variable in class com.siemens.mp.game.TiledBackground
X
Y
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