class representing a PDF Smooth Shading object.
PDF Functions represent parameterized mathematical formulas and sampled representations with
arbitrary resolution. Functions are used in two areas: device-dependent
rasterization information for halftoning and transfer
functions, and color specification for smooth shading (a PDF 1.3 feature).
All PDF Functions have a shadingType (0,2,3, or 4), a Domain, and a Range.
| Field Summary |
|---|
| protected String | shadingName | The name of the Shading e.g. "Shading1" |
| protected int | shadingType | Required: The Type of shading (1,2,3,4,5,6,7) |
| protected PDFDeviceColorSpace | colorSpace | A ColorSpace representing the colorspace. "DeviceRGB" is an example. |
| protected List | background | The background color. Since shading is opaque,
this is very rarely used. |
| protected List | bBox | Optional: A List specifying the clipping rectangle |
| protected boolean | antiAlias | Optional: A flag whether or not to filter the shading function
to prevent aliasing artifacts. Default is false. |
| protected List | domain | Optional for Type 1: Array of four numbers, xmin, xmax, ymin, ymax.
Default is [0 1 0 1]
Optional for Type 2: An array of two numbers between which the blend
varies between start and end points. Default is 0, 1.
Optional for Type 3: An array of two numbers between which the blend
varies between start and end points. Default is 0, 1. |
| protected List | matrix | Optional for Type 1: A transformation matrix |
| protected PDFFunction | function | Required for Type 1, 2, and 3:
The object of the color mapping function (usually type 2 or 3).
Optional for Type 4,5,6, and 7: When it's nearly the same thing. |
| protected List | coords | Required for Type 2: An Array of four numbers specifying
the starting and ending coordinate pairs
Required for Type 3: An Array of six numbers [x0,y0,r0,x1,y1,r1]
specifying the centers and radii of
the starting and ending circles. |
| protected List | extend | Required for Type 2+3: An Array of two boolean values specifying
whether to extend the start and end colors past the start
and end points, respectively.
Default is false, false. |
| protected int | bitsPerCoordinate | Required for Type 4,5,6, and 7: Specifies the number of bits used
to represent each vertex coordinate.
Allowed to be 1,2,4,8,12,16,24, or 32. |
| protected int | bitsPerFlag | Required for Type 4,5,6, and 7: Specifies the number of bits used
to represent the edge flag for each vertex.
Allowed to be 2,4,or 8, while the Edge flag itself is allowed to
be 0,1 or 2. |
| protected List | decode | Required for Type 4,5,6, and 7: Array of Doubles which specifies
how to decode coordinate and color component values.
Each type has a differing number of decode array members, so check
the spec.
Page 303 in PDF Spec 1.3 |
| protected int | bitsPerComponent | Required for Type 4,5,6, and 7: Specifies the number of bits used
to represent each color coordinate.
Allowed to be 1,2,4,8,12, or 16 |
| protected int | verticesPerRow | Required for Type 5:The number of vertices in each "row" of
the lattice; it must be greater than or equal to 2. |
| Constructor: |
public PDFShading(int theShadingType,
PDFDeviceColorSpace theColorSpace,
List theBackground,
List theBBox,
boolean theAntiAlias,
List theDomain,
List theMatrix,
PDFFunction theFunction) {
super();
this.shadingType = theShadingType; // 1
this.colorSpace = theColorSpace;
this.background = theBackground;
this.bBox = theBBox;
this.antiAlias = theAntiAlias;
this.domain = theDomain;
this.matrix = theMatrix;
this.function = theFunction;
}
Constructor for type function based shading Parameters:
theShadingType - The type of shading object, which should be 1 for function
based shading.
theColorSpace - The colorspace is 'DeviceRGB' or something similar.
theBackground - An array of color components appropriate to the
colorspace key specifying a single color value.
This key is used by the f operator buy ignored by the sh operator.
theBBox - List of double's representing a rectangle
in the coordinate space that is current at the
time of shading is imaged. Temporary clipping
boundary.
theAntiAlias - Whether or not to anti-alias.
theDomain - Optional vector of Doubles specifying the domain.
theMatrix - List of Doubles specifying the matrix.
If it's a pattern, then the matrix maps it to pattern space.
If it's a shading, then it maps it to current user space.
It's optional, the default is the identity matrix
theFunction - The PDF Function that maps an (x,y) location to a color
|
public PDFShading(int theShadingType,
PDFDeviceColorSpace theColorSpace,
List theBackground,
List theBBox,
boolean theAntiAlias,
List theCoords,
List theDomain,
PDFFunction theFunction,
List theExtend) {
super();
this.shadingType = theShadingType; // 2 or 3
this.colorSpace = theColorSpace;
this.background = theBackground;
this.bBox = theBBox;
this.antiAlias = theAntiAlias;
this.coords = theCoords;
this.domain = theDomain;
this.function = theFunction;
this.extend = theExtend;
}
Constructor for Type 2 and 3 Parameters:
theShadingType - 2 or 3 for axial or radial shading
theColorSpace - "DeviceRGB" or similar.
theBackground - theBackground An array of color components appropriate to the
colorspace key specifying a single color value.
This key is used by the f operator buy ignored by the sh operator.
theBBox - List of double's representing a rectangle
in the coordinate space that is current at the
time of shading is imaged. Temporary clipping
boundary.
theAntiAlias - Default is false
theCoords - List of four (type 2) or 6 (type 3) Double
theDomain - List of Doubles specifying the domain
theFunction - the Stitching (PDFfunction type 3) function,
even if it's stitching a single function
theExtend - List of Booleans of whether to extend the start
and end colors past the start and end points
The default is [false, false]
|
public PDFShading(int theShadingType,
PDFDeviceColorSpace theColorSpace,
List theBackground,
List theBBox,
boolean theAntiAlias,
int theBitsPerCoordinate,
int theBitsPerComponent,
int theBitsPerFlag,
List theDecode,
PDFFunction theFunction) {
super();
this.shadingType = theShadingType; // 4,6 or 7
this.colorSpace = theColorSpace;
this.background = theBackground;
this.bBox = theBBox;
this.antiAlias = theAntiAlias;
this.bitsPerCoordinate = theBitsPerCoordinate;
this.bitsPerComponent = theBitsPerComponent;
this.bitsPerFlag = theBitsPerFlag;
this.decode = theDecode;
this.function = theFunction;
}
Constructor for Type 4,6, or 7 Parameters:
theShadingType - 4, 6, or 7 depending on whether it's
Free-form gouraud-shaded triangle meshes, coons patch meshes,
or tensor product patch meshes, respectively.
theColorSpace - "DeviceRGB" or similar.
theBackground - theBackground An array of color components appropriate to the
colorspace key specifying a single color value.
This key is used by the f operator buy ignored by the sh operator.
theBBox - List of double's representing a rectangle
in the coordinate space that is current at the
time of shading is imaged. Temporary clipping
boundary.
theAntiAlias - Default is false
theBitsPerCoordinate - 1,2,4,8,12,16,24 or 32.
theBitsPerComponent - 1,2,4,8,12, and 16
theBitsPerFlag - 2,4,8.
theDecode - List of Doubles see PDF 1.3 spec pages 303 to 312.
theFunction - the PDFFunction
|
public PDFShading(int theShadingType,
PDFDeviceColorSpace theColorSpace,
List theBackground,
List theBBox,
boolean theAntiAlias,
int theBitsPerCoordinate,
int theBitsPerComponent,
List theDecode,
int theVerticesPerRow,
PDFFunction theFunction) {
super();
this.shadingType = theShadingType; // 5
this.colorSpace = theColorSpace;
this.background = theBackground;
this.bBox = theBBox;
this.antiAlias = theAntiAlias;
this.bitsPerCoordinate = theBitsPerCoordinate;
this.bitsPerComponent = theBitsPerComponent;
this.decode = theDecode;
this.verticesPerRow = theVerticesPerRow;
this.function = theFunction;
}
Parameters:
theShadingType - 5 for lattice-Form Gouraud shaded-triangle mesh
theColorSpace - "DeviceRGB" or similar.
theBackground - theBackground An array of color components appropriate to the
colorspace key specifying a single color value.
This key is used by the f operator buy ignored by the sh operator.
theBBox - List of double's representing a rectangle
in the coordinate space that is current at the
time of shading is imaged. Temporary clipping
boundary.
theAntiAlias - Default is false
theBitsPerCoordinate - 1,2,4,8,12,16, 24, or 32
theBitsPerComponent - 1,2,4,8,12,24,32
theDecode - List of Doubles. See page 305 in PDF 1.3 spec.
theVerticesPerRow - number of vertices in each "row" of the lattice.
theFunction - The PDFFunction that's mapped on to this shape
|
| Methods from org.apache.fop.pdf.PDFObject: |
|---|
|
encode, encodeBinaryToHexString, encodeString, encodeText, formatDateTime, formatDateTime, formatObject, getDocument, getDocumentSafely, getGeneration, getObjectID, getObjectNumber, getParent, hasObjectNumber, makeReference, output, outputInline, referencePDF, setDocument, setObjectNumber, setParent, toPDF, toPDFString |
| Method from org.apache.fop.pdf.PDFShading Detail: |
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (obj == this) {
return true;
}
if (!(obj instanceof PDFShading)) {
return false;
}
PDFShading shad = (PDFShading)obj;
if (shadingType != shad.shadingType) {
return false;
}
if (antiAlias != shad.antiAlias) {
return false;
}
if (bitsPerCoordinate != shad.bitsPerCoordinate) {
return false;
}
if (bitsPerFlag != shad.bitsPerFlag) {
return false;
}
if (bitsPerComponent != shad.bitsPerComponent) {
return false;
}
if (verticesPerRow != shad.verticesPerRow) {
return false;
}
if (colorSpace != null) {
if (!colorSpace.equals(shad.colorSpace)) {
return false;
}
} else if (shad.colorSpace != null) {
return false;
}
if (background != null) {
if (!background.equals(shad.background)) {
return false;
}
} else if (shad.background != null) {
return false;
}
if (bBox != null) {
if (!bBox.equals(shad.bBox)) {
return false;
}
} else if (shad.bBox != null) {
return false;
}
if (domain != null) {
if (!domain.equals(shad.domain)) {
return false;
}
} else if (shad.domain != null) {
return false;
}
if (matrix != null) {
if (!matrix.equals(shad.matrix)) {
return false;
}
} else if (shad.matrix != null) {
return false;
}
if (coords != null) {
if (!coords.equals(shad.coords)) {
return false;
}
} else if (shad.coords != null) {
return false;
}
if (extend != null) {
if (!extend.equals(shad.extend)) {
return false;
}
} else if (shad.extend != null) {
return false;
}
if (decode != null) {
if (!decode.equals(shad.decode)) {
return false;
}
} else if (shad.decode != null) {
return false;
}
if (function != null) {
if (!function.equals(shad.function)) {
return false;
}
} else if (shad.function != null) {
return false;
}
return true;
}
Check if this shading is equal to another shading.
This is used to check if a shading already exists. |
public String getName() {
return (this.shadingName);
}
Get the name of this shading. |
public void setName(String name) {
if (name.indexOf(" ") >= 0) {
throw new IllegalArgumentException(
"Shading name must not contain any spaces");
}
this.shadingName = name;
}
Sets the name of the shading |
public String toPDFString() {
int vectorSize;
int tempInt;
StringBuffer p = new StringBuffer(128);
p.append(getObjectID()
+ "< < \n/ShadingType " + this.shadingType + " \n");
if (this.colorSpace != null) {
p.append("/ColorSpace /"
+ this.colorSpace.getName() + " \n");
}
if (this.background != null) {
p.append("/Background [ ");
vectorSize = this.background.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.background.get(tempInt))
+ " ");
}
p.append("] \n");
}
if (this.bBox
!= null) { // I've never seen an example, so I guess this is right.
p.append("/BBox [ ");
vectorSize = this.bBox.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.bBox.get(tempInt))
+ " ");
}
p.append("] \n");
}
if (this.antiAlias) {
p.append("/AntiAlias " + this.antiAlias + " \n");
}
// Here's where we differentiate based on what type it is.
if (this.shadingType == 1) { // function based shading
if (this.domain != null) {
p.append("/Domain [ ");
vectorSize = this.domain.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.domain.get(tempInt))
+ " ");
}
p.append("] \n");
} else {
p.append("/Domain [ 0 1 ] \n");
}
if (this.matrix != null) {
p.append("/Matrix [ ");
vectorSize = this.matrix.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.matrix.get(tempInt))
+ " ");
}
p.append("] \n");
}
if (this.function != null) {
p.append("/Function ");
p.append(this.function.referencePDF() + " \n");
}
} else if ((this.shadingType == 2)
|| (this.shadingType
== 3)) { // 2 is axial shading (linear gradient)
// 3 is radial shading (circular gradient)
if (this.coords != null) {
p.append("/Coords [ ");
vectorSize = this.coords.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.coords.get(tempInt))
+ " ");
}
p.append("] \n");
}
// DOMAIN
if (this.domain != null) {
p.append("/Domain [ ");
vectorSize = this.domain.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(PDFNumber.doubleOut((Double)this.domain.get(tempInt))
+ " ");
}
p.append("] \n");
} else {
p.append("/Domain [ 0 1 ] \n");
}
if (this.extend != null) {
p.append("/Extend [ ");
vectorSize = this.extend.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(((Boolean)this.extend.get(tempInt)) + " ");
}
p.append("] \n");
} else {
p.append("/Extend [ true true ] \n");
}
if (this.function != null) {
p.append("/Function ");
p.append(this.function.referencePDF() + " \n");
}
} else if ((this.shadingType == 4) || (this.shadingType == 6)
|| (this.shadingType
== 7)) { // 4:Free-form Gouraud-shaded triangle meshes
// 6:coons patch meshes
// 7://tensor product patch meshes (which no one ever uses)
if (this.bitsPerCoordinate > 0) {
p.append("/BitsPerCoordinate " + this.bitsPerCoordinate
+ " \n");
} else {
p.append("/BitsPerCoordinate 1 \n");
}
if (this.bitsPerComponent > 0) {
p.append("/BitsPerComponent " + this.bitsPerComponent
+ " \n");
} else {
p.append("/BitsPerComponent 1 \n");
}
if (this.bitsPerFlag > 0) {
p.append("/BitsPerFlag " + this.bitsPerFlag + " \n");
} else {
p.append("/BitsPerFlag 2 \n");
}
if (this.decode != null) {
p.append("/Decode [ ");
vectorSize = this.decode.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(((Boolean)this.decode.get(tempInt)) + " ");
}
p.append("] \n");
}
if (this.function != null) {
p.append("/Function ");
p.append(this.function.referencePDF() + " \n");
}
} else if (this.shadingType
== 5) { // Lattice Free form gouraud-shaded triangle mesh
if (this.bitsPerCoordinate > 0) {
p.append("/BitsPerCoordinate " + this.bitsPerCoordinate
+ " \n");
} else {
p.append("/BitsPerCoordinate 1 \n");
}
if (this.bitsPerComponent > 0) {
p.append("/BitsPerComponent " + this.bitsPerComponent
+ " \n");
} else {
p.append("/BitsPerComponent 1 \n");
}
if (this.decode != null) {
p.append("/Decode [ ");
vectorSize = this.decode.size();
for (tempInt = 0; tempInt < vectorSize; tempInt++) {
p.append(((Boolean)this.decode.get(tempInt)) + " ");
}
p.append("] \n");
}
if (this.function != null) {
p.append("/Function ");
p.append(this.function.referencePDF() + " \n");
}
if (this.verticesPerRow > 0) {
p.append("/VerticesPerRow " + this.verticesPerRow + " \n");
} else {
p.append("/VerticesPerRow 2 \n");
}
}
p.append(" > > \nendobj\n");
return (p.toString());
}
represent as PDF. Whatever the shadingType is, the correct
representation spits out. The sets of required and optional
attributes are different for each type, but if a required
attribute's object was constructed as null, then no error
is raised. Instead, the malformed PDF that was requested
by the construction is dutifully output.
This policy should be reviewed. |