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marauroa.game
Class RPServerManager

java.lang.Objectjava.lang.Thread
marauroa.game.RPServerManager
- All Implemented Interfaces:
- java.lang.Runnable
- class RPServerManager
- extends java.lang.Thread
This class is responsible for adding actions to scheduler, and to build and sent perceptions
| Nested Class Summary |
| Nested classes inherited from class java.lang.Thread |
java.lang.Thread.UncaughtExceptionHandler |
| Field Summary | |
private int |
deltaPerceptionSend
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private boolean |
isfinished
isFinished is true when the thread has really exited. |
private boolean |
keepRunning
The thread will be running while keepRunning is true |
private marauroa.net.NetworkServerManager |
netMan
The networkServerManager so that we can send perceptions |
private PlayerEntryContainer |
playerContainer
The PlayerEntryContainer so that we know where to send perceptions |
private RPRuleProcessor |
ruleProcessor
The ruleProcessor that the scheduler will use to execute the actions |
private RPScheduler |
scheduler
The scheduler needed to organize actions |
private static int |
TOTAL_PERCEPTION_RELATION
We send 1 TOTAL perception each TOTAL_PERCEPTION_RELATION DELTA perceptions |
private long |
turnDuration
The time elapsed between 2 turns. |
private RPZone |
zone
The place where the objects are stored |
| Fields inherited from class java.lang.Thread |
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
RPServerManager(marauroa.net.NetworkServerManager netMan)
Constructor |
|
RPServerManager(marauroa.net.NetworkServerManager netMan,
RPZone zone,
RPRuleProcessor ruleProcessor,
long turnDuration)
Constructor |
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| Method Summary | |
void |
addRPAction(RPAction action)
|
void |
addRPObject(RPObject object)
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private void |
buildPerceptions()
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void |
finish()
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RPObject |
getRPObject(RPObject.ID id)
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boolean |
hasRPObject(RPObject.ID id)
|
RPObject |
removeRPObject(RPObject.ID id)
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private void |
removeTimedoutPlayers(java.util.List playersToRemove)
|
void |
run()
The method of Thread that will be run if there is no Runnable object associated with the Thread. |
| Methods inherited from class java.lang.Thread |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
TOTAL_PERCEPTION_RELATION
private static final int TOTAL_PERCEPTION_RELATION
- We send 1 TOTAL perception each TOTAL_PERCEPTION_RELATION DELTA perceptions
- See Also:
- Constant Field Values
keepRunning
private boolean keepRunning
- The thread will be running while keepRunning is true
isfinished
private boolean isfinished
- isFinished is true when the thread has really exited.
turnDuration
private long turnDuration
- The time elapsed between 2 turns.
scheduler
private RPScheduler scheduler
- The scheduler needed to organize actions
ruleProcessor
private RPRuleProcessor ruleProcessor
- The ruleProcessor that the scheduler will use to execute the actions
zone
private RPZone zone
- The place where the objects are stored
netMan
private marauroa.net.NetworkServerManager netMan
- The networkServerManager so that we can send perceptions
playerContainer
private PlayerEntryContainer playerContainer
- The PlayerEntryContainer so that we know where to send perceptions
deltaPerceptionSend
private int deltaPerceptionSend
| Constructor Detail |
RPServerManager
public RPServerManager(marauroa.net.NetworkServerManager netMan)
- Constructor
RPServerManager
public RPServerManager(marauroa.net.NetworkServerManager netMan, RPZone zone, RPRuleProcessor ruleProcessor, long turnDuration)
- Constructor
| Method Detail |
finish
public void finish()
addRPAction
public void addRPAction(RPAction action) throws RPScheduler.ActionInvalidException
addRPObject
public void addRPObject(RPObject object) throws RPZone.RPObjectInvalidException
getRPObject
public RPObject getRPObject(RPObject.ID id) throws RPZone.RPObjectNotFoundException
hasRPObject
public boolean hasRPObject(RPObject.ID id)
removeRPObject
public RPObject removeRPObject(RPObject.ID id) throws RPZone.RPObjectNotFoundException
buildPerceptions
private void buildPerceptions()
removeTimedoutPlayers
private void removeTimedoutPlayers(java.util.List playersToRemove)
run
public void run()
- Description copied from class:
java.lang.Thread - The method of Thread that will be run if there is no Runnable object
associated with the Thread. Thread's implementation does nothing at all.
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