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jdstar
Class GameLoop

java.lang.Objectjdstar.GameLoop
- class GameLoop
- extends java.lang.Object
| Field Summary | |
private static boolean |
_
|
(package private) Board |
board
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(package private) Buddy |
buddy
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(package private) Display |
display
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(package private) static int |
FRAMES_PER_TILE
How many times per one tile of movement timer should update GameLoop. |
(package private) Komander |
komander
|
(package private) Player |
player
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(package private) static int |
TILES_PER_SECOND
Speed of movement - how many tiles actor will travel per second. |
(package private) Timer |
timer
|
| Constructor Summary | |
(package private) |
GameLoop(Board board,
Input input,
Display display)
|
| Method Summary | |
void |
start()
|
void |
stop()
|
void |
tick()
|
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
_
private static final boolean _
- See Also:
- Constant Field Values
FRAMES_PER_TILE
static final int FRAMES_PER_TILE
- How many times per one tile of movement timer should update GameLoop.
- See Also:
- Constant Field Values
TILES_PER_SECOND
static final int TILES_PER_SECOND
- Speed of movement - how many tiles actor will travel per second.
- See Also:
- Constant Field Values
komander
Komander komander
timer
Timer timer
board
Board board
display
Display display
player
Player player
buddy
Buddy buddy
| Constructor Detail |
GameLoop
GameLoop(Board board, Input input, Display display)
| Method Detail |
start
public void start()
tick
public void tick()
stop
public void stop()
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JAVADOC
jdstar.GameLoop