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org.metacosm.framework.server
Class ClientGameServer  view ClientGameServer download ClientGameServer.java

java.lang.Object
  extended byjava.lang.Thread
      extended byorg.metacosm.framework.server.GameServer
          extended byorg.metacosm.framework.server.ClientGameServer
All Implemented Interfaces:
java.lang.Runnable

public final class ClientGameServer
extends GameServer

Server waiting for Client UI protocol connections.


Nested Class Summary
(package private)  class GameServer.ConnectionHandler
           
 
Nested classes inherited from class java.lang.Thread
java.lang.Thread.UncaughtExceptionHandler
 
Field Summary
 
Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
 
Constructor Summary
ClientGameServer(int port)
          The ClientGameServer listens to a port.
 
Method Summary
(package private)  Connection getConnection(java.net.Socket socket)
           
 void pleaseStop()
           
 void run()
          Waits for connections.
 
Methods inherited from class java.lang.Thread
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

ClientGameServer

public ClientGameServer(int port)
The ClientGameServer listens to a port.

Method Detail

getConnection

Connection getConnection(java.net.Socket socket)
Specified by:
getConnection in class GameServer

run

public void run()
Waits for connections. Create a Connection when a connection occurred.
It uses the logger.


pleaseStop

public void pleaseStop()