java.lang.ObjectAn instrument is a sound-synthesis algorithm with certain parameter settings, usually designed to emulate a specific real-world musical instrument or to achieve a specific sort of sound effect. Instruments are typically stored in collections called soundbanks. Before the instrument can be used to play notes, it must first be loaded onto a synthesizer, and then it must be selected for use on one or more channels, via a program-change command. MIDI notes that are subsequently received on those channels will be played using the sound of the selected instrument.javax.sound.midi.SoundbankResource
javax.sound.midi.Instrument
Kara - Kytle| Constructor: |
|---|
Patch.
When a subsequent request is made to load the
instrument, the sound bank will search its contents for this instrument's Patch,
and the instrument will be loaded into the synthesizer at the
bank and program location indicated by the Patch object.
|
| Method from javax.sound.midi.Instrument Summary: |
|---|
| getPatch |
| Methods from javax.sound.midi.SoundbankResource: |
|---|
| getData, getDataClass, getName, getSoundbank |
| Methods from java.lang.Object: |
|---|
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method from javax.sound.midi.Instrument Detail: |
|---|
Patch object that indicates the bank and program
numbers where this instrument is to be stored in the synthesizer. |