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marauroa.net
Class NetworkServerManager

java.lang.Objectmarauroa.net.NetworkServerManager
- public class NetworkServerManager
- extends java.lang.Object
The NetworkServerManager is the active entity of the marauroa.net package, it is in charge of sending and recieving the packages from the network.
| Nested Class Summary | |
(package private) class |
NetworkServerManager.NetworkServerManagerRead
The active thread in charge of recieving messages from the network. |
(package private) class |
NetworkServerManager.NetworkServerManagerWrite
A wrapper class for sending messages to clients |
| Field Summary | |
private boolean |
isfinished
isFinished is true when the thread has really exited. |
private boolean |
keepRunning
While keepRunning is true, we keep recieving messages |
private java.util.List |
messages
A List of Message objects: List |
private MessageFactory |
msgFactory
|
private NetworkServerManager.NetworkServerManagerRead |
readManager
|
private java.net.DatagramSocket |
socket
The server socket from where we recieve the packets. |
private NetworkServerManager.NetworkServerManagerWrite |
writeManager
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| Constructor Summary | |
NetworkServerManager()
Constructor that opens the socket on the marauroa_PORT and start the thread to recieve new messages from the network. |
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| Method Summary | |
void |
addMessage(Message msg)
This method add a message to be delivered to the client the message is pointed to. |
void |
finish()
This method notify the thread to finish it execution |
Message |
getMessage()
This method blocks until a message is available |
Message |
getMessage(int timeout)
This method returns a Message from the list or block for timeout milliseconds until a message is available or null if timeout happens. |
private void |
newMessageArrived()
|
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
socket
private java.net.DatagramSocket socket
- The server socket from where we recieve the packets.
keepRunning
private boolean keepRunning
- While keepRunning is true, we keep recieving messages
isfinished
private boolean isfinished
- isFinished is true when the thread has really exited.
messages
private java.util.List messages
- A List of Message objects: List
msgFactory
private MessageFactory msgFactory
readManager
private NetworkServerManager.NetworkServerManagerRead readManager
writeManager
private NetworkServerManager.NetworkServerManagerWrite writeManager
| Constructor Detail |
NetworkServerManager
public NetworkServerManager()
throws java.net.SocketException
- Constructor that opens the socket on the marauroa_PORT and start the thread
to recieve new messages from the network.
| Method Detail |
finish
public void finish()
- This method notify the thread to finish it execution
newMessageArrived
private void newMessageArrived()
getMessage
public Message getMessage(int timeout)
- This method returns a Message from the list or block for timeout milliseconds
until a message is available or null if timeout happens.
getMessage
public Message getMessage()
- This method blocks until a message is available
addMessage
public void addMessage(Message msg)
- This method add a message to be delivered to the client the message is pointed to.
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JAVADOC
marauroa.net.NetworkServerManager