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org.vrspace.vrmlclient
Class Terrain

java.lang.Objectorg.vrspace.vrmlclient.Terrain
- Direct Known Subclasses:
- ImageTerrain
- public class Terrain
- extends java.lang.Object
| Field Summary | |
java.lang.String |
appearance
|
(package private) int |
dim
|
(package private) java.awt.Frame |
frame
|
(package private) double[][] |
h
|
(package private) double |
h1
|
(package private) double |
h2
|
(package private) double |
h3
|
(package private) double |
h4
|
double |
height
used for height calculation and vrml generation |
RGB |
land
land color: between seaLevel and topLevel |
(package private) int |
lod
level of detail and number of iterations, grid size is 2^lod |
(package private) double |
max
min and max height |
(package private) double |
min
min and max height |
private boolean |
reset
|
(package private) java.util.Random |
rng
|
(package private) double |
roughness
|
(package private) double |
scale
|
RGB |
sea
sea color: all below seaLevel |
double |
seaLevel
below this use sea color, default 0 |
(package private) long |
seed
|
double |
size
grid size, used in vrml generation |
RGB |
top
top color: above landLevel |
double |
topLevel
above this use top color, default .7 |
(package private) java.util.Stack |
undo
|
(package private) double |
x
|
(package private) double |
z
|
| Constructor Summary | |
protected |
Terrain()
|
|
Terrain(double x,
double z,
int lod,
double size,
double h1,
double h2,
double h3,
double h4,
double roughness,
long seed)
Creates new random fractal terrain, at position (x,z), with heights at corners h1...h4. Generates new fractal terrain with specified level of detail unless lod is 1. |
| Method Summary | |
double |
cellSize()
Returns size of one grid element |
private void |
diamond(int x,
int y,
int side,
double scale)
|
double |
getAltitude(double x,
double z)
relative (0..1) altitude at absolute point (x,z) |
double |
getAltitude(int i,
int j)
Relative altitude (0...1) at index (i,j) |
float[][] |
getColor()
Retreives terrain color as float[][] |
RGB |
getColor(double a)
Color at relative (0...1) height |
RGB |
getColor(int i,
int j)
Color at index (i,j) |
double |
getDistance(double x,
double y,
double z)
Distance (altitude) between this point and the terrain |
float[] |
getHeight()
Returns height matrix as float[] |
double |
getHeight(double x,
double z)
Absolute altitude (-size...size) at absolute point (x,z) |
double |
getHeight(int i,
int j)
Absolute altitude (-size...size) at index (i,j) |
java.lang.String |
gridVrml()
VRML 2.0 ElevationGrid string |
boolean |
isOver(double x,
double z)
Is point (x,z) over this terrain? |
(package private) void |
iteration(int i)
|
java.lang.String |
nullGridVrml()
VRML 2.0 string with 0 heights and colors |
private double |
rnd()
|
private void |
setupHeight()
|
private void |
square(int x,
int y,
int side,
double scale)
|
Terrain |
subTerrain(double x,
double z,
double size)
Creates terrain from this terrain, with center at (x,z) and specified size IMPORTANT: new terrain may not have specified size nor coordinates! |
Terrain |
subTerrain(int x,
int z,
int lod)
Creates subset of this terrain at index (x,z) with specified lod. |
java.lang.String |
toVrml()
VRML 2.0 Transform string |
int |
xIndex(double x)
Index of grid element on this position |
int |
zIndex(double z)
Index of grid element on this position |
void |
zoomIn()
Zoom in - increases level of detail |
void |
zoomOut()
Zoom out - level of detail decreases. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
dim
int dim
x
double x
z
double z
h
double[][] h
h1
double h1
h2
double h2
h3
double h3
h4
double h4
roughness
double roughness
lod
int lod
- level of detail and number of iterations, grid size is 2^lod
size
public double size
- grid size, used in vrml generation
height
public double height
- used for height calculation and vrml generation
min
double min
- min and max height
max
double max
- min and max height
rng
java.util.Random rng
reset
private boolean reset
seed
long seed
scale
double scale
sea
public RGB sea
- sea color: all below seaLevel
land
public RGB land
- land color: between seaLevel and topLevel
top
public RGB top
- top color: above landLevel
seaLevel
public double seaLevel
- below this use sea color, default 0
topLevel
public double topLevel
- above this use top color, default .7
appearance
public java.lang.String appearance
frame
java.awt.Frame frame
undo
java.util.Stack undo
| Constructor Detail |
Terrain
protected Terrain()
Terrain
public Terrain(double x,
double z,
int lod,
double size,
double h1,
double h2,
double h3,
double h4,
double roughness,
long seed)
- Creates new random fractal terrain, at position (x,z), with heights at corners h1...h4.
Generates new fractal terrain with specified level of detail unless lod is 1.
| Method Detail |
setupHeight
private void setupHeight()
iteration
void iteration(int i)
diamond
private void diamond(int x,
int y,
int side,
double scale)
square
private void square(int x,
int y,
int side,
double scale)
rnd
private double rnd()
getAltitude
public double getAltitude(double x,
double z)
- relative (0..1) altitude at absolute point (x,z)
getAltitude
public double getAltitude(int i,
int j)
- Relative altitude (0...1) at index (i,j)
cellSize
public double cellSize()
- Returns size of one grid element
getColor
public RGB getColor(int i, int j)
- Color at index (i,j)
getColor
public RGB getColor(double a)
- Color at relative (0...1) height
toVrml
public java.lang.String toVrml()
- VRML 2.0 Transform string
nullGridVrml
public java.lang.String nullGridVrml()
- VRML 2.0 string with 0 heights and colors
gridVrml
public java.lang.String gridVrml()
- VRML 2.0 ElevationGrid string
zoomOut
public void zoomOut()
- Zoom out - level of detail decreases.
zoomIn
public void zoomIn()
- Zoom in - increases level of detail
xIndex
public int xIndex(double x)
- Index of grid element on this position
zIndex
public int zIndex(double z)
- Index of grid element on this position
subTerrain
public Terrain subTerrain(double x, double z, double size)
- Creates terrain from this terrain, with center at (x,z) and specified size
IMPORTANT: new terrain may not have specified size nor coordinates!
subTerrain
public Terrain subTerrain(int x, int z, int lod)
- Creates subset of this terrain at index (x,z) with specified lod.
getHeight
public float[] getHeight()
- Returns height matrix as float[]
isOver
public boolean isOver(double x,
double z)
- Is point (x,z) over this terrain?
getDistance
public double getDistance(double x,
double y,
double z)
- Distance (altitude) between this point and the terrain
getHeight
public double getHeight(double x,
double z)
- Absolute altitude (-size...size) at absolute point (x,z)
getHeight
public double getHeight(int i,
int j)
- Absolute altitude (-size...size) at index (i,j)
getColor
public float[][] getColor()
- Retreives terrain color as float[][]
|
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| Home >> All >> org >> vrspace >> [ vrmlclient overview ] | PREV CLASS NEXT CLASS | ||||||||
SUMMARY: JAVADOC | SOURCE | DOWNLOAD | NESTED | FIELD | CONSTR | METHOD |
DETAIL: FIELD | CONSTR | METHOD | ||||||||
JAVADOC
org.vrspace.vrmlclient.Terrain