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B G M O P R S T W

B

Buy - class org.metacosm.framework.interact.actions.Buy.
Standard implementation of "Buy" action
ActionId = BuyActionID
Buy() - Constructor for class org.metacosm.framework.interact.actions.Buy
 

G

Go - class org.metacosm.framework.interact.actions.Go.
Standard implementation of "Go" action
ActionId = GoActionID
Go() - Constructor for class org.metacosm.framework.interact.actions.Go
 
getActionId() - Method in class org.metacosm.framework.interact.actions.Buy
Returns the hardwired ActionID.
getActionId() - Method in class org.metacosm.framework.interact.actions.Go
Returns the hardwired ActionID that was choosen for this action at development time.
getActionId() - Method in class org.metacosm.framework.interact.actions.Read
Returns the hardwired ActionID.
getActionId() - Method in class org.metacosm.framework.interact.actions.Tell
Returns the hardwired ActionID/ that was choosen for this action at development time.
getActionId() - Method in class org.metacosm.framework.interact.actions.Write
Returns the hardwired ActionID.

M

mayStart(Entity[], Entity[], Object[], IntentionFA) - Method in class org.metacosm.framework.interact.actions.Buy
MayStart predicate determines if an action can be started.
mayStart(Entity[], Entity[], Object[], IntentionFA) - Method in class org.metacosm.framework.interact.actions.Go
MayStart predicate determines if an action can be started.
mayStart(Entity[], Entity[], Object[], IntentionFA) - Method in class org.metacosm.framework.interact.actions.Read
MayStart predicate determines if an action can be started.
mayStart(Entity[], Entity[], Object[], IntentionFA) - Method in class org.metacosm.framework.interact.actions.Tell
MayStart predicate determines if an action can be started.
mayStart(Entity[], Entity[], Object[], IntentionFA) - Method in class org.metacosm.framework.interact.actions.Wait
MayStart predicate determines if an action can be started.
mayStart(Entity[], Entity[], Object[], IntentionFA) - Method in class org.metacosm.framework.interact.actions.Write
MayStart predicate determines if an action can be started.

O

org.metacosm.framework.interact.actions - package org.metacosm.framework.interact.actions
 

P

perform(ActionState) - Method in class org.metacosm.framework.interact.actions.Buy
Performs or continues an action already started.
perform(ActionState) - Method in class org.metacosm.framework.interact.actions.Go
Performs or continues an action already started.
perform(ActionState) - Method in class org.metacosm.framework.interact.actions.Read
Performs or continues an action already started.
perform(ActionState) - Method in class org.metacosm.framework.interact.actions.Tell
Performs or continues an action already started.
perform(ActionState) - Method in class org.metacosm.framework.interact.actions.Wait
perform or continue an action already started.
perform(ActionState) - Method in class org.metacosm.framework.interact.actions.Write
Performs or continues an action already started.

R

Read - class org.metacosm.framework.interact.actions.Read.
Standard implementation of "Read" action
ActionId = ReadActionID
Read() - Constructor for class org.metacosm.framework.interact.actions.Read
 

S

showAvailableExits(BasicEntity, BasicPlace) - Method in class org.metacosm.framework.interact.actions.Go
 

T

Tell - class org.metacosm.framework.interact.actions.Tell.
Standard implementation of "Tell" action
ActionId = TellActionID
Tell() - Constructor for class org.metacosm.framework.interact.actions.Tell
 

W

Wait - class org.metacosm.framework.interact.actions.Wait.
Standard implementation of "Wait" action
ActionId = WaitActionID
Wait() - Constructor for class org.metacosm.framework.interact.actions.Wait
Default constructor, call super() with actionId.
Write - class org.metacosm.framework.interact.actions.Write.
Standard implementation of "Write" action
ActionId = WriteActionID
Write() - Constructor for class org.metacosm.framework.interact.actions.Write
 

B G M O P R S T W