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Uses of Class
org.zazof.jteg.Message

Uses of Message in org.zazof.jteg
 

Subclasses of Message in org.zazof.jteg
 class AttaqueMessage
          An observer gets this messages "attaque=..." when it logs in.
 class ChatMessage
           
 class ClientPlayerMessage
           
 class CountryMessage
           
 class DiceMessage
           
 class ErrorMessage
           
 class ExchangeCardMessage
           
 class ExitMessage
           
 class GameBusyMessage
           
 class InformationMessage
           
 class LoserMessage
           
 class MissionMessage
           
 class NewPlayerMessage
          Message that processes "new_player=" events.
 class NewPlayerMessageProt4
          Message that processes "new_player=" events for protocol 4 This message is valid for following protocols: version 3: NO version 4: OK version 5: ?
 class PlaceArmiesMessage
           
 class PlayerColorMessage
          Message that is sent to server to set the color of the clientplayer There is no incoming equivalent, so this message does not override decodeMessage
 class PlayerStatusMessage
           
 class ReceiveCardMessage
           
 class RegroupAfterAttackMessage
          This message "tropas" is received by a client who just won attack, so it knows how many armies it may station on the conquered country.
 class RegroupArmiesMessage
          Message that is sent to server when the player wishes to regroup.
 class StartMessage
           
 class StartMessageProt5
           
 class StatusMessage
           
 class StatusMessageProt5
           
 class TurnMessage
          Message that processes "turno=" events.
 class WinnerMessage
           
 

Fields in org.zazof.jteg declared as Message
private  Message ProtocolThreeBuilder.$entryPoint
           
(package private)  Message ProtocolFourBuilder.$entryPoint
           
(package private)  Message ProtocolFiveBuilder.$entryPoint
           
private  Message MessageManager.$entryPoint
           
private  Message Message.$nextMessage
           
 

Methods in org.zazof.jteg that return Message
 Message WinnerMessage.decodeMessage(java.lang.String messageDescription)
           
 Message TurnMessage.decodeMessage(java.lang.String messageDescription)
           
 Message StatusMessageProt5.decodeMessage(java.lang.String messageDescription)
           
 Message StatusMessage.decodeMessage(java.lang.String messageDescription)
           
 Message StartMessageProt5.decodeMessage(java.lang.String messageDescription)
           
 Message StartMessage.decodeMessage(java.lang.String messageDescription)
           
 Message RegroupAfterAttackMessage.decodeMessage(java.lang.String messageDescription)
           
 Message ReceiveCardMessage.decodeMessage(java.lang.String messageDescription)
           
 Message ProtocolThreeBuilder.returnEntryPoint()
          Returns the first Message of the MessageChain that needs to be used as entrypoint
 Message ProtocolFourBuilder.returnEntryPoint()
          Returns the first Message of the MessageChain that needs to be used as entrypoint
 Message ProtocolFiveBuilder.returnEntryPoint()
          Returns the first Message of the MessageChain that needs to be used as entrypoint
 Message PlayerStatusMessage.decodeMessage(java.lang.String messageDescription)
           
 Message PlaceArmiesMessage.decodeMessage(java.lang.String messageDescription)
           
 Message NewPlayerMessage.decodeMessage(java.lang.String messageDescription)
           
 Message MissionMessage.decodeMessage(java.lang.String messageDescription)
           
private  Message MessageManager.decodeMessage(java.lang.String message)
           
abstract  Message MessageChainBuilder.returnEntryPoint()
          Returns the first Message of the MessageChain that needs to be used as entrypoint
protected  Message Message.getNextMessage()
          This method returns the next message in the messagechain If no message is next in the chain, null is returned
 Message Message.decodeMessage(java.lang.String messageDescription)
          This method will return a Message that correctly processed the string according the active protocol.
 Message LoserMessage.decodeMessage(java.lang.String messageDescription)
           
 Message InformationMessage.decodeMessage(java.lang.String messageDescription)
           
 Message GameBusyMessage.decodeMessage(java.lang.String messageDescription)
           
 Message ExitMessage.decodeMessage(java.lang.String messageDescription)
           
 Message ExchangeCardMessage.decodeMessage(java.lang.String messageDescription)
           
 Message ErrorMessage.decodeMessage(java.lang.String messageDescription)
           
 Message DiceMessage.decodeMessage(java.lang.String messageDescription)
           
 Message CountryMessage.decodeMessage(java.lang.String messageDescription)
           
 Message ClientPlayerMessage.decodeMessage(java.lang.String messageDescription)
           
 Message ChatMessage.decodeMessage(java.lang.String messageDescription)
           
 Message AttaqueMessage.decodeMessage(java.lang.String messageDescription)
           
 

Methods in org.zazof.jteg with parameters of type Message
 void MessageManager.notifyAllListeners(Message m)
           
 void MessageListener.messageArrived(Message m)
           
protected  void Message.setNextMessage(Message next)
          Sets the next message in the chain.
 void GameController.messageArrived(Message m)
           
 void CardController.messageArrived(Message m)
          method from the MessageListener interface
 void BoardModel.messageArrived(Message m)
          This method is called from the BoardController class, because the BoardController redirects some messages to the BoardModel.
 void BoardController.messageArrived(Message m)
          method from the MessageListener interface
 

Constructors in org.zazof.jteg with parameters of type Message
WinnerMessage(Message nextMessage)
           
TurnMessage(Message nextMessage)
          Constructor.
StatusMessageProt5(Message nextMessage)
           
StatusMessage(Message nextMessage)
           
StartMessageProt5(Message nextMessage)
           
StartMessage(Message nextMessage)
           
RegroupArmiesMessage(Message nextMessage)
           
RegroupAfterAttackMessage(Message nextMessage)
           
ReceiveCardMessage(Message nextMessage)
           
PlayerStatusMessage(Message nextMessage)
           
PlayerColorMessage(Message nextMessage)
           
PlaceArmiesMessage(Message nextMessage)
           
NewPlayerMessageProt4(Message nextMessage)
           
NewPlayerMessage(Message nextMessage)
           
MissionMessage(Message nextMessage)
           
LoserMessage(Message nextMessage)
           
InformationMessage(Message nextMessage)
           
GameBusyMessage(Message nextMessage)
           
ExitMessage(Message nextMessage)
           
ExchangeCardMessage(Message nextMessage)
           
ErrorMessage(Message nextMessage)
           
DiceMessage(Message nextMessage)
           
CountryMessage(Message nextMessage)
           
ClientPlayerMessage(Message nextMessage)
           
ChatMessage(Message nextMessage)
           
AttaqueMessage(Message nextMessage)