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com.sun.corba.se.spi.orbutil.fsm

Interfaces:

Action   Description goes here  code | html
FSM   An FSM is used to represent an instance of a finite state machine which has a transition function represented by an instance of StateEngine.  code | html
Guard     code | html
Input   This interface must be implemented by any class that is used as an input to a FSM.  code | html
State   This interface must be implemented by any class that is used as a state in a FSM.  code | html
StateEngine   A StateEngine defines the state transition function for a finite state machine (FSM).  code | html

Abstract Classes:

ActionBase     code | html
GuardBase     code | html

Classes:

FSMImpl   This is the main class that represents an instance of a state machine using a state engine.  code | html
FSMTest     code | html
Guard.Complement     code | html
Guard.Result     code | html
InputImpl     code | html
MyFSM     code | html
NegateGuard     code | html
StateEngineFactory   Factory for creating the standard state machine implementation.  code | html
StateImpl   Base class for all states in a StateEngine.  code | html
TestAction1     code | html
TestAction2     code | html
TestAction3     code | html
TestInput     code | html