|
Class Summary |
| GameData |
Stores all the data necessary for a game to be run, or at least provides
wrappers to other storage classes. |
| GameDataIO |
Provides services to save and load GameData objects. |
| GameObject |
This abstract class contains the framework for all types of objects
necessary for the games internal data structures. |
| Map |
Represents and entire map, made up of tiles. |
| MapCell |
|
| SerialImage |
Provides a wrapper for images so they may be serialized. |
| Tile |
A Tile is an element placed in a Map that represents one square of the
game world. |
| TileSet |
Stores a collection of tiles for grouping purposes. |