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$armies - Variable in class org.zazof.jtegServer.Country
 
$attributes - Variable in class org.zazof.jtegServer.Answer
 
$cardID - Variable in class org.zazof.jtegServer.Card
 
$cardType - Variable in class org.zazof.jtegServer.Card
 
$cards - Variable in class org.zazof.jtegServer.CardsMH
 
$cards - Variable in class org.zazof.jtegServer.Player
 
$color - Variable in class org.zazof.jtegServer.Player
 
$connection - Variable in class org.zazof.jtegServer.Player
 
$connectionController - Variable in class org.zazof.jtegServer.GameController
 
$connections - Variable in class org.zazof.jtegServer.ConnectionController
 
$conqueredCountries - Variable in class org.zazof.jtegServer.Player
 
$content - Variable in class org.zazof.jtegServer.Message
 
$continents - Variable in class org.zazof.jtegServer.World
 
$controller - Variable in class org.zazof.jtegServer.ClientConnection
 
$controller - Variable in class org.zazof.jtegServer.ServerConnection
 
$count - Variable in class org.zazof.jtegServer.FichasMH
 
$count - Variable in class org.zazof.jtegServer.TurnoMH
 
$countries - Variable in class org.zazof.jtegServer.Continent
 
$countries - Variable in class org.zazof.jtegServer.World
 
$countryID - Variable in class org.zazof.jtegServer.Country
 
$debug - Static variable in class org.zazof.jtegServer.ClientConnection
 
$debug - Static variable in class org.zazof.jtegServer.ConnectionController
 
$debug - Static variable in class org.zazof.jtegServer.PaisesMH
 
$debug - Static variable in class org.zazof.jtegServer.ServerConnection
 
$debug - Static variable in class org.zazof.jtegServer.StatusMH
 
$debug - Static variable in class org.zazof.jtegServer.StatusMH4
 
$debug - Static variable in class org.zazof.jtegServer.StatusMH5
 
$exchangeCards - Variable in class org.zazof.jtegServer.Player
 
$factory - Variable in class org.zazof.jtegServer.GameController
 
$game - Variable in class org.zazof.jtegServer.Message
 
$id - Variable in class org.zazof.jtegServer.Player
 
$in - Variable in class org.zazof.jtegServer.ClientConnection
 
$messageCount - Variable in class org.zazof.jtegServer.MessagePool
 
$messageID - Variable in class org.zazof.jtegServer.Answer
 
$messageID - Variable in class org.zazof.jtegServer.Message
 
$messagePool - Variable in class org.zazof.jtegServer.ConnectionController
 
$messages - Variable in class org.zazof.jtegServer.MessagePool
 
$mhs - Variable in class org.zazof.jtegServer.Protocol
 
$mhs - Variable in class org.zazof.jtegServer.ProtocolFactory
 
$mhs - Variable in class org.zazof.jtegServer.ProtocolVersion3
 
$name - Variable in class org.zazof.jtegServer.Continent
 
$name - Variable in class org.zazof.jtegServer.Country
 
$name - Variable in class org.zazof.jtegServer.Player
 
$neighbours - Variable in class org.zazof.jtegServer.Country
 
$observers - Variable in class org.zazof.jtegServer.GameController
 
$out - Variable in class org.zazof.jtegServer.ClientConnection
 
$owner - Variable in class org.zazof.jtegServer.Country
 
$player - Variable in class org.zazof.jtegServer.ClientConnection
 
$player - Variable in class org.zazof.jtegServer.Message
 
$players - Variable in class org.zazof.jtegServer.GameController
 
$players - Variable in class org.zazof.jtegServer.PlayerContainer
 
$pool - Variable in class org.zazof.jtegServer.Message
 
$port - Variable in class org.zazof.jtegServer.ServerConnection
 
$protocolVersion - Variable in class org.zazof.jtegServer.Player
 
$protocols - Variable in class org.zazof.jtegServer.GameController
 
$queue - Variable in class org.zazof.jtegServer.ConnectionController
 
$queue - Variable in class org.zazof.jtegServer.GameController
 
$queue - Variable in class org.zazof.jtegServer.MessageQueue
 
$r - Variable in class org.zazof.jtegServer.AttackMH
 
$random - Variable in class org.zazof.jtegServer.CardsMH
 
$receivedTwoArmies - Variable in class org.zazof.jtegServer.Card
 
$serverConnection - Variable in class org.zazof.jtegServer.ConnectionController
 
$socket - Variable in class org.zazof.jtegServer.ClientConnection
 
$st - Variable in class org.zazof.jtegServer.Message
 
$status - Variable in class org.zazof.jtegServer.Player
 
$thread - Variable in class org.zazof.jtegServer.ClientConnection
 
$thread - Variable in class org.zazof.jtegServer.GameController
 
$thread - Variable in class org.zazof.jtegServer.ServerConnection
 
$world - Variable in class org.zazof.jtegServer.GameController
 

A

ATTACKING - Static variable in class org.zazof.jtegServer.Player
 
Answer - class org.zazof.jtegServer.Answer.
 
Answer(String) - Constructor for class org.zazof.jtegServer.Answer
 
AttackMH - class org.zazof.jtegServer.AttackMH.
This MessageHandler processes the "ataque" messages
AttackMH() - Constructor for class org.zazof.jtegServer.AttackMH
 
addArmies(int) - Method in class org.zazof.jtegServer.Country
 
addCard(Card) - Method in class org.zazof.jtegServer.Player
adds a card to this player
addCountry(Country) - Method in class org.zazof.jtegServer.Continent
 
addExchangeCards() - Method in class org.zazof.jtegServer.Player
 
addMessage(Message) - Method in class org.zazof.jtegServer.MessagePool
 
addMessage(Message) - Method in class org.zazof.jtegServer.MessageQueue
 
addMessageHandler(String, MessageHandler) - Method in class org.zazof.jtegServer.Protocol
adds a MessageHandler to this protocol.
addMessageHandler(String, MessageHandler) - Method in class org.zazof.jtegServer.ProtocolVersion3
 
addNeighbour(Country) - Method in class org.zazof.jtegServer.Country
 
addPlayer(Player) - Method in class org.zazof.jtegServer.PlayerContainer
adding 2 times the same player has the same result as adding him/her once.

B

buildProtocol() - Method in class org.zazof.jtegServer.ProtocolBuilder
 

C

CANNON - Static variable in class org.zazof.jtegServer.Card
 
COMODIN - Static variable in class org.zazof.jtegServer.Card
 
Card - class org.zazof.jtegServer.Card.
This class models a card.
Card(int, int) - Constructor for class org.zazof.jtegServer.Card
 
CardsMH - class org.zazof.jtegServer.CardsMH.
This class is responsible for handling the cards
CardsMH() - Constructor for class org.zazof.jtegServer.CardsMH
 
ChatMH - class org.zazof.jtegServer.ChatMH.
This MessageHandler listens for "msg" messages.
ChatMH() - Constructor for class org.zazof.jtegServer.ChatMH
 
ClientConnection - class org.zazof.jtegServer.ClientConnection.
This class is a socket connection to a client teg/jteg application
ClientConnection(Socket, ConnectionController) - Constructor for class org.zazof.jtegServer.ClientConnection
 
ColorMH - class org.zazof.jtegServer.ColorMH.
This class handles the "color" message; answers with "newplayer".
ColorMH() - Constructor for class org.zazof.jtegServer.ColorMH
 
ConnectionController - class org.zazof.jtegServer.ConnectionController.
This class serves as a facade to the connections
ConnectionController(int, MessageQueue) - Constructor for class org.zazof.jtegServer.ConnectionController
The server starts listening for clients on the specified port.
Continent - class org.zazof.jtegServer.Continent.
 
Continent(String) - Constructor for class org.zazof.jtegServer.Continent
 
Country - class org.zazof.jtegServer.Country.
 
Country(String, int) - Constructor for class org.zazof.jtegServer.Country
 
canje(Message) - Method in class org.zazof.jtegServer.CardsMH
player wants to exchange cards
cardTypes - Variable in class org.zazof.jtegServer.CardsMH
 
countArmies(Player) - Method in class org.zazof.jtegServer.World
counts all the armies of the player
countCountries(Player) - Method in class org.zazof.jtegServer.World
counts all the countries owned by the player
createAllMessageHandlers() - Method in class org.zazof.jtegServer.ProtocolFactory
 
createContinentInfo(Player, World) - Method in class org.zazof.jtegServer.FichasMH
creates a magic number :-) which contains info about the countries owned by the player
createContinentInfo(Player, World) - Method in class org.zazof.jtegServer.TurnoMH
creates a magic number :-) which contains info about the countries owned by the player
createNewConnection(Socket) - Method in class org.zazof.jtegServer.ConnectionController
Serverconnection calls this method if it receives a client connect
createProtocol(String) - Method in class org.zazof.jtegServer.ProtocolFactory
 
createProtocol3() - Method in class org.zazof.jtegServer.ProtocolFactory
 
createProtocol4() - Method in class org.zazof.jtegServer.ProtocolFactory
 
createProtocol5() - Method in class org.zazof.jtegServer.ProtocolFactory
 
createProtocolDefault() - Method in class org.zazof.jtegServer.ProtocolFactory
 

D

destDices - Variable in class org.zazof.jtegServer.AttackMH
 

E

ENABLED - Static variable in class org.zazof.jtegServer.Player
 

F

FICHAS - Variable in class org.zazof.jtegServer.FichasMH
 
FICHAS2 - Variable in class org.zazof.jtegServer.FichasMH
 
FICHASC - Variable in class org.zazof.jtegServer.FichasMH
 
FichasMH - class org.zazof.jtegServer.FichasMH.
This MessageHandler process "fichas", "fichas2" and "fichasc" messages.
FichasMH() - Constructor for class org.zazof.jtegServer.FichasMH
 

G

GALLEON - Static variable in class org.zazof.jtegServer.Card
 
GETTING_CARDS - Static variable in class org.zazof.jtegServer.Player
 
GLOBO - Static variable in class org.zazof.jtegServer.Card
 
GameController - class org.zazof.jtegServer.GameController.
 
GameController(int) - Constructor for class org.zazof.jtegServer.GameController
 
get(String) - Method in class org.zazof.jtegServer.Answer
if there is no attribute with key, null is returned
getActivePlayers() - Method in class org.zazof.jtegServer.PlayerContainer
 
getAnswer(String) - Method in class org.zazof.jtegServer.Answer
 
getAnswer(String) - Method in class org.zazof.jtegServer.StartAnswer
 
getArmies() - Method in class org.zazof.jtegServer.Country
 
getCardID() - Method in class org.zazof.jtegServer.Card
 
getCardType() - Method in class org.zazof.jtegServer.Card
 
getColor() - Method in class org.zazof.jtegServer.Player
 
getConqueredCountries() - Method in class org.zazof.jtegServer.Player
 
getContent() - Method in class org.zazof.jtegServer.Message
 
getContentStringTokenizer(String) - Method in class org.zazof.jtegServer.Message
 
getContinent(String) - Method in class org.zazof.jtegServer.World
 
getContinents() - Method in class org.zazof.jtegServer.World
 
getCountry(int) - Method in class org.zazof.jtegServer.World
 
getCountry(String) - Method in class org.zazof.jtegServer.World
 
getCountryID() - Method in class org.zazof.jtegServer.Country
 
getElements() - Method in class org.zazof.jtegServer.PlayerContainer
 
getExchangeCards() - Method in class org.zazof.jtegServer.Player
 
getGameController() - Method in class org.zazof.jtegServer.Message
 
getID() - Method in class org.zazof.jtegServer.Player
 
getMessage() - Method in class org.zazof.jtegServer.MessagePool
returns an empty message
getMessage() - Method in class org.zazof.jtegServer.MessageQueue
this call blocks until there's a message available
getMessageID() - Method in class org.zazof.jtegServer.Answer
 
getMessageID() - Method in class org.zazof.jtegServer.Message
 
getName() - Method in class org.zazof.jtegServer.Continent
 
getName() - Method in class org.zazof.jtegServer.Country
 
getName() - Method in class org.zazof.jtegServer.Player
 
getNbCards() - Method in class org.zazof.jtegServer.Player
 
getNbCountries() - Method in class org.zazof.jtegServer.World
 
getNumberActivePlayers() - Method in class org.zazof.jtegServer.PlayerContainer
 
getNumberPlayers() - Method in class org.zazof.jtegServer.PlayerContainer
 
getObserverContainer() - Method in class org.zazof.jtegServer.GameController
 
getOwner() - Method in class org.zazof.jtegServer.Continent
returns the players who owns all the countries of this continent, else null
getOwner() - Method in class org.zazof.jtegServer.Country
 
getPlayer() - Method in class org.zazof.jtegServer.Message
 
getPlayer(int) - Method in class org.zazof.jtegServer.PlayerContainer
 
getPlayerContainer() - Method in class org.zazof.jtegServer.GameController
 
getPlayers() - Method in class org.zazof.jtegServer.PlayerContainer
 
getProtocol() - Method in class org.zazof.jtegServer.Player
 
getRandomCard() - Method in class org.zazof.jtegServer.CardsMH
 
getStatus() - Method in class org.zazof.jtegServer.Player
status = "started, attacking, waiting, lost, ..."
getStatus(GameController, World) - Method in class org.zazof.jtegServer.StartMH
 
getWorld() - Method in class org.zazof.jtegServer.GameController
 
getWorld() - Method in class org.zazof.jtegServer.Message
do only use after setGameController

H

handle(Message) - Method in class org.zazof.jtegServer.Protocol
processes the message
handle(Message) - Method in class org.zazof.jtegServer.ProtocolVersion3
 
hasReceivedTwoArmies() - Method in class org.zazof.jtegServer.Card
 
hasSingleOwner() - Method in class org.zazof.jtegServer.Continent
returns true is all countries of this continent are owned by 1 player

I

IDLE - Static variable in class org.zazof.jtegServer.Player
 
initCards() - Method in class org.zazof.jtegServer.CardsMH
 
initCountries(PlayerContainer, World) - Method in class org.zazof.jtegServer.StartMH
initializes the countries
initCountries(IXMLElement) - Method in class org.zazof.jtegServer.World
init the world with countries
initNeighbours(IXMLElement) - Method in class org.zazof.jtegServer.World
init the neighbour relation between countries
isNeighbour(Country) - Method in class org.zazof.jtegServer.Country
 

L

LOST - Static variable in class org.zazof.jtegServer.Player
 
log - Static variable in class org.zazof.jtegServer.AttackMH
 
log - Static variable in class org.zazof.jtegServer.CardsMH
 
log - Static variable in class org.zazof.jtegServer.ClientConnection
 
log - Static variable in class org.zazof.jtegServer.ConnectionController
 
log - Static variable in class org.zazof.jtegServer.FichasMH
 
log - Static variable in class org.zazof.jtegServer.GameController
 
log - Static variable in class org.zazof.jtegServer.Message
 
log - Static variable in class org.zazof.jtegServer.MessagePool
 
log - Static variable in class org.zazof.jtegServer.MessageQueue
 
log - Static variable in class org.zazof.jtegServer.MissionMH
 
log - Static variable in class org.zazof.jtegServer.PlayerMH
 
log - Static variable in class org.zazof.jtegServer.Protocol
 
log - Static variable in class org.zazof.jtegServer.ProtocolMH
 
log - Static variable in class org.zazof.jtegServer.RegroupMH
 
log - Static variable in class org.zazof.jtegServer.StartAnswer
 
log - Static variable in class org.zazof.jtegServer.TropasMH
 
log - Static variable in class org.zazof.jtegServer.TurnoMH
 
log - Static variable in class org.zazof.jtegServer.UnknownMH
 
log - Static variable in class org.zazof.jtegServer.World
 

M

Message - class org.zazof.jtegServer.Message.
Message contains a single incoming message
Message(MessagePool) - Constructor for class org.zazof.jtegServer.Message
 
MessageHandler - class org.zazof.jtegServer.MessageHandler.
 
MessageHandler() - Constructor for class org.zazof.jtegServer.MessageHandler
 
MessagePool - class org.zazof.jtegServer.MessagePool.
 
MessagePool(int) - Constructor for class org.zazof.jtegServer.MessagePool
creates a MessagePool with initial number messages
MessageQueue - class org.zazof.jtegServer.MessageQueue.
MessageQueue is a simple fifo queue which provides thread-safe methods
MessageQueue() - Constructor for class org.zazof.jtegServer.MessageQueue
 
MissionMH - class org.zazof.jtegServer.MissionMH.
This MessageHandler handles all "mission" messages.
MissionMH() - Constructor for class org.zazof.jtegServer.MissionMH
 
main(String[]) - Static method in class org.zazof.jtegServer.GameController
 
mode - Variable in class org.zazof.jtegServer.FichasMH
 

N

nextPlayer - Variable in class org.zazof.jtegServer.FichasMH
 
nextPlayerID - Variable in class org.zazof.jtegServer.PlayerMH
 

O

org.zazof.jtegServer - package org.zazof.jtegServer
 

P

PLACING_ARMIES - Static variable in class org.zazof.jtegServer.Player
 
PLACING_ARMIES3 - Static variable in class org.zazof.jtegServer.Player
 
POST_ARMIES - Static variable in class org.zazof.jtegServer.Player
 
POST_ARMIES2 - Static variable in class org.zazof.jtegServer.Player
 
PaisesMH - class org.zazof.jtegServer.PaisesMH.
This MessageHandler process "paises" messages.
PaisesMH() - Constructor for class org.zazof.jtegServer.PaisesMH
 
Player - class org.zazof.jtegServer.Player.
 
Player(ClientConnection) - Constructor for class org.zazof.jtegServer.Player
 
PlayerContainer - class org.zazof.jtegServer.PlayerContainer.
 
PlayerContainer() - Constructor for class org.zazof.jtegServer.PlayerContainer
 
PlayerMH - class org.zazof.jtegServer.PlayerMH.
This MessageHandler process "player_id" messages.
PlayerMH() - Constructor for class org.zazof.jtegServer.PlayerMH
 
Protocol - class org.zazof.jtegServer.Protocol.
This class defines a protocol as a set of MessageHandler objects
Protocol() - Constructor for class org.zazof.jtegServer.Protocol
 
ProtocolBuilder - class org.zazof.jtegServer.ProtocolBuilder.
 
ProtocolBuilder() - Constructor for class org.zazof.jtegServer.ProtocolBuilder
 
ProtocolFactory - class org.zazof.jtegServer.ProtocolFactory.
creates protocols on request
ProtocolFactory() - Constructor for class org.zazof.jtegServer.ProtocolFactory
 
ProtocolMH - class org.zazof.jtegServer.ProtocolMH.
This message handler handles "protocol_version" and "server_version" messages
ProtocolMH() - Constructor for class org.zazof.jtegServer.ProtocolMH
 
ProtocolVersion3 - class org.zazof.jtegServer.ProtocolVersion3.
 
ProtocolVersion3() - Constructor for class org.zazof.jtegServer.ProtocolVersion3
 
processMessage(Message) - Method in class org.zazof.jtegServer.AttackMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.CardsMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.ChatMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.ColorMH
 
processMessage(String, Player) - Method in class org.zazof.jtegServer.ConnectionController
ClientConnection calls this method if it received an incoming message
processMessage(Message) - Method in class org.zazof.jtegServer.FichasMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.MessageHandler
each subclass should implement to code to handle this message
processMessage(Message) - Method in class org.zazof.jtegServer.MissionMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.PaisesMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.PlayerMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.ProtocolMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.RegroupMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.StartMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.StatusMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.StatusMH4
 
processMessage(Message) - Method in class org.zazof.jtegServer.StatusMH5
 
processMessage(Message) - Method in class org.zazof.jtegServer.TropasMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.TurnoMH
 
processMessage(Message) - Method in class org.zazof.jtegServer.UnknownMH
 

R

RegroupMH - class org.zazof.jtegServer.RegroupMH.
This MessageHandler process "reagrupe" messages.
RegroupMH() - Constructor for class org.zazof.jtegServer.RegroupMH
 
read() - Method in class org.zazof.jtegServer.ClientConnection
reads a message from the client blocking call
release() - Method in class org.zazof.jtegServer.Message
called if this message can be reused (read: go back to the MessagePool)
removeArmies(int) - Method in class org.zazof.jtegServer.Country
 
removeCard(int) - Method in class org.zazof.jtegServer.Player
 
removeConnection(ClientConnection) - Method in class org.zazof.jtegServer.ConnectionController
called by ClientConnection if there are IO problems
removeServerConnection() - Method in class org.zazof.jtegServer.ConnectionController
called by ServerConnection if there are IO problems
rollDices() - Method in class org.zazof.jtegServer.AttackMH
rolls the dices and returns 6 numbes between 1 and 6
run() - Method in class org.zazof.jtegServer.ClientConnection
 
run() - Method in class org.zazof.jtegServer.GameController
 
run() - Method in class org.zazof.jtegServer.ServerConnection
 

S

STARTED - Static variable in class org.zazof.jtegServer.Player
 
ServerConnection - class org.zazof.jtegServer.ServerConnection.
This class listens for incoming connections from clients
ServerConnection(int, ConnectionController) - Constructor for class org.zazof.jtegServer.ServerConnection
creates a server which listens on a specific port
ShutdownException - exception org.zazof.jtegServer.ShutdownException.
 
ShutdownException(String) - Constructor for class org.zazof.jtegServer.ShutdownException
 
StartAnswer - class org.zazof.jtegServer.StartAnswer.
This class is able to construct the reply of the "start" message depending of the protocol.
StartAnswer() - Constructor for class org.zazof.jtegServer.StartAnswer
 
StartMH - class org.zazof.jtegServer.StartMH.
This MessageHandler process "start" messages.
StartMH() - Constructor for class org.zazof.jtegServer.StartMH
 
StatusMH - class org.zazof.jtegServer.StatusMH.
This MessageHandler handles all "status" messages.
StatusMH() - Constructor for class org.zazof.jtegServer.StatusMH
 
StatusMH4 - class org.zazof.jtegServer.StatusMH4.
This MessageHandler handles all "status" messages for protocol 4.
StatusMH4() - Constructor for class org.zazof.jtegServer.StatusMH4
 
StatusMH5 - class org.zazof.jtegServer.StatusMH5.
This MessageHandler handles all "status" messages for protocol 4.
StatusMH5() - Constructor for class org.zazof.jtegServer.StatusMH5
 
sendMessage(String) - Method in class org.zazof.jtegServer.Player
sends a message to this player
sendMessage(Answer) - Method in class org.zazof.jtegServer.Player
sends the answer to the player.
sendMessage(String) - Method in class org.zazof.jtegServer.PlayerContainer
sends the same message to all the players
sendMessage(Answer) - Method in class org.zazof.jtegServer.PlayerContainer
sends the same answer to all the players
set(String, String) - Method in class org.zazof.jtegServer.Answer
 
setArmies(int) - Method in class org.zazof.jtegServer.Country
 
setColor(int) - Method in class org.zazof.jtegServer.Player
 
setConqueredCountries(int) - Method in class org.zazof.jtegServer.Player
 
setData(String, Player) - Method in class org.zazof.jtegServer.Message
message = "messageID=content" or "messageID"
setGameController(GameController) - Method in class org.zazof.jtegServer.Message
 
setID(int) - Method in class org.zazof.jtegServer.Player
 
setName(String) - Method in class org.zazof.jtegServer.Player
 
setOwner(Player) - Method in class org.zazof.jtegServer.Country
 
setProtocol(String) - Method in class org.zazof.jtegServer.Player
 
setReceivedTwoArmies(boolean) - Method in class org.zazof.jtegServer.Card
 
setStatus(int) - Method in class org.zazof.jtegServer.Player
 
sort(int[]) - Method in class org.zazof.jtegServer.AttackMH
 
sourceDices - Variable in class org.zazof.jtegServer.AttackMH
 

T

TropasMH - class org.zazof.jtegServer.TropasMH.
This MessageHandler process "tropas" messages.
TropasMH() - Constructor for class org.zazof.jtegServer.TropasMH
 
TurnoMH - class org.zazof.jtegServer.TurnoMH.
This MessageHandler process "turno" messages.
TurnoMH() - Constructor for class org.zazof.jtegServer.TurnoMH
 
tarjeta(Player, World) - Method in class org.zazof.jtegServer.CardsMH
player wants to receive a card
toString() - Method in class org.zazof.jtegServer.Message
 

U

UnknownMH - class org.zazof.jtegServer.UnknownMH.
 
UnknownMH() - Constructor for class org.zazof.jtegServer.UnknownMH
 
updateGameModel(World, int, int[], int[]) - Method in class org.zazof.jtegServer.FichasMH
if all data is valid, update the model

W

World - class org.zazof.jtegServer.World.
 
World() - Constructor for class org.zazof.jtegServer.World
 
write(String) - Method in class org.zazof.jtegServer.ClientConnection
sends a message to the client

X

xmlFile - Static variable in class org.zazof.jtegServer.World
 

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