|
|||||||||
| Home >> All >> org >> metacosm >> framework >> [ server overview ] | PREV NEXT | ||||||||
Uses of Package
org.metacosm.framework.server
| Classes in org.metacosm.framework.server used by org.metacosm.framework.server | |
| AdminConsoleConnection
AdminConsoleConnection provides connection to the game via the admin console protocol. |
|
| AdminConsoleServer
Server waiting for admin console protocol connections. |
|
| ClientGameServer
Server waiting for Client UI protocol connections. |
|
| Configuration
Provides all the configuration of the game, by reading the configuration file. All the public static final String are used to name parameters. It's also a Singleton OOD pattern. |
|
| Connection
Mother class of SimpleConnection and ClientConnection |
|
| Game
In one word, that's the game... |
|
| Game.PasswdData
Stores a passwords file entry (i.e. |
|
| GameClock
This class count the number of turns elapsed in a Game. |
|
| GameServer
Server waiting for connections |
|
| GameServer.ConnectionHandler
|
|
| InstanceSettings
|
|
| Logger
Used to save all good and bad things happening. It's also a Singleton OOD pattern. |
|
| Player
Defines a player. |
|
| PlayerCharacterSetup
|
|
| Schedule
The scheduler for a Metacosm game. |
|
| Scheduler
This class is the GameLoop algorithm (see GameLoop-RFC). |
|
| SimpleGameServer
Server waiting for telnet protocol connections. |
|
|
|||||||||
| Home >> All >> org >> metacosm >> framework >> [ server overview ] | PREV NEXT | ||||||||