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A
- addGameObject(GameObject) - Method in class org.meowers.cide.data.GameData
- Adds and
GameObjectobject to store in the game data. - addHeight(int) - Method in class org.meowers.cide.data.Map
- Increase or decrease the height of the
Map. - addTile(Tile) - Method in class org.meowers.cide.data.TileSet
- Adds a
Tileto thisTileSet. - addWidth(int) - Method in class org.meowers.cide.data.Map
- Increases or decrease the width of the
Map.
C
D
- dirty - Variable in class org.meowers.cide.data.GameObject
F
- FILE_VERSION - Static variable in class org.meowers.cide.data.GameDataIO
G
- GAME_DATA - Static variable in class org.meowers.cide.data.GameObject
- This is a
GameDatatype game object. - GameData - class org.meowers.cide.data.GameData.
- Stores all the data necessary for a game to be run, or at least provides wrappers to other storage classes.
- GameData() - Constructor for class org.meowers.cide.data.GameData
- Creates new GameData.
- GameDataIO - class org.meowers.cide.data.GameDataIO.
- Provides services to save and load
GameDataobjects. - GameDataIO() - Constructor for class org.meowers.cide.data.GameDataIO
- GameObject - class org.meowers.cide.data.GameObject.
- This abstract class contains the framework for all types of objects necessary for the games internal data structures.
- GameObject() - Constructor for class org.meowers.cide.data.GameObject
- getGameObject(int, int) - Method in class org.meowers.cide.data.GameData
- Gets a
GameObjectat a specified index of a specified type. - getGameObjectCount(int) - Method in class org.meowers.cide.data.GameData
- Returns the number of
GameObjects of the specified type are stored here. - getHeight() - Method in class org.meowers.cide.data.Map
- Returns the height of the map.
- getImage() - Method in class org.meowers.cide.data.SerialImage
- Gets the actual image.
- getImage() - Method in class org.meowers.cide.data.Tile
- Gets the
BufferedImageto display when rendering thisTile. - getName() - Method in class org.meowers.cide.data.GameObject
- Returns the internal name of this object.
- getTile() - Method in class org.meowers.cide.data.MapCell
- getTileAt(int, int) - Method in class org.meowers.cide.data.Map
- Gets the
Tileat the specified position. - getTileCount() - Method in class org.meowers.cide.data.TileSet
- Returns the number of
Tileobjects in this set. - getTileSize() - Method in class org.meowers.cide.data.GameData
- Returns the size of tiles used in this game.
- getTiles() - Method in class org.meowers.cide.data.TileSet
- Returns an array containing all the tiles in this set.
- getType() - Method in class org.meowers.cide.data.GameObject
- Returns the type of this
GameObject. - getWidth() - Method in class org.meowers.cide.data.Map
- Returns the width of the map.
H
I
- image - Variable in class org.meowers.cide.data.SerialImage
- isArrayDirty(ArrayList) - Method in class org.meowers.cide.data.GameData
- Checks all the elements of an array of objects, and for each one of
class
GameObjectit checks if its dirty. - isDirty() - Method in class org.meowers.cide.data.GameData
- Returns the dirty state of this game data.
- isDirty() - Method in class org.meowers.cide.data.GameObject
- Returns
trueif thisGameObjectis dirty. - isGameObjectTypeValid(int) - Method in class org.meowers.cide.data.GameData
- Checks to see if the type of object is one that is storable here.
L
- load(File) - Static method in class org.meowers.cide.data.GameDataIO
- Loads a
GameDatafrom the specifiedFile.
M
- MAP - Static variable in class org.meowers.cide.data.GameObject
- This is a
Maptype game object. - MAX_TYPE - Static variable in class org.meowers.cide.data.GameObject
- Map - class org.meowers.cide.data.Map.
- Represents and entire map, made up of tiles.
- Map() - Constructor for class org.meowers.cide.data.Map
- Creates a new empty Map which has one cell.
- MapCell - class org.meowers.cide.data.MapCell.
- MapCell() - Constructor for class org.meowers.cide.data.MapCell
- Creates new MapCell
N
- name - Variable in class org.meowers.cide.data.GameObject
- name - Variable in class org.meowers.cide.data.Map
- name - Variable in class org.meowers.cide.data.Tile
O
- org.meowers.cide.data - package org.meowers.cide.data
R
- readObject(ObjectInputStream) - Method in class org.meowers.cide.data.SerialImage
- Custom serializing method to reconstruct a SerialImage.
- removeTile(Tile) - Method in class org.meowers.cide.data.TileSet
- Removes the specified tile from this set.
- resize(int, int) - Method in class org.meowers.cide.data.Map
- Resize the map to a new size.
S
- SerialImage - class org.meowers.cide.data.SerialImage.
- Provides a wrapper for images so they may be serialized.
- SerialImage(BufferedImage) - Constructor for class org.meowers.cide.data.SerialImage
- Creates a new SerialImage from a BufferedImage.
- save(File, GameData) - Static method in class org.meowers.cide.data.GameDataIO
- Saves a
GameDatato the specifiedFile. - setImage(BufferedImage) - Method in class org.meowers.cide.data.SerialImage
- Sets the image to encapsulate.
- setImage(BufferedImage) - Method in class org.meowers.cide.data.Tile
- Sets the image of the
Tile. - setName(String) - Method in class org.meowers.cide.data.GameObject
- Sets the name of this
GameObjectto the specifiedString. - setTile(Tile) - Method in class org.meowers.cide.data.MapCell
- setTileAt(int, int, Tile) - Method in class org.meowers.cide.data.Map
- Set the
Tileat the map cell specified to the specifiedTile. - setTileSize(int, boolean) - Method in class org.meowers.cide.data.GameData
- Set the size of tiles used in this game.
- stores - Variable in class org.meowers.cide.data.GameData
T
- TILE - Static variable in class org.meowers.cide.data.GameObject
- This is a
Tiletype game object. - TILE_SET - Static variable in class org.meowers.cide.data.GameObject
- This is a
TileSettype game object. - Tile - class org.meowers.cide.data.Tile.
- A Tile is an element placed in a Map that represents one square of the game world.
- Tile() - Constructor for class org.meowers.cide.data.Tile
- Creates new empty Tile
- TileSet - class org.meowers.cide.data.TileSet.
- Stores a collection of tiles for grouping purposes.
- TileSet() - Constructor for class org.meowers.cide.data.TileSet
- Creates new TileSet
- tile - Variable in class org.meowers.cide.data.MapCell
- tileImage - Variable in class org.meowers.cide.data.Tile
- tileSize - Variable in class org.meowers.cide.data.GameData
- tiles - Variable in class org.meowers.cide.data.TileSet
- toString() - Method in class org.meowers.cide.data.GameObject
- Converts this
GameObjectto aString. - type - Variable in class org.meowers.cide.data.GameObject
W
- width - Variable in class org.meowers.cide.data.Map
- writeObject(ObjectOutputStream) - Method in class org.meowers.cide.data.SerialImage
- Custom serializing method for writing a SerialImage.
A C D F G H I L M N O R S T W
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