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de.jadv.client.* (16)de.jadv.lib.* (48)de.jadv.proxy.* (6)de.jadv.server.* (52)

Package Samples:

de.jadv.lib.data.stats
de.jadv.lib.data
de.jadv.lib
de.jadv.lib.events.fromclient
de.jadv.lib.events
de.jadv.lib.events.server
de.jadv.lib.events.toclient
de.jadv.lib.exceptions
de.jadv.lib.network
de.jadv.lib.tools
de.jadv.client
de.jadv.proxy
de.jadv.server.apps
de.jadv.server.beans.entity
de.jadv.server.beans.localsession
de.jadv.server.beans.messagedriven
de.jadv.server.beans.session
de.jadv.server.scripts
de.jadv.server.scripts.LocationExamples
de.jadv.server.test

Classes:

ImageCanvas: Provides an image inside of a canvas, blocking until the image is loaded. Note that a modification could be made to provide optional asynch image loading. The image may be provided or loaded as a resource of a class, which is the usual technique. For example: ImageCanvas canvas = new ImageCanvas(this, "Snazzy.gif"); The canvas is sized to fit the image exactly.
MessageBox: Provides a reusable window that presents a message and choice buttons to the user. A modal dialog is used. Since a thread is used to set the dialog to visible, when the client calls ask() it will not block. The client may implement ActionListener, which has: public void actionPerformed(ActionEvent evt) if user response notification is desired.
ClientConfiguration: Contains the configuration properties for the client. They are stored externally in the config.xml file. Uses PropertyResourceBundle and a set of properties file to allow for internationalization. Also reads in a configuration.properties file that allows for customization of the client.
SyncByteBuffersForChannels: The buffers are always in the position to write to them. So if you want to read from them do buffer.flip() read-Action buffer.compact() buffer.position(buffer.limit()) buffer.limit(buffer.capazity())
LocationScript: LocationScript Please deriver your Script-Class from this class and override the given functions.
AutoMovement: LocationScript Please deriver your Script-Class from this class and override the given functions.
ObjectOutOfLevelEvent: JObjectOutEvent This class tells the client, that the Object has moved outside the current level.
PlayerSession: Remote interface for the bean JPlayerSession description: Session of a JAdventure Player
NPCScript: NPCScript Please derive your Script class from this one and override the given functions.
GameWindow: The JFrame that contains all the graphics seen by the user: for example the GameCanvas.
SocketThread: A thread that the client creates which then makes a connection to a server via a proxy.
ClientController: Passes along the user's interactions with the GUI to the JAdvClient application.
ImageStore: Stores and retrieves all known game objects and their respective images.
IsLoggedInEvent: This event will be removed in the near future - use ErrorEvent instead.
ObjectEvent: JObjectEvents This Event tells the client everything about an Object.
GamePalette: The floating palette that contains all the controls used by the user.
IsNotLoggedInEvent: This event will be removed in the near future,use ErrorEvent instead.
GetRacesEvent: The client requests the available Races No User must be logged in
Configuration: This class contains the configuration of the client.
GameData: This class holds all Information about the game.
PlayerSessionHome: Home interface for the bean JPlayerSession.
PictureData: Stores data loaded from pics.xml file.
GameCanvas: Displays the graphics for a level.
DataObject: Data of one Object in a Level
LivingStats: LivingStats (abstract)

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