Save This Page
Home » openjdk-7 » com.sun.media » sound » [javadoc | source]
com.sun.media.sound
public class: EmergencySoundbank [javadoc | source]
java.lang.Object
   com.sun.media.sound.EmergencySoundbank
Emergency Soundbank generator. Used when no other default soundbank can be found.
Method from com.sun.media.sound.EmergencySoundbank Summary:
complexGaussianDist,   createSoundbank,   fadeUp,   fadeUp,   fft,   ifft,   imgPart,   loopExtend,   loopExtend,   newInstrument,   newLayer,   newSimpleDrumSample,   newSimpleFFTSample,   newSimpleFFTSample,   newSimpleFFTSample_dist,   new_bass1,   new_bass2,   new_bass_drum,   new_bassoon,   new_bell,   new_brass_section,   new_ch_organ,   new_choir,   new_clarinet,   new_closed_hihat,   new_crash_cymbal,   new_epiano1,   new_epiano2,   new_flute,   new_gpiano,   new_gpiano2,   new_guitar1,   new_guitar_dist,   new_guitar_pick,   new_horn,   new_melodic_toms,   new_oboe,   new_open_hihat,   new_orchhit,   new_organ,   new_piano1,   new_piano_hammer,   new_reverse_cymbal,   new_sax,   new_side_stick,   new_snare_drum,   new_solostring,   new_string2,   new_synthbass,   new_timpani,   new_tom,   new_trombone,   new_trumpet,   normalize,   normalize,   randomPhase,   randomPhase,   realPart,   toBytes,   toFloat
Methods from java.lang.Object:
clone,   equals,   finalize,   getClass,   hashCode,   notify,   notifyAll,   toString,   wait,   wait,   wait
Method from com.sun.media.sound.EmergencySoundbank Detail:
 public static  void complexGaussianDist(double[] cdata,
    double m,
    double s,
    double v) 
 public static SF2Soundbank createSoundbank() throws Exception 
 public static  void fadeUp(double[] data,
    int samples) 
 public static  void fadeUp(float[] data,
    int samples) 
 public static  void fft(double[] data) 
 public static  void ifft(double[] data) 
 public static double[] imgPart(double[] in) 
 public static double[] loopExtend(double[] data,
    int newsize) 
 public static float[] loopExtend(float[] data,
    int newsize) 
 public static SF2Instrument newInstrument(SF2Soundbank sf2,
    String name,
    Patch patch,
    SF2Layer layers) 
 public static SF2Layer newLayer(SF2Soundbank sf2,
    String name,
    SF2Sample sample) 
 public static SF2Sample newSimpleDrumSample(SF2Soundbank sf2,
    String name,
    double[] data) 
 public static SF2Sample newSimpleFFTSample(SF2Soundbank sf2,
    String name,
    double[] data,
    double base) 
 public static SF2Sample newSimpleFFTSample(SF2Soundbank sf2,
    String name,
    double[] data,
    double base,
    int fadeuptime) 
 public static SF2Sample newSimpleFFTSample_dist(SF2Soundbank sf2,
    String name,
    double[] data,
    double base,
    double preamp) 
 public static SF2Layer new_bass1(SF2Soundbank sf2) 
 public static SF2Layer new_bass2(SF2Soundbank sf2) 
 public static SF2Layer new_bass_drum(SF2Soundbank sf2) 
 public static SF2Layer new_bassoon(SF2Soundbank sf2) 
 public static SF2Layer new_bell(SF2Soundbank sf2) 
 public static SF2Layer new_brass_section(SF2Soundbank sf2) 
 public static SF2Layer new_ch_organ(SF2Soundbank sf2) 
 public static SF2Layer new_choir(SF2Soundbank sf2) 
 public static SF2Layer new_clarinet(SF2Soundbank sf2) 
 public static SF2Layer new_closed_hihat(SF2Soundbank sf2) 
 public static SF2Layer new_crash_cymbal(SF2Soundbank sf2) 
 public static SF2Layer new_epiano1(SF2Soundbank sf2) 
 public static SF2Layer new_epiano2(SF2Soundbank sf2) 
 public static SF2Layer new_flute(SF2Soundbank sf2) 
 public static SF2Layer new_gpiano(SF2Soundbank sf2) 
 public static SF2Layer new_gpiano2(SF2Soundbank sf2) 
 public static SF2Layer new_guitar1(SF2Soundbank sf2) 
 public static SF2Layer new_guitar_dist(SF2Soundbank sf2) 
 public static SF2Layer new_guitar_pick(SF2Soundbank sf2) 
 public static SF2Layer new_horn(SF2Soundbank sf2) 
 public static SF2Layer new_melodic_toms(SF2Soundbank sf2) 
 public static SF2Layer new_oboe(SF2Soundbank sf2) 
 public static SF2Layer new_open_hihat(SF2Soundbank sf2) 
 public static SF2Layer new_orchhit(SF2Soundbank sf2) 
 public static SF2Layer new_organ(SF2Soundbank sf2) 
 public static SF2Layer new_piano1(SF2Soundbank sf2) 
 public static SF2Layer new_piano_hammer(SF2Soundbank sf2) 
 public static SF2Layer new_reverse_cymbal(SF2Soundbank sf2) 
 public static SF2Layer new_sax(SF2Soundbank sf2) 
 public static SF2Layer new_side_stick(SF2Soundbank sf2) 
 public static SF2Layer new_snare_drum(SF2Soundbank sf2) 
 public static SF2Layer new_solostring(SF2Soundbank sf2) 
 public static SF2Layer new_string2(SF2Soundbank sf2) 
 public static SF2Layer new_synthbass(SF2Soundbank sf2) 
 public static SF2Layer new_timpani(SF2Soundbank sf2) 
 public static SF2Layer new_tom(SF2Soundbank sf2) 
 public static SF2Layer new_trombone(SF2Soundbank sf2) 
 public static SF2Layer new_trumpet(SF2Soundbank sf2) 
 public static  void normalize(double[] data,
    double target) 
 public static  void normalize(float[] data,
    double target) 
 public static  void randomPhase(double[] data) 
 public static  void randomPhase(double[] data,
    Random random) 
 public static double[] realPart(double[] in) 
 public static byte[] toBytes(float[] in,
    AudioFormat format) 
 public static float[] toFloat(double[] in)