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Package org.pqt.autorib.rib

Class Summary
RIBAttributeRec Stores various attribute information for an object (color, shaders etc) it uses two types of special content = one for Declares and one for implementation dependent Attributes.
RIBBrace A dummy RIB class to hold an opening or closing brace
RIBClipping Handles the clipping RIB Call
RIBColor  
RIBCombinedPoly This utility class allows you to add various polygons together
RIBCurves Handles Curves primitives.
RIBDeclare Class to hold RIB Declare requests - we need this because other bits of AutoRIB need to generate RIB Declare requests
RIBDefaultPrimitive this handles all the primitives that do not have their own separate class, it handles everything correctly for primitives that obey the following rules: they are defined by "P" or "Pw" control points, their parameters may start with a string (such as subdivision mesh) but must contain no other strings as part of the main arguments (though arrays of strings are allowed and, of course, the general parameters contain strings as parameter names).
RIBDisplay  
RIBFormat  
RIBFrameBegin  
RIBGeneralPointsPoly Class for storing RIB PointsGeneralPolygons requests,
RIBGeneralPolygon Class for storing RIB GeneralPolygon primitives
RIBGlobals This class contains various globally needed definitions used to parse RIB in particular various arrays define valid requests, and identify which of these are options, attributes transforms and objects.
RIBLight Class for storing RIB lightsource calls
RIBObjectBegin A class to handle object definitions although called ObjectBegin, it infact hanles the entire object definition.
RIBObjectGroup contains one or more primitives and their associated attributes
RIBObjectInstance  
RIBOptionRec stores options read from an RIB file, and is also used to store Objects defined in the RIB file.
RIBParametric Implements the Renderman parametric surfaces Sphere, Cylinder, Cone, Parabaloid, Hyperboloid, Disk and Torus
RIBParams A class to store parameters for a shader or other object.
RIBPatchMesh Handles Patch Mesh primitives.
RIBPointsPolygons Class for storing RIB PointsPolygons
RIBPointsPolygonsSubdiv Class for storing RIB PointsPolygons requests, and subdivision surfaces
RIBPolygon Class for storing Polygon primitives
RIBPrimitive this is the superclass of all primitive handling classes known subclasses @link RIBPointsPolygons, @link RIBParametric, @link RIBDefaultPrimitive
RIBProjection Class for storing RIB Projection requests
RIBReadArchive  
RIBReadRequest This class contains utilities for reading a single RIB request (and associated parameters) from a tokeniser stream
RIBRequest A class to hold a single RIB call.
RIBShader  
RIBStandard this class handles all RIBRequests that are not specifically handled elsewhere - it just blindly reads in the RIB and prints it out again when asked
RIBStateRec This class is the parent of classes to implement the reading and storage of RIB Options and Attributes.
RIBSubdivisionSurf Class for storing RIB PointsPolygons requests, and subdivision surfaces
RIBTokenizer  
RIBTransform This class handles all RIB Transform calls including saving and loading coordinate systems
RIBWReader provides routines for reading and writing RIB files