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org.apache.batik.gvt.event: Javadoc index of package org.apache.batik.gvt.event.


Package Samples:

org.apache.batik.gvt.event: Contains all of the interfaces for describing and painting vector graphics as Java objects.  

Classes:

GraphicsNodeChangeAdapter: An abstract adapter class for receiving graphics node change events. The methods in this class are empty. This class exists as convenience for creating listener objects. Extend this class to create a GraphicsNodeChangeEvent listener and override the methods for the events of interest. (If you implement the GraphicsNodeChangeListener interface, you have to define all of the methods in it. This abstract class defines null methods for them all, so you can only have to define methods for events you care about.)
GraphicsNodeMouseAdapter: An abstract adapter class for receiving graphics node mouse events. The methods in this class are empty. This class exists as convenience for creating listener objects. Extend this class to create a GraphicsNodeMouseEvent listener and override the methods for the events of interest. (If you implement the GraphicsNodeMouseListener interface, you have to define all of the methods in it. This abstract class defines null methods for them all, so you can only have to define methods for events you care about.)
GraphicsNodeKeyAdapter: An abstract adapter class for receiving graphics node key events. The methods in this class are empty. This class exists as convenience for creating listener objects. Extend this class to create a GraphicsNodeKeyEvent listener and override the methods for the events of interest. (If you implement the GraphicsNodeKeyListener interface, you have to define all of the methods in it. This abstract class defines null methods for them all, so you can only have to define methods for events you care about.)
EventDispatcher: Interface for receiving and dispatching events down to a GVT tree. Mouse events are dispatched to their "containing" node (the GraphicsNode corresponding to the mouse event coordinate). Searches for containment are performed from the EventDispatcher's "root" node.
AWTEventDispatcher: An EventDispatcher implementation based on AWT events. Mouse events are dispatched to their "containing" node (the GraphicsNode corresponding to the mouse event coordinate). Searches for containment are performed from the EventDispatcher's "root" node.
GraphicsNodeFocusEvent: A low-level event which indicates that a graphics node has gained or lost the keyboard focus.
GraphicsNodeFocusListener: The listener interface for receiving keyboard focus events on a graphics node.
GraphicsNodeChangeEvent: An event which indicates that a change action occurred on a graphics node.
GraphicsNodeMouseEvent: An event which indicates that a mouse action occurred in a graphics node.
SelectionEvent: An event which indicates that a selection is being made or has been made.
GraphicsNodeKeyEvent: An event which indicates that a keystroke occurred in a graphics node.
SelectionAdapter: Adapter for the listener interface for receiving selection events.
GraphicsNodeMouseListener: The listener interface for receiving graphics node mouse events.
GraphicsNodeInputEvent: The root event class for all graphics node-level input events.
GraphicsNodeKeyListener: The listener interface for receiving graphics node key events.
GraphicsNodeChangeListener: The interface for listening to changes on graphics nodes.
SelectionListener: The listener interface for receiving selection events.
GraphicsNodeEvent: A low-level event for GraphicsNode.

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