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gl4java.jau.awt.macintosh
Class MacHandleAccess  view MacHandleAccess download MacHandleAccess.java

java.lang.Object
  extended bygl4java.jau.awt.macintosh.MacHandleAccess
All Implemented Interfaces:
gl4java.jau.awt.WinHandleAccess

public class MacHandleAccess
extends java.lang.Object
implements gl4java.jau.awt.WinHandleAccess

This class has no user servicable parts inside. It is used internally by GLFrame and by our package spoofed sun.awt classes that give us internal access to window variables that we need to set up the OpenGL drawing context

Version:
0.1, 7. JULY 1998

Field Summary
protected  int depth
           
protected  DrawingSurface ds
           
protected  DrawingSurfaceInfo dsi
           
protected  MacDrawingSurface mds
           
protected  long window
           
 
Constructor Summary
MacHandleAccess()
           
 
Method Summary
protected  void achieveData(java.awt.Component c, java.awt.Graphics g)
           
 int getWinDepth(java.awt.Component c, java.awt.Graphics g)
          gets some structure for windows, and drawable on Mac
 long getWinHandle(java.awt.Component c, java.awt.Graphics g)
          gets some structure for windows, and drawable on Mac
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

ds

protected DrawingSurface ds

dsi

protected DrawingSurfaceInfo dsi

mds

protected MacDrawingSurface mds

window

protected long window

depth

protected int depth
Constructor Detail

MacHandleAccess

public MacHandleAccess()
Method Detail

achieveData

protected void achieveData(java.awt.Component c,
                           java.awt.Graphics g)

getWinHandle

public long getWinHandle(java.awt.Component c,
                         java.awt.Graphics g)
gets some structure for windows, and drawable on Mac

Specified by:
getWinHandle in interface gl4java.jau.awt.WinHandleAccess

getWinDepth

public int getWinDepth(java.awt.Component c,
                       java.awt.Graphics g)
gets some structure for windows, and drawable on Mac

Specified by:
getWinDepth in interface gl4java.jau.awt.WinHandleAccess