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A B C D E F G H I L M N P R S T V W X Y

A

addObject(GraphicObject) - Method in class com.siemens.mp.game.GraphicObjectManager
 
appendNote(int, int) - Method in class com.siemens.mp.game.MelodyComposer
 

B

BPM - Static variable in class com.siemens.mp.game.MelodyComposer
 
blitToScreen(int, int) - Method in class com.siemens.mp.game.ExtendedImage
 

C

clear(byte) - Method in class com.siemens.mp.game.ExtendedImage
 
collh - Variable in class com.siemens.mp.game.Sprite
 
collw - Variable in class com.siemens.mp.game.Sprite
 
collx - Variable in class com.siemens.mp.game.Sprite
 
colly - Variable in class com.siemens.mp.game.Sprite
 
com.siemens.mp.game - package com.siemens.mp.game
 
createTextureBits(int, int, byte[]) - Static method in class com.siemens.mp.game.GraphicObjectManager
 

D

deleteObject(GraphicObject) - Method in class com.siemens.mp.game.GraphicObjectManager
 
deleteObject(int) - Method in class com.siemens.mp.game.GraphicObjectManager
 

E

ExtendedImage - class com.siemens.mp.game.ExtendedImage.
 
ExtendedImage(Image) - Constructor for class com.siemens.mp.game.ExtendedImage
 

F

frame - Variable in class com.siemens.mp.game.Sprite
 

G

GraphicObject - class com.siemens.mp.game.GraphicObject.
 
GraphicObject() - Constructor for class com.siemens.mp.game.GraphicObject
 
GraphicObjectManager - class com.siemens.mp.game.GraphicObjectManager.
 
GraphicObjectManager() - Constructor for class com.siemens.mp.game.GraphicObjectManager
 
getFrame() - Method in class com.siemens.mp.game.Sprite
 
getImage() - Method in class com.siemens.mp.game.ExtendedImage
 
getMelody() - Method in class com.siemens.mp.game.MelodyComposer
 
getObjectAt(int) - Method in class com.siemens.mp.game.GraphicObjectManager
 
getObjectPosition(GraphicObject) - Method in class com.siemens.mp.game.GraphicObjectManager
 
getPixel(int, int) - Method in class com.siemens.mp.game.ExtendedImage
 
getPixelBytes(byte[], int, int, int, int) - Method in class com.siemens.mp.game.ExtendedImage
 
getVisible() - Method in class com.siemens.mp.game.GraphicObject
Getter for property visible.
getXPosition() - Method in class com.siemens.mp.game.Sprite
 
getYPosition() - Method in class com.siemens.mp.game.Sprite
 

H

heightInTiles - Variable in class com.siemens.mp.game.TiledBackground
 

I

image - Variable in class com.siemens.mp.game.ExtendedImage
 
insertObject(GraphicObject, int) - Method in class com.siemens.mp.game.GraphicObjectManager
 
isCollidingWith(Sprite) - Method in class com.siemens.mp.game.Sprite
 
isCollidingWithPos(int, int) - Method in class com.siemens.mp.game.Sprite
 

L

Light - class com.siemens.mp.game.Light.
 
Light() - Constructor for class com.siemens.mp.game.Light
 
length() - Method in class com.siemens.mp.game.MelodyComposer
 

M

Melody - class com.siemens.mp.game.Melody.
 
Melody() - Constructor for class com.siemens.mp.game.Melody
 
MelodyComposer - class com.siemens.mp.game.MelodyComposer.
 
MelodyComposer() - Constructor for class com.siemens.mp.game.MelodyComposer
 
MelodyComposer(int[], int) - Constructor for class com.siemens.mp.game.MelodyComposer
 
map - Variable in class com.siemens.mp.game.TiledBackground
 
mask - Variable in class com.siemens.mp.game.Sprite
 
maxLength() - Static method in class com.siemens.mp.game.MelodyComposer
 

N

NO_TONE - Static variable in class com.siemens.mp.game.MelodyComposer
 

P

paint(Graphics) - Method in class com.siemens.mp.game.GraphicObject
 
paint(ExtendedImage, int, int) - Method in class com.siemens.mp.game.GraphicObjectManager
 
paint(Image, int, int) - Method in class com.siemens.mp.game.GraphicObjectManager
 
paint(Graphics) - Method in class com.siemens.mp.game.Sprite
 
paint(Graphics) - Method in class com.siemens.mp.game.TiledBackground
 
pixels - Variable in class com.siemens.mp.game.Sprite
 
pixels - Variable in class com.siemens.mp.game.TiledBackground
 
play() - Method in class com.siemens.mp.game.Melody
 
playTone(int, int) - Static method in class com.siemens.mp.game.Sound
 
posx - Variable in class com.siemens.mp.game.TiledBackground
 
posy - Variable in class com.siemens.mp.game.TiledBackground
 

R

resetMelody() - Method in class com.siemens.mp.game.MelodyComposer
 

S

Sound - class com.siemens.mp.game.Sound.
 
Sound() - Constructor for class com.siemens.mp.game.Sound
 
Sprite - class com.siemens.mp.game.Sprite.
 
Sprite(byte[], int, int, int, byte[], int, int) - Constructor for class com.siemens.mp.game.Sprite
 
Sprite(ExtendedImage, ExtendedImage, int) - Constructor for class com.siemens.mp.game.Sprite
 
Sprite(Image, Image, int) - Constructor for class com.siemens.mp.game.Sprite
 
setBPM(int) - Method in class com.siemens.mp.game.MelodyComposer
 
setCollisionRectangle(int, int, int, int) - Method in class com.siemens.mp.game.Sprite
 
setFrame(int) - Method in class com.siemens.mp.game.Sprite
 
setLightOff() - Static method in class com.siemens.mp.game.Light
 
setLightOn() - Static method in class com.siemens.mp.game.Light
 
setPixel(int, int, byte) - Method in class com.siemens.mp.game.ExtendedImage
 
setPixels(byte[], int, int, int, int) - Method in class com.siemens.mp.game.ExtendedImage
 
setPosition(int, int) - Method in class com.siemens.mp.game.Sprite
 
setPositionInMap(int, int) - Method in class com.siemens.mp.game.TiledBackground
 
setVisible(boolean) - Method in class com.siemens.mp.game.GraphicObject
Setter for property visible.
startVibrator() - Static method in class com.siemens.mp.game.Vibrator
 
stop() - Static method in class com.siemens.mp.game.Melody
 
stopVibrator() - Static method in class com.siemens.mp.game.Vibrator
 

T

TONELENGTH_1_1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_1_16 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_1_2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_1_32 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_1_4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_1_64 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_1_8 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_DOTTED_1_1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_DOTTED_1_16 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_DOTTED_1_2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_DOTTED_1_32 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_DOTTED_1_4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_DOTTED_1_64 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONELENGTH_DOTTED_1_8 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_A0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_A1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_A2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_A3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_A4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_AIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_AIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_AIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_AIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_C0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_C1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_C2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_C3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_C4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_CIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_CIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_CIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_CIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_CIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_D0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_D1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_D2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_D3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_D4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_DIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_DIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_DIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_DIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_DIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_E0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_E1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_E2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_E3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_E4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_F0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_F1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_F2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_F3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_F4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_FIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_FIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_FIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_FIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_FIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_G0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_G1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_G2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_G3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_G4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_GIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_GIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_GIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_GIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_GIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_H0 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_H1 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_H2 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_H3 - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_PAUSE - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_REPEAT - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_REPEAT_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_REPEV - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_REPEV_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_REPON - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_REPON_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
 
TONE_STOP - Static variable in class com.siemens.mp.game.MelodyComposer
 
TiledBackground - class com.siemens.mp.game.TiledBackground.
 
TiledBackground(byte[], byte[], byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
 
TiledBackground(ExtendedImage, ExtendedImage, byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
 
TiledBackground(Image, Image, byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
 
triggerVibrator(int) - Static method in class com.siemens.mp.game.Vibrator
 

V

Vibrator - class com.siemens.mp.game.Vibrator.
 
Vibrator() - Constructor for class com.siemens.mp.game.Vibrator
 
v - Variable in class com.siemens.mp.game.GraphicObjectManager
 
visible - Variable in class com.siemens.mp.game.GraphicObject
Holds value of property visible.

W

widthInTiles - Variable in class com.siemens.mp.game.TiledBackground
 

X

x - Variable in class com.siemens.mp.game.Sprite
 

Y

y - Variable in class com.siemens.mp.game.Sprite
 

A B C D E F G H I L M N P R S T V W X Y