Docjar: A Java Source and Docuemnt Enginecom.*    java.*    javax.*    org.*    all    new    plug-in

Quick Search    Search Deep

Package org.meowers.cide.data

Class Summary
GameData Stores all the data necessary for a game to be run, or at least provides wrappers to other storage classes.
GameDataIO Provides services to save and load GameData objects.
GameObject This abstract class contains the framework for all types of objects necessary for the games internal data structures.
Map Represents and entire map, made up of tiles.
MapCell  
SerialImage Provides a wrapper for images so they may be serialized.
Tile A Tile is an element placed in a Map that represents one square of the game world.
TileSet Stores a collection of tiles for grouping purposes.