java.lang.Object
gl4java.jau.awt.windows.Win32HandleAccess
- All Implemented Interfaces:
- gl4java.jau.awt.WinHandleAccess
- public class Win32HandleAccess
- extends java.lang.Object
- implements gl4java.jau.awt.WinHandleAccess
The ms-windows implementation for accessing the native window handle
This class has no user servicable parts inside. It is
used internally by GLFrame and by our package spoofed
sun.awt classes that give us internal access to window
variables that we need to set up the OpenGL drawing
ontext
- Version:
- 0.1, 7. JULY 1998
|
Field Summary |
protected int |
depth
|
protected DrawingSurfaceInfo |
dsi
|
protected Win32DrawingSurface |
wds
|
protected long |
window
|
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
dsi
protected DrawingSurfaceInfo dsi
wds
protected Win32DrawingSurface wds
window
protected long window
depth
protected int depth
Win32HandleAccess
public Win32HandleAccess()
achieveData
protected void achieveData(java.awt.Component c,
java.awt.Graphics g)
getWinHandle
public long getWinHandle(java.awt.Component c,
java.awt.Graphics g)
- gets some structure for windows, and drawable on Win32
- Specified by:
getWinHandle in interface gl4java.jau.awt.WinHandleAccess
getWinDepth
public int getWinDepth(java.awt.Component c,
java.awt.Graphics g)
- gets some structure for windows, and drawable on Win32
- Specified by:
getWinDepth in interface gl4java.jau.awt.WinHandleAccess