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| edu.mit.media.hive.agent.hiveui.iconicui.* (11) | | edu.mit.media.hive.agent.hiveui.remoteui.* (1) |
| edu.mit.media.hive.agent.hiveui.treeui.* (3) |
edu.mit.media.hive.agent.hiveui: Javadoc index of package edu.mit.media.hive.agent.hiveui.
Package Samples:
edu.mit.media.hive.agent.hiveui.remoteui
edu.mit.media.hive.agent.hiveui.iconicui
edu.mit.media.hive.agent.hiveui.treeui
Classes:
IconicUIAgentImpl: The UIAgent for a boxes and lines style GUI. BUGS: - Test this (from uiCanvas): Let the Canvas know it shouldn't start any new renders, as its agent is being killed. This might only be necessary because of the IcUIAg icon hack, test later. - A monitors B, A goes down, A comes back up, A tries to monitor B again, B throws rmi errors (problem with rmi, but might be possible to do a workaround). (not me, not raffi, sun.) - A monitors B, A kills self, A throws null. OR EVEN A monitors B, A stops monitoring B, A kills self, A throws null. (not me) - IcUIAg stops monitoring its own cell, then AWTUI kills ...
BaseUIAgentImpl: the standard base class for all ui agents -- this class will handle the minimum amount of state maintainance, and it will also handles a lot of the communications to the agent monitoring agents todo list -- the ability to monitor less cells than the agent monitoring agent is monitoring -- this would require that we filter the information the agent monitoring agent is sending and we need to keep track of exactly who we are monitoring
BaseAWTGUIDisplayCellListButtonFrame: this class pops up a frame that has the servers listed in a choice field and then a button -- whatever extends this class can set what the title of the frame is, what the button label says, and the action performed when the button is pushed. right now this class is used for the shut down server and the stop monitoring server boxes
BaseSwingGUIDisplayCellListButtonFrame: this class pops up a frame that has the servers listed in a choice field and then a button -- whatever extends this class can set what the title of the frame is, what the button label says, and the action performed when the button is pushed. right now this class is used for the shut down server and the stop monitoring server boxes
TreeUIAgentImpl: a UI that displays the information from the agent monitoring agent in a tree like format. this class allows different classes to be used for filtering and displaying the information
GraphTreeFilterer: this interface is needed so a "pluggable" object can be created to query the agent monitoring agent for information and convert it to a DefaultMutableTreeNode for display on the tree
CellAddressTreeFilterer: this class takes the agent monitoring agent and queries it for all the agnets it knows about and collapses the information into a tree that is filtered on cell addresses
BaseAWTGUIAgentImpl: this class is the next level up on top of the base ui agent -- the purpose of this is so we have a standard way to get the popup boxes that we like
BaseGUIAgentImpl: this class is the next level up on top of the base ui agent -- the purpose of this is so we have a standard way to get the popup boxes that we like
BaseSwingGUIAgentImpl: this class is the next level up on top of the base ui agent -- the purpose of this is so we have a standard way to get the popup boxes that we like
BaseAWTGUIAgentIconDisplayPanel: our class to bring up a dialog box showing the agent icon and stuff like that -- this is used for creating new agents or moving agents
BaseSwingGUIAgentIconDisplayPanel: our class to bring up a dialog box showing the agent icon and stuff like that -- this is used for creating new agents or moving agents
BaseAWTGUITextManipulationUI: an abstract class so we can display a text area, get the text area and then do something with that string
BaseSwingGUITextManipulationUI: an abstract class so we can display a text area, get the text area and then do something with that string
BaseAWTGUICreateAgentByNameUI: create a dialog box that will cause an agent to be created on the local cell by its class name
BaseSwingGUICreateAgentByNameUI: create a dialog box that will cause an agent to be created on the local cell by its class name
BaseAgentIcon: Terminology: Image - the picture to be displayed Icon - the image and the border together
BaseAWTGUIStopMonitorCellUI: our class to bring up a dialog box to ask the server to stop monitoring another server
BaseSwingGUIStopMonitorCellUI: our class to bring up a dialog box to ask the server to stop monitoring another server
UnableToCreateTreeException: this exception is just used whenever we cannot create a tree for a given data model
BaseAWTGUIMonitorCellUI: craete a dialog box that will cause the agent to start monitoring another cell
BaseSwingGUIMonitorCellUI: craete a dialog box that will cause the agent to start monitoring another cell
BaseAWTGUIShutDownCellUI: our class to bring up a dialog box to ask the ui to kill a server
BaseSwingGUIShutDownCellUI: our class to bring up a dialog box to ask the ui to kill a server
BaseAWTGUICreateAgentUI: use this class to create a new agent on a specific cell
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