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Uses of Class
org.modama.gui.viewer.lookuptable.LUTProperties
| Uses of LUTProperties in org.modama.gui.viewer.lookuptable |
| Fields in org.modama.gui.viewer.lookuptable declared as LUTProperties | |
protected LUTProperties |
SpotsViewer.lutpropertys
the spots |
(package private) LUTProperties |
LUTPropertysTest.lut
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protected LUTProperties |
LUTPropertiesEditor.lutpropertys
the model for this viewer |
(package private) LUTProperties |
ColorbarWithScale.properties
the colors |
protected LUTProperties |
Colorbar.lutpropertys
the LUTProperties, the calcColor method is used to determin the color for each link in the colorbar |
| Methods in org.modama.gui.viewer.lookuptable that return LUTProperties | |
LUTProperties |
SpotsViewer.getLUTPropertys()
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static LUTProperties |
PredefinedLUTs.getLUT(int index)
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LUTProperties |
LUTPropertiesEditor.getLUTPropertys()
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LUTProperties |
ExtendedLUTPropertiesEditor.getLUTPropertys()
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LUTProperties |
ColorbarWithScale.getLUTProperties()
getter / setter |
LUTProperties |
Colorbar.getLUTPropertys()
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| Methods in org.modama.gui.viewer.lookuptable with parameters of type LUTProperties | |
void |
SpotsViewer.setLUTPropertys(LUTProperties lutpropertys)
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void |
LUTPropertiesEditor.setLUTPropertys(LUTProperties lutpropertys)
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void |
LUTProperties.load(LUTProperties props)
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static LookupTableJAI |
LUTFactory.render(LUTProperties props,
int type)
renders a JAI LookupTable from a LUTProperties object with offset = 0 and length = 0x10000 |
static LookupTableJAI |
LUTFactory.render(LUTProperties props,
int type,
int offset,
int length)
renders a JAI LookupTable from a LUTProperties object with same scale as length |
static LookupTableJAI |
LUTFactory.render(LUTProperties props,
int type,
int offset,
int length,
double scale)
renders a JAI LookupTable from a LUTProperties object with the given size, offset and length give the size of the array of the LUT, scale a logical value of the range, that doesnt matter for linear rendering but it is important for logarithmic rendering, the caluclation for logarithmic luts works as follows: double d -> the index we calculate to get the color from the LUTProperties int i -> the index (pixelvalue/intensity in the original image) for which we want a color if( i <= offset ) d = 0; else if( i >= offset + length ) d = 1; else if( linear ) d = (i - offset) / length; if( logarithmic ) d = ln ( ((i - offset) / length) * scale ) / ln(scale); props.calcColor( d ) |
void |
ExtendedLUTPropertiesEditor.setLUTPropertys(LUTProperties propertys)
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void |
ColorbarWithScale.setLUTProperties(LUTProperties properties)
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void |
Colorbar.setLUTPropertys(LUTProperties lutpropertys)
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