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gl4java.jau.awt.windows
Class Win32HandleAccess  view Win32HandleAccess download Win32HandleAccess.java

java.lang.Object
  extended bygl4java.jau.awt.windows.Win32HandleAccess
All Implemented Interfaces:
gl4java.jau.awt.WinHandleAccess

public class Win32HandleAccess
extends java.lang.Object
implements gl4java.jau.awt.WinHandleAccess

The ms-windows implementation for accessing the native window handle This class has no user servicable parts inside. It is used internally by GLFrame and by our package spoofed sun.awt classes that give us internal access to window variables that we need to set up the OpenGL drawing ontext

Version:
0.1, 7. JULY 1998

Field Summary
protected  int depth
           
protected  DrawingSurfaceInfo dsi
           
protected  Win32DrawingSurface wds
           
protected  long window
           
 
Constructor Summary
Win32HandleAccess()
           
 
Method Summary
protected  void achieveData(java.awt.Component c, java.awt.Graphics g)
           
 int getWinDepth(java.awt.Component c, java.awt.Graphics g)
          gets some structure for windows, and drawable on Win32
 long getWinHandle(java.awt.Component c, java.awt.Graphics g)
          gets some structure for windows, and drawable on Win32
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

dsi

protected DrawingSurfaceInfo dsi

wds

protected Win32DrawingSurface wds

window

protected long window

depth

protected int depth
Constructor Detail

Win32HandleAccess

public Win32HandleAccess()
Method Detail

achieveData

protected void achieveData(java.awt.Component c,
                           java.awt.Graphics g)

getWinHandle

public long getWinHandle(java.awt.Component c,
                         java.awt.Graphics g)
gets some structure for windows, and drawable on Win32

Specified by:
getWinHandle in interface gl4java.jau.awt.WinHandleAccess

getWinDepth

public int getWinDepth(java.awt.Component c,
                       java.awt.Graphics g)
gets some structure for windows, and drawable on Win32

Specified by:
getWinDepth in interface gl4java.jau.awt.WinHandleAccess