marauroa
Class TimeoutConf

java.lang.Object
marauroa.TimeoutConf
- public class TimeoutConf
- extends java.lang.Object
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
TIMEOUT_ENABLE
public static final boolean TIMEOUT_ENABLE
- See Also:
- Constant Field Values
SOCKET_TIMEOUT
public static final int SOCKET_TIMEOUT
- This indicate when we stop to wait on the socket. The lower the slower.
- See Also:
- Constant Field Values
GAMESERVER_MESSAGE_GET_TIMEOUT
public static final int GAMESERVER_MESSAGE_GET_TIMEOUT
- This indicate how many time we wait for a message to arrive. The lower the slower.
- See Also:
- Constant Field Values
CLIENT_MESSAGE_DROPPED_TIMEOUT
public static final int CLIENT_MESSAGE_DROPPED_TIMEOUT
- This indicate when the client remove the incomplete packet from its queue
- See Also:
- Constant Field Values
CLIENT_NETWORK_NUM_READ
public static final int CLIENT_NETWORK_NUM_READ
- Indicate how many packets can be read from network before returing
- See Also:
- Constant Field Values
GAMESERVER_PLAYER_TIMEOUT
public static final int GAMESERVER_PLAYER_TIMEOUT
- This indicate that the player is totally dead and must be removed.
Should be related to Turn Duration, around 4-10 times bigger at least.
- See Also:
- Constant Field Values
TimeoutConf
public TimeoutConf()