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A C D F G H I L M N O R S T W

A

addGameObject(GameObject) - Method in class org.meowers.cide.data.GameData
Adds and GameObject object to store in the game data.
addHeight(int) - Method in class org.meowers.cide.data.Map
Increase or decrease the height of the Map.
addTile(Tile) - Method in class org.meowers.cide.data.TileSet
Adds a Tile to this TileSet.
addWidth(int) - Method in class org.meowers.cide.data.Map
Increases or decrease the width of the Map.

C

cells - Variable in class org.meowers.cide.data.Map
 

D

dirty - Variable in class org.meowers.cide.data.GameObject
 

F

FILE_VERSION - Static variable in class org.meowers.cide.data.GameDataIO
 

G

GAME_DATA - Static variable in class org.meowers.cide.data.GameObject
This is a GameData type game object.
GameData - class org.meowers.cide.data.GameData.
Stores all the data necessary for a game to be run, or at least provides wrappers to other storage classes.
GameData() - Constructor for class org.meowers.cide.data.GameData
Creates new GameData.
GameDataIO - class org.meowers.cide.data.GameDataIO.
Provides services to save and load GameData objects.
GameDataIO() - Constructor for class org.meowers.cide.data.GameDataIO
 
GameObject - class org.meowers.cide.data.GameObject.
This abstract class contains the framework for all types of objects necessary for the games internal data structures.
GameObject() - Constructor for class org.meowers.cide.data.GameObject
 
getGameObject(int, int) - Method in class org.meowers.cide.data.GameData
Gets a GameObject at a specified index of a specified type.
getGameObjectCount(int) - Method in class org.meowers.cide.data.GameData
Returns the number of GameObjects of the specified type are stored here.
getHeight() - Method in class org.meowers.cide.data.Map
Returns the height of the map.
getImage() - Method in class org.meowers.cide.data.SerialImage
Gets the actual image.
getImage() - Method in class org.meowers.cide.data.Tile
Gets the BufferedImage to display when rendering this Tile.
getName() - Method in class org.meowers.cide.data.GameObject
Returns the internal name of this object.
getTile() - Method in class org.meowers.cide.data.MapCell
 
getTileAt(int, int) - Method in class org.meowers.cide.data.Map
Gets the Tile at the specified position.
getTileCount() - Method in class org.meowers.cide.data.TileSet
Returns the number of Tile objects in this set.
getTileSize() - Method in class org.meowers.cide.data.GameData
Returns the size of tiles used in this game.
getTiles() - Method in class org.meowers.cide.data.TileSet
Returns an array containing all the tiles in this set.
getType() - Method in class org.meowers.cide.data.GameObject
Returns the type of this GameObject.
getWidth() - Method in class org.meowers.cide.data.Map
Returns the width of the map.

H

height - Variable in class org.meowers.cide.data.Map
 

I

image - Variable in class org.meowers.cide.data.SerialImage
 
isArrayDirty(ArrayList) - Method in class org.meowers.cide.data.GameData
Checks all the elements of an array of objects, and for each one of class GameObject it checks if its dirty.
isDirty() - Method in class org.meowers.cide.data.GameData
Returns the dirty state of this game data.
isDirty() - Method in class org.meowers.cide.data.GameObject
Returns true if this GameObject is dirty.
isGameObjectTypeValid(int) - Method in class org.meowers.cide.data.GameData
Checks to see if the type of object is one that is storable here.

L

load(File) - Static method in class org.meowers.cide.data.GameDataIO
Loads a GameData from the specified File.

M

MAP - Static variable in class org.meowers.cide.data.GameObject
This is a Map type game object.
MAX_TYPE - Static variable in class org.meowers.cide.data.GameObject
 
Map - class org.meowers.cide.data.Map.
Represents and entire map, made up of tiles.
Map() - Constructor for class org.meowers.cide.data.Map
Creates a new empty Map which has one cell.
MapCell - class org.meowers.cide.data.MapCell.
 
MapCell() - Constructor for class org.meowers.cide.data.MapCell
Creates new MapCell

N

name - Variable in class org.meowers.cide.data.GameObject
 
name - Variable in class org.meowers.cide.data.Map
 
name - Variable in class org.meowers.cide.data.Tile
 

O

org.meowers.cide.data - package org.meowers.cide.data
 

R

readObject(ObjectInputStream) - Method in class org.meowers.cide.data.SerialImage
Custom serializing method to reconstruct a SerialImage.
removeTile(Tile) - Method in class org.meowers.cide.data.TileSet
Removes the specified tile from this set.
resize(int, int) - Method in class org.meowers.cide.data.Map
Resize the map to a new size.

S

SerialImage - class org.meowers.cide.data.SerialImage.
Provides a wrapper for images so they may be serialized.
SerialImage(BufferedImage) - Constructor for class org.meowers.cide.data.SerialImage
Creates a new SerialImage from a BufferedImage.
save(File, GameData) - Static method in class org.meowers.cide.data.GameDataIO
Saves a GameData to the specified File.
setImage(BufferedImage) - Method in class org.meowers.cide.data.SerialImage
Sets the image to encapsulate.
setImage(BufferedImage) - Method in class org.meowers.cide.data.Tile
Sets the image of the Tile.
setName(String) - Method in class org.meowers.cide.data.GameObject
Sets the name of this GameObject to the specified String.
setTile(Tile) - Method in class org.meowers.cide.data.MapCell
 
setTileAt(int, int, Tile) - Method in class org.meowers.cide.data.Map
Set the Tile at the map cell specified to the specified Tile.
setTileSize(int, boolean) - Method in class org.meowers.cide.data.GameData
Set the size of tiles used in this game.
stores - Variable in class org.meowers.cide.data.GameData
 

T

TILE - Static variable in class org.meowers.cide.data.GameObject
This is a Tile type game object.
TILE_SET - Static variable in class org.meowers.cide.data.GameObject
This is a TileSet type game object.
Tile - class org.meowers.cide.data.Tile.
A Tile is an element placed in a Map that represents one square of the game world.
Tile() - Constructor for class org.meowers.cide.data.Tile
Creates new empty Tile
TileSet - class org.meowers.cide.data.TileSet.
Stores a collection of tiles for grouping purposes.
TileSet() - Constructor for class org.meowers.cide.data.TileSet
Creates new TileSet
tile - Variable in class org.meowers.cide.data.MapCell
 
tileImage - Variable in class org.meowers.cide.data.Tile
 
tileSize - Variable in class org.meowers.cide.data.GameData
 
tiles - Variable in class org.meowers.cide.data.TileSet
 
toString() - Method in class org.meowers.cide.data.GameObject
Converts this GameObject to a String.
type - Variable in class org.meowers.cide.data.GameObject
 

W

width - Variable in class org.meowers.cide.data.Map
 
writeObject(ObjectOutputStream) - Method in class org.meowers.cide.data.SerialImage
Custom serializing method for writing a SerialImage.

A C D F G H I L M N O R S T W