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org.metacosm.framework.server
Class Schedule

java.lang.Objectorg.metacosm.framework.server.Schedule
- All Implemented Interfaces:
- java.lang.Runnable
- public final class Schedule
- extends java.lang.Object
- implements java.lang.Runnable
- extends java.lang.Object
The scheduler for a Metacosm game.
Use:
Schedule schedule = new Schedule(this); // called by Game schedule.start(); ... schedule.stop();
| Field Summary | |
private boolean |
nonStop
A variable to allow the thread to end. |
private Scheduler |
scheduler
The Scheduler used for the loop. |
private java.lang.Thread |
thread
The Thread containing the loop. |
private boolean |
threadSuspended
A variable containing the state of the loop. |
| Constructor Summary | |
Schedule()
This should be the default constructor. |
|
Schedule(Scheduler scheduler)
It is an alternative constructor for this class. |
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| Method Summary | |
void |
pause()
Pauses the loop. |
void |
processTurn()
Runs one turn. |
void |
resume()
Resumes a pause. |
void |
run()
Implements Runnable. |
void |
setScheduler(Scheduler scheduler)
Sets a Scheduler. |
void |
start()
Starts the loop. |
void |
stop()
Definitely stops the loop. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
thread
private java.lang.Thread thread
- The Thread containing the loop.
threadSuspended
private volatile boolean threadSuspended
- A variable containing the state of the loop.
nonStop
private volatile boolean nonStop
- A variable to allow the thread to end.
scheduler
private Scheduler scheduler
- The Scheduler used for the loop.
| Constructor Detail |
Schedule
public Schedule()
- This should be the default constructor.
Schedule
public Schedule(Scheduler scheduler)
- It is an alternative constructor for this class.
| Method Detail |
setScheduler
public void setScheduler(Scheduler scheduler)
- Sets a Scheduler.
May be used by a game manager.
run
public void run()
- Implements Runnable.
Actually it is The Loop.
This method must NEVER be executed directly.
- Specified by:
runin interfacejava.lang.Runnable
start
public void start()
- Starts the loop.
pause
public void pause()
- Pauses the loop.
resume
public void resume()
- Resumes a pause.
stop
public void stop()
- Definitely stops the loop.
processTurn
public void processTurn()
- Runs one turn.
Is effective only during pauses.
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JAVADOC
org.metacosm.framework.server.Schedule