This class allows us to retrieve a specified amount of bits from
the input buffer, as well as copy big byte blocks.
It uses an int buffer to store up to 31 bits for direct
manipulation. This guarantees that we can get at least 16 bits,
but we only need at most 15, so this is all safe.
There are some optimizations in this class, for example, you must
never peek more then 8 bits more than needed, and you must first
peek bits before you may drop them. This is not a general purpose
class but optimized for the behaviour of the Inflater.
| Method from java.util.zip.StreamManipulator Detail: |
public int copyBytes(byte[] output,
int offset,
int length) {
if (length < 0)
throw new IllegalArgumentException("length negative");
if ((bits_in_buffer & 7) != 0)
/* bits_in_buffer may only be 0 or 8 */
throw new IllegalStateException("Bit buffer is not aligned!");
int count = 0;
while (bits_in_buffer > 0 && length > 0)
{
output[offset++] = (byte) buffer;
buffer > > >= 8;
bits_in_buffer -= 8;
length--;
count++;
}
if (length == 0)
return count;
int avail = window_end - window_start;
if (length > avail)
length = avail;
System.arraycopy(window, window_start, output, offset, length);
window_start += length;
if (((window_start - window_end) & 1) != 0)
{
/* We always want an even number of bytes in input, see peekBits */
buffer = (window[window_start++] & 0xff);
bits_in_buffer = 8;
}
return count + length;
}
|
public final void dropBits(int n) {
buffer > > >= n;
bits_in_buffer -= n;
}
|
public final int getAvailableBits() {
return bits_in_buffer;
}
Gets the number of bits available in the bit buffer. This must be
only called when a previous peekBits() returned -1. |
public final int getAvailableBytes() {
return window_end - window_start + (bits_in_buffer > > 3);
}
Gets the number of bytes available. |
public final int getBits(int n) {
int bits = peekBits(n);
if (bits >= 0)
dropBits(n);
return bits;
}
Gets the next n bits and increases input pointer. This is equivalent
to peekBits followed by dropBits, except for correct error handling. |
public final boolean needsInput() {
return window_start == window_end;
}
|
public final int peekBits(int n) {
if (bits_in_buffer < n)
{
if (window_start == window_end)
return -1;
buffer |= (window[window_start++] & 0xff
| (window[window_start++] & 0xff) < < 8) < < bits_in_buffer;
bits_in_buffer += 16;
}
return buffer & ((1 < < n) - 1);
}
Get the next n bits but don't increase input pointer. n must be
less or equal 16 and if you if this call succeeds, you must drop
at least n-8 bits in the next call. |
public void reset() {
window_start = window_end = buffer = bits_in_buffer = 0;
}
|
public void setInput(byte[] buf,
int off,
int len) {
if (window_start < window_end)
throw new IllegalStateException
("Old input was not completely processed");
int end = off + len;
/* We want to throw an ArrayIndexOutOfBoundsException early. The
* check is very tricky: it also handles integer wrap around.
*/
if (0 > off || off > end || end > buf.length)
throw new ArrayIndexOutOfBoundsException();
if ((len & 1) != 0)
{
/* We always want an even number of bytes in input, see peekBits */
buffer |= (buf[off++] & 0xff) < < bits_in_buffer;
bits_in_buffer += 8;
}
window = buf;
window_start = off;
window_end = end;
}
|
public void skipToByteBoundary() {
buffer > >= (bits_in_buffer & 7);
bits_in_buffer &= ~7;
}
Skips to the next byte boundary. |