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Uses of Class
org.modama.gui.viewer.lookuptable.LUTProperties

Uses of LUTProperties in org.modama.gui.viewer.lookuptable
 

Fields in org.modama.gui.viewer.lookuptable declared as LUTProperties
protected  LUTProperties SpotsViewer.lutpropertys
          the spots
(package private)  LUTProperties LUTPropertysTest.lut
           
protected  LUTProperties LUTPropertiesEditor.lutpropertys
          the model for this viewer
(package private)  LUTProperties ColorbarWithScale.properties
          the colors
protected  LUTProperties Colorbar.lutpropertys
          the LUTProperties, the calcColor method is used to determin the color for each link in the colorbar
 

Methods in org.modama.gui.viewer.lookuptable that return LUTProperties
 LUTProperties SpotsViewer.getLUTPropertys()
           
static LUTProperties PredefinedLUTs.getLUT(int index)
           
 LUTProperties LUTPropertiesEditor.getLUTPropertys()
           
 LUTProperties ExtendedLUTPropertiesEditor.getLUTPropertys()
           
 LUTProperties ColorbarWithScale.getLUTProperties()
          getter / setter
 LUTProperties Colorbar.getLUTPropertys()
           
 

Methods in org.modama.gui.viewer.lookuptable with parameters of type LUTProperties
 void SpotsViewer.setLUTPropertys(LUTProperties lutpropertys)
           
 void LUTPropertiesEditor.setLUTPropertys(LUTProperties lutpropertys)
           
 void LUTProperties.load(LUTProperties props)
           
static LookupTableJAI LUTFactory.render(LUTProperties props, int type)
          renders a JAI LookupTable from a LUTProperties object with offset = 0 and length = 0x10000
static LookupTableJAI LUTFactory.render(LUTProperties props, int type, int offset, int length)
          renders a JAI LookupTable from a LUTProperties object with same scale as length
static LookupTableJAI LUTFactory.render(LUTProperties props, int type, int offset, int length, double scale)
          renders a JAI LookupTable from a LUTProperties object with the given size, offset and length give the size of the array of the LUT, scale a logical value of the range, that doesnt matter for linear rendering but it is important for logarithmic rendering, the caluclation for logarithmic luts works as follows: double d -> the index we calculate to get the color from the LUTProperties int i -> the index (pixelvalue/intensity in the original image) for which we want a color if( i <= offset ) d = 0; else if( i >= offset + length ) d = 1; else if( linear ) d = (i - offset) / length; if( logarithmic ) d = ln ( ((i - offset) / length) * scale ) / ln(scale); props.calcColor( d )
 void ExtendedLUTPropertiesEditor.setLUTPropertys(LUTProperties propertys)
           
 void ColorbarWithScale.setLUTProperties(LUTProperties properties)
           
 void Colorbar.setLUTPropertys(LUTProperties lutpropertys)