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Package Samples:
org.meowers.cide.data
org.meowers.cide.edcide.map
org.meowers.cide.edcide.tile
org.meowers.cide.edcide.util
org.meowers.cide.edcide
org.meowers.cide.edcide.gamedata
org.meowers.cide.engine
org.meowers.cide.edcide.tileset
Classes:
GameObject: This abstract class contains the framework for all types of objects necessary for the games internal data structures.
GameData: Stores all the data necessary for a game to be run, or at least provides wrappers to other storage classes.
EdCideTreeNode: This class provides the structure of a tree node for the various types of GameObject data.
Tile: A Tile is an element placed in a Map that represents one square of the game world.
GameDataIO: Provides services to save and load GameData objects.
SerialImage: Provides a wrapper for images so they may be serialized.
TileSet: Stores a collection of tiles for grouping purposes.
MapEditor: The editing panel for Map objects.
Map: Represents and entire map, made up of tiles.
GameDataEditor: GUI editor of general GameData properties.
MapCell
BlankEditor
AboutDialog
EdCideEditor
EdCide
EditorPanel
MapTableModel
TileListCellRenderer
MapTreeNode
TileListModel
MapTableCellRenderer
TileTreeNode
TileImageEditorDialog
TileEditor
TileSetEditor
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