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Class Summary |
| AdminCommandStreamParser |
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| AdminConsoleConnection |
AdminConsoleConnection provides connection to the game via the admin console protocol. |
| AdminConsoleServer |
Server waiting for admin console protocol connections. |
| ClientConnection |
ClientConnection provides connection to the game via the Client UI protocol. |
| ClientGameServer |
Server waiting for Client UI protocol connections. |
| Configuration |
Provides all the configuration of the game, by reading the configuration file.
All the public static final String are used to name parameters.
It's also a Singleton OOD pattern. |
| Connection |
Mother class of SimpleConnection and ClientConnection |
| Factory |
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| Game |
In one word, that's the game... |
| GameClock |
This class count the number of turns elapsed in a Game. |
| GameServer |
Server waiting for connections |
| InstanceSettings |
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| Logger |
Used to save all good and bad things happening.
It's also a Singleton OOD pattern. |
| Player |
Defines a player. |
| Schedule |
The scheduler for a Metacosm game. |
| Scheduler |
This class is the GameLoop algorithm (see GameLoop-RFC). |
| SimpleConnection |
SimpleConnection provides connection to the game via the telnet protocol. |
| SimpleGameServer |
Server waiting for telnet protocol connections. |