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$
- $armies - Variable in class org.zazof.jtegServer.Country
- $attributes - Variable in class org.zazof.jtegServer.Answer
- $cardID - Variable in class org.zazof.jtegServer.Card
- $cardType - Variable in class org.zazof.jtegServer.Card
- $cards - Variable in class org.zazof.jtegServer.CardsMH
- $cards - Variable in class org.zazof.jtegServer.Player
- $color - Variable in class org.zazof.jtegServer.Player
- $connection - Variable in class org.zazof.jtegServer.Player
- $connectionController - Variable in class org.zazof.jtegServer.GameController
- $connections - Variable in class org.zazof.jtegServer.ConnectionController
- $conqueredCountries - Variable in class org.zazof.jtegServer.Player
- $content - Variable in class org.zazof.jtegServer.Message
- $continents - Variable in class org.zazof.jtegServer.World
- $controller - Variable in class org.zazof.jtegServer.ClientConnection
- $controller - Variable in class org.zazof.jtegServer.ServerConnection
- $count - Variable in class org.zazof.jtegServer.FichasMH
- $count - Variable in class org.zazof.jtegServer.TurnoMH
- $countries - Variable in class org.zazof.jtegServer.Continent
- $countries - Variable in class org.zazof.jtegServer.World
- $countryID - Variable in class org.zazof.jtegServer.Country
- $debug - Static variable in class org.zazof.jtegServer.ClientConnection
- $debug - Static variable in class org.zazof.jtegServer.ConnectionController
- $debug - Static variable in class org.zazof.jtegServer.PaisesMH
- $debug - Static variable in class org.zazof.jtegServer.ServerConnection
- $debug - Static variable in class org.zazof.jtegServer.StatusMH
- $debug - Static variable in class org.zazof.jtegServer.StatusMH4
- $debug - Static variable in class org.zazof.jtegServer.StatusMH5
- $exchangeCards - Variable in class org.zazof.jtegServer.Player
- $factory - Variable in class org.zazof.jtegServer.GameController
- $game - Variable in class org.zazof.jtegServer.Message
- $id - Variable in class org.zazof.jtegServer.Player
- $in - Variable in class org.zazof.jtegServer.ClientConnection
- $messageCount - Variable in class org.zazof.jtegServer.MessagePool
- $messageID - Variable in class org.zazof.jtegServer.Answer
- $messageID - Variable in class org.zazof.jtegServer.Message
- $messagePool - Variable in class org.zazof.jtegServer.ConnectionController
- $messages - Variable in class org.zazof.jtegServer.MessagePool
- $mhs - Variable in class org.zazof.jtegServer.Protocol
- $mhs - Variable in class org.zazof.jtegServer.ProtocolFactory
- $mhs - Variable in class org.zazof.jtegServer.ProtocolVersion3
- $name - Variable in class org.zazof.jtegServer.Continent
- $name - Variable in class org.zazof.jtegServer.Country
- $name - Variable in class org.zazof.jtegServer.Player
- $neighbours - Variable in class org.zazof.jtegServer.Country
- $observers - Variable in class org.zazof.jtegServer.GameController
- $out - Variable in class org.zazof.jtegServer.ClientConnection
- $owner - Variable in class org.zazof.jtegServer.Country
- $player - Variable in class org.zazof.jtegServer.ClientConnection
- $player - Variable in class org.zazof.jtegServer.Message
- $players - Variable in class org.zazof.jtegServer.GameController
- $players - Variable in class org.zazof.jtegServer.PlayerContainer
- $pool - Variable in class org.zazof.jtegServer.Message
- $port - Variable in class org.zazof.jtegServer.ServerConnection
- $protocolVersion - Variable in class org.zazof.jtegServer.Player
- $protocols - Variable in class org.zazof.jtegServer.GameController
- $queue - Variable in class org.zazof.jtegServer.ConnectionController
- $queue - Variable in class org.zazof.jtegServer.GameController
- $queue - Variable in class org.zazof.jtegServer.MessageQueue
- $r - Variable in class org.zazof.jtegServer.AttackMH
- $random - Variable in class org.zazof.jtegServer.CardsMH
- $receivedTwoArmies - Variable in class org.zazof.jtegServer.Card
- $serverConnection - Variable in class org.zazof.jtegServer.ConnectionController
- $socket - Variable in class org.zazof.jtegServer.ClientConnection
- $st - Variable in class org.zazof.jtegServer.Message
- $status - Variable in class org.zazof.jtegServer.Player
- $thread - Variable in class org.zazof.jtegServer.ClientConnection
- $thread - Variable in class org.zazof.jtegServer.GameController
- $thread - Variable in class org.zazof.jtegServer.ServerConnection
- $world - Variable in class org.zazof.jtegServer.GameController
A
- ATTACKING - Static variable in class org.zazof.jtegServer.Player
- Answer - class org.zazof.jtegServer.Answer.
- Answer(String) - Constructor for class org.zazof.jtegServer.Answer
- AttackMH - class org.zazof.jtegServer.AttackMH.
- This MessageHandler processes the "ataque" messages
- AttackMH() - Constructor for class org.zazof.jtegServer.AttackMH
- addArmies(int) - Method in class org.zazof.jtegServer.Country
- addCard(Card) - Method in class org.zazof.jtegServer.Player
- adds a card to this player
- addCountry(Country) - Method in class org.zazof.jtegServer.Continent
- addExchangeCards() - Method in class org.zazof.jtegServer.Player
- addMessage(Message) - Method in class org.zazof.jtegServer.MessagePool
- addMessage(Message) - Method in class org.zazof.jtegServer.MessageQueue
- addMessageHandler(String, MessageHandler) - Method in class org.zazof.jtegServer.Protocol
- adds a MessageHandler to this protocol.
- addMessageHandler(String, MessageHandler) - Method in class org.zazof.jtegServer.ProtocolVersion3
- addNeighbour(Country) - Method in class org.zazof.jtegServer.Country
- addPlayer(Player) - Method in class org.zazof.jtegServer.PlayerContainer
- adding 2 times the same player has the same result as adding him/her once.
B
- buildProtocol() - Method in class org.zazof.jtegServer.ProtocolBuilder
C
- CANNON - Static variable in class org.zazof.jtegServer.Card
- COMODIN - Static variable in class org.zazof.jtegServer.Card
- Card - class org.zazof.jtegServer.Card.
- This class models a card.
- Card(int, int) - Constructor for class org.zazof.jtegServer.Card
- CardsMH - class org.zazof.jtegServer.CardsMH.
- This class is responsible for handling the cards
- CardsMH() - Constructor for class org.zazof.jtegServer.CardsMH
- ChatMH - class org.zazof.jtegServer.ChatMH.
- This MessageHandler listens for "msg" messages.
- ChatMH() - Constructor for class org.zazof.jtegServer.ChatMH
- ClientConnection - class org.zazof.jtegServer.ClientConnection.
- This class is a socket connection to a client teg/jteg application
- ClientConnection(Socket, ConnectionController) - Constructor for class org.zazof.jtegServer.ClientConnection
- ColorMH - class org.zazof.jtegServer.ColorMH.
- This class handles the "color" message; answers with "newplayer".
- ColorMH() - Constructor for class org.zazof.jtegServer.ColorMH
- ConnectionController - class org.zazof.jtegServer.ConnectionController.
- This class serves as a facade to the connections
- ConnectionController(int, MessageQueue) - Constructor for class org.zazof.jtegServer.ConnectionController
- The server starts listening for clients on the specified port.
- Continent - class org.zazof.jtegServer.Continent.
- Continent(String) - Constructor for class org.zazof.jtegServer.Continent
- Country - class org.zazof.jtegServer.Country.
- Country(String, int) - Constructor for class org.zazof.jtegServer.Country
- canje(Message) - Method in class org.zazof.jtegServer.CardsMH
- player wants to exchange cards
- cardTypes - Variable in class org.zazof.jtegServer.CardsMH
- countArmies(Player) - Method in class org.zazof.jtegServer.World
- counts all the armies of the player
- countCountries(Player) - Method in class org.zazof.jtegServer.World
- counts all the countries owned by the player
- createAllMessageHandlers() - Method in class org.zazof.jtegServer.ProtocolFactory
- createContinentInfo(Player, World) - Method in class org.zazof.jtegServer.FichasMH
- creates a magic number :-) which contains info about the countries owned by the player
- createContinentInfo(Player, World) - Method in class org.zazof.jtegServer.TurnoMH
- creates a magic number :-) which contains info about the countries owned by the player
- createNewConnection(Socket) - Method in class org.zazof.jtegServer.ConnectionController
- Serverconnection calls this method if it receives a client connect
- createProtocol(String) - Method in class org.zazof.jtegServer.ProtocolFactory
- createProtocol3() - Method in class org.zazof.jtegServer.ProtocolFactory
- createProtocol4() - Method in class org.zazof.jtegServer.ProtocolFactory
- createProtocol5() - Method in class org.zazof.jtegServer.ProtocolFactory
- createProtocolDefault() - Method in class org.zazof.jtegServer.ProtocolFactory
D
E
F
- FICHAS - Variable in class org.zazof.jtegServer.FichasMH
- FICHAS2 - Variable in class org.zazof.jtegServer.FichasMH
- FICHASC - Variable in class org.zazof.jtegServer.FichasMH
- FichasMH - class org.zazof.jtegServer.FichasMH.
- This MessageHandler process "fichas", "fichas2" and "fichasc" messages.
- FichasMH() - Constructor for class org.zazof.jtegServer.FichasMH
G
- GALLEON - Static variable in class org.zazof.jtegServer.Card
- GETTING_CARDS - Static variable in class org.zazof.jtegServer.Player
- GLOBO - Static variable in class org.zazof.jtegServer.Card
- GameController - class org.zazof.jtegServer.GameController.
- GameController(int) - Constructor for class org.zazof.jtegServer.GameController
- get(String) - Method in class org.zazof.jtegServer.Answer
- if there is no attribute with key, null is returned
- getActivePlayers() - Method in class org.zazof.jtegServer.PlayerContainer
- getAnswer(String) - Method in class org.zazof.jtegServer.Answer
- getAnswer(String) - Method in class org.zazof.jtegServer.StartAnswer
- getArmies() - Method in class org.zazof.jtegServer.Country
- getCardID() - Method in class org.zazof.jtegServer.Card
- getCardType() - Method in class org.zazof.jtegServer.Card
- getColor() - Method in class org.zazof.jtegServer.Player
- getConqueredCountries() - Method in class org.zazof.jtegServer.Player
- getContent() - Method in class org.zazof.jtegServer.Message
- getContentStringTokenizer(String) - Method in class org.zazof.jtegServer.Message
- getContinent(String) - Method in class org.zazof.jtegServer.World
- getContinents() - Method in class org.zazof.jtegServer.World
- getCountry(int) - Method in class org.zazof.jtegServer.World
- getCountry(String) - Method in class org.zazof.jtegServer.World
- getCountryID() - Method in class org.zazof.jtegServer.Country
- getElements() - Method in class org.zazof.jtegServer.PlayerContainer
- getExchangeCards() - Method in class org.zazof.jtegServer.Player
- getGameController() - Method in class org.zazof.jtegServer.Message
- getID() - Method in class org.zazof.jtegServer.Player
- getMessage() - Method in class org.zazof.jtegServer.MessagePool
- returns an empty message
- getMessage() - Method in class org.zazof.jtegServer.MessageQueue
- this call blocks until there's a message available
- getMessageID() - Method in class org.zazof.jtegServer.Answer
- getMessageID() - Method in class org.zazof.jtegServer.Message
- getName() - Method in class org.zazof.jtegServer.Continent
- getName() - Method in class org.zazof.jtegServer.Country
- getName() - Method in class org.zazof.jtegServer.Player
- getNbCards() - Method in class org.zazof.jtegServer.Player
- getNbCountries() - Method in class org.zazof.jtegServer.World
- getNumberActivePlayers() - Method in class org.zazof.jtegServer.PlayerContainer
- getNumberPlayers() - Method in class org.zazof.jtegServer.PlayerContainer
- getObserverContainer() - Method in class org.zazof.jtegServer.GameController
- getOwner() - Method in class org.zazof.jtegServer.Continent
- returns the players who owns all the countries of this continent, else null
- getOwner() - Method in class org.zazof.jtegServer.Country
- getPlayer() - Method in class org.zazof.jtegServer.Message
- getPlayer(int) - Method in class org.zazof.jtegServer.PlayerContainer
- getPlayerContainer() - Method in class org.zazof.jtegServer.GameController
- getPlayers() - Method in class org.zazof.jtegServer.PlayerContainer
- getProtocol() - Method in class org.zazof.jtegServer.Player
- getRandomCard() - Method in class org.zazof.jtegServer.CardsMH
- getStatus() - Method in class org.zazof.jtegServer.Player
- status = "started, attacking, waiting, lost, ..."
- getStatus(GameController, World) - Method in class org.zazof.jtegServer.StartMH
- getWorld() - Method in class org.zazof.jtegServer.GameController
- getWorld() - Method in class org.zazof.jtegServer.Message
- do only use after setGameController
H
- handle(Message) - Method in class org.zazof.jtegServer.Protocol
- processes the message
- handle(Message) - Method in class org.zazof.jtegServer.ProtocolVersion3
- hasReceivedTwoArmies() - Method in class org.zazof.jtegServer.Card
- hasSingleOwner() - Method in class org.zazof.jtegServer.Continent
- returns true is all countries of this continent are owned by 1 player
I
- IDLE - Static variable in class org.zazof.jtegServer.Player
- initCards() - Method in class org.zazof.jtegServer.CardsMH
- initCountries(PlayerContainer, World) - Method in class org.zazof.jtegServer.StartMH
- initializes the countries
- initCountries(IXMLElement) - Method in class org.zazof.jtegServer.World
- init the world with countries
- initNeighbours(IXMLElement) - Method in class org.zazof.jtegServer.World
- init the neighbour relation between countries
- isNeighbour(Country) - Method in class org.zazof.jtegServer.Country
L
- LOST - Static variable in class org.zazof.jtegServer.Player
- log - Static variable in class org.zazof.jtegServer.AttackMH
- log - Static variable in class org.zazof.jtegServer.CardsMH
- log - Static variable in class org.zazof.jtegServer.ClientConnection
- log - Static variable in class org.zazof.jtegServer.ConnectionController
- log - Static variable in class org.zazof.jtegServer.FichasMH
- log - Static variable in class org.zazof.jtegServer.GameController
- log - Static variable in class org.zazof.jtegServer.Message
- log - Static variable in class org.zazof.jtegServer.MessagePool
- log - Static variable in class org.zazof.jtegServer.MessageQueue
- log - Static variable in class org.zazof.jtegServer.MissionMH
- log - Static variable in class org.zazof.jtegServer.PlayerMH
- log - Static variable in class org.zazof.jtegServer.Protocol
- log - Static variable in class org.zazof.jtegServer.ProtocolMH
- log - Static variable in class org.zazof.jtegServer.RegroupMH
- log - Static variable in class org.zazof.jtegServer.StartAnswer
- log - Static variable in class org.zazof.jtegServer.TropasMH
- log - Static variable in class org.zazof.jtegServer.TurnoMH
- log - Static variable in class org.zazof.jtegServer.UnknownMH
- log - Static variable in class org.zazof.jtegServer.World
M
- Message - class org.zazof.jtegServer.Message.
- Message contains a single incoming message
- Message(MessagePool) - Constructor for class org.zazof.jtegServer.Message
- MessageHandler - class org.zazof.jtegServer.MessageHandler.
- MessageHandler() - Constructor for class org.zazof.jtegServer.MessageHandler
- MessagePool - class org.zazof.jtegServer.MessagePool.
- MessagePool(int) - Constructor for class org.zazof.jtegServer.MessagePool
- creates a MessagePool with initial number messages
- MessageQueue - class org.zazof.jtegServer.MessageQueue.
- MessageQueue is a simple fifo queue which provides thread-safe methods
- MessageQueue() - Constructor for class org.zazof.jtegServer.MessageQueue
- MissionMH - class org.zazof.jtegServer.MissionMH.
- This MessageHandler handles all "mission" messages.
- MissionMH() - Constructor for class org.zazof.jtegServer.MissionMH
- main(String[]) - Static method in class org.zazof.jtegServer.GameController
- mode - Variable in class org.zazof.jtegServer.FichasMH
N
- nextPlayer - Variable in class org.zazof.jtegServer.FichasMH
- nextPlayerID - Variable in class org.zazof.jtegServer.PlayerMH
O
- org.zazof.jtegServer - package org.zazof.jtegServer
P
- PLACING_ARMIES - Static variable in class org.zazof.jtegServer.Player
- PLACING_ARMIES3 - Static variable in class org.zazof.jtegServer.Player
- POST_ARMIES - Static variable in class org.zazof.jtegServer.Player
- POST_ARMIES2 - Static variable in class org.zazof.jtegServer.Player
- PaisesMH - class org.zazof.jtegServer.PaisesMH.
- This MessageHandler process "paises" messages.
- PaisesMH() - Constructor for class org.zazof.jtegServer.PaisesMH
- Player - class org.zazof.jtegServer.Player.
- Player(ClientConnection) - Constructor for class org.zazof.jtegServer.Player
- PlayerContainer - class org.zazof.jtegServer.PlayerContainer.
- PlayerContainer() - Constructor for class org.zazof.jtegServer.PlayerContainer
- PlayerMH - class org.zazof.jtegServer.PlayerMH.
- This MessageHandler process "player_id" messages.
- PlayerMH() - Constructor for class org.zazof.jtegServer.PlayerMH
- Protocol - class org.zazof.jtegServer.Protocol.
- This class defines a protocol as a set of MessageHandler objects
- Protocol() - Constructor for class org.zazof.jtegServer.Protocol
- ProtocolBuilder - class org.zazof.jtegServer.ProtocolBuilder.
- ProtocolBuilder() - Constructor for class org.zazof.jtegServer.ProtocolBuilder
- ProtocolFactory - class org.zazof.jtegServer.ProtocolFactory.
- creates protocols on request
- ProtocolFactory() - Constructor for class org.zazof.jtegServer.ProtocolFactory
- ProtocolMH - class org.zazof.jtegServer.ProtocolMH.
- This message handler handles "protocol_version" and "server_version" messages
- ProtocolMH() - Constructor for class org.zazof.jtegServer.ProtocolMH
- ProtocolVersion3 - class org.zazof.jtegServer.ProtocolVersion3.
- ProtocolVersion3() - Constructor for class org.zazof.jtegServer.ProtocolVersion3
- processMessage(Message) - Method in class org.zazof.jtegServer.AttackMH
- processMessage(Message) - Method in class org.zazof.jtegServer.CardsMH
- processMessage(Message) - Method in class org.zazof.jtegServer.ChatMH
- processMessage(Message) - Method in class org.zazof.jtegServer.ColorMH
- processMessage(String, Player) - Method in class org.zazof.jtegServer.ConnectionController
- ClientConnection calls this method if it received an incoming message
- processMessage(Message) - Method in class org.zazof.jtegServer.FichasMH
- processMessage(Message) - Method in class org.zazof.jtegServer.MessageHandler
- each subclass should implement to code to handle this message
- processMessage(Message) - Method in class org.zazof.jtegServer.MissionMH
- processMessage(Message) - Method in class org.zazof.jtegServer.PaisesMH
- processMessage(Message) - Method in class org.zazof.jtegServer.PlayerMH
- processMessage(Message) - Method in class org.zazof.jtegServer.ProtocolMH
- processMessage(Message) - Method in class org.zazof.jtegServer.RegroupMH
- processMessage(Message) - Method in class org.zazof.jtegServer.StartMH
- processMessage(Message) - Method in class org.zazof.jtegServer.StatusMH
- processMessage(Message) - Method in class org.zazof.jtegServer.StatusMH4
- processMessage(Message) - Method in class org.zazof.jtegServer.StatusMH5
- processMessage(Message) - Method in class org.zazof.jtegServer.TropasMH
- processMessage(Message) - Method in class org.zazof.jtegServer.TurnoMH
- processMessage(Message) - Method in class org.zazof.jtegServer.UnknownMH
R
- RegroupMH - class org.zazof.jtegServer.RegroupMH.
- This MessageHandler process "reagrupe" messages.
- RegroupMH() - Constructor for class org.zazof.jtegServer.RegroupMH
- read() - Method in class org.zazof.jtegServer.ClientConnection
- reads a message from the client blocking call
- release() - Method in class org.zazof.jtegServer.Message
- called if this message can be reused (read: go back to the MessagePool)
- removeArmies(int) - Method in class org.zazof.jtegServer.Country
- removeCard(int) - Method in class org.zazof.jtegServer.Player
- removeConnection(ClientConnection) - Method in class org.zazof.jtegServer.ConnectionController
- called by ClientConnection if there are IO problems
- removeServerConnection() - Method in class org.zazof.jtegServer.ConnectionController
- called by ServerConnection if there are IO problems
- rollDices() - Method in class org.zazof.jtegServer.AttackMH
- rolls the dices and returns 6 numbes between 1 and 6
- run() - Method in class org.zazof.jtegServer.ClientConnection
- run() - Method in class org.zazof.jtegServer.GameController
- run() - Method in class org.zazof.jtegServer.ServerConnection
S
- STARTED - Static variable in class org.zazof.jtegServer.Player
- ServerConnection - class org.zazof.jtegServer.ServerConnection.
- This class listens for incoming connections from clients
- ServerConnection(int, ConnectionController) - Constructor for class org.zazof.jtegServer.ServerConnection
- creates a server which listens on a specific port
- ShutdownException - exception org.zazof.jtegServer.ShutdownException.
- ShutdownException(String) - Constructor for class org.zazof.jtegServer.ShutdownException
- StartAnswer - class org.zazof.jtegServer.StartAnswer.
- This class is able to construct the reply of the "start" message depending of the protocol.
- StartAnswer() - Constructor for class org.zazof.jtegServer.StartAnswer
- StartMH - class org.zazof.jtegServer.StartMH.
- This MessageHandler process "start" messages.
- StartMH() - Constructor for class org.zazof.jtegServer.StartMH
- StatusMH - class org.zazof.jtegServer.StatusMH.
- This MessageHandler handles all "status" messages.
- StatusMH() - Constructor for class org.zazof.jtegServer.StatusMH
- StatusMH4 - class org.zazof.jtegServer.StatusMH4.
- This MessageHandler handles all "status" messages for protocol 4.
- StatusMH4() - Constructor for class org.zazof.jtegServer.StatusMH4
- StatusMH5 - class org.zazof.jtegServer.StatusMH5.
- This MessageHandler handles all "status" messages for protocol 4.
- StatusMH5() - Constructor for class org.zazof.jtegServer.StatusMH5
- sendMessage(String) - Method in class org.zazof.jtegServer.Player
- sends a message to this player
- sendMessage(Answer) - Method in class org.zazof.jtegServer.Player
- sends the answer to the player.
- sendMessage(String) - Method in class org.zazof.jtegServer.PlayerContainer
- sends the same message to all the players
- sendMessage(Answer) - Method in class org.zazof.jtegServer.PlayerContainer
- sends the same answer to all the players
- set(String, String) - Method in class org.zazof.jtegServer.Answer
- setArmies(int) - Method in class org.zazof.jtegServer.Country
- setColor(int) - Method in class org.zazof.jtegServer.Player
- setConqueredCountries(int) - Method in class org.zazof.jtegServer.Player
- setData(String, Player) - Method in class org.zazof.jtegServer.Message
- message = "messageID=content" or "messageID"
- setGameController(GameController) - Method in class org.zazof.jtegServer.Message
- setID(int) - Method in class org.zazof.jtegServer.Player
- setName(String) - Method in class org.zazof.jtegServer.Player
- setOwner(Player) - Method in class org.zazof.jtegServer.Country
- setProtocol(String) - Method in class org.zazof.jtegServer.Player
- setReceivedTwoArmies(boolean) - Method in class org.zazof.jtegServer.Card
- setStatus(int) - Method in class org.zazof.jtegServer.Player
- sort(int[]) - Method in class org.zazof.jtegServer.AttackMH
- sourceDices - Variable in class org.zazof.jtegServer.AttackMH
T
- TropasMH - class org.zazof.jtegServer.TropasMH.
- This MessageHandler process "tropas" messages.
- TropasMH() - Constructor for class org.zazof.jtegServer.TropasMH
- TurnoMH - class org.zazof.jtegServer.TurnoMH.
- This MessageHandler process "turno" messages.
- TurnoMH() - Constructor for class org.zazof.jtegServer.TurnoMH
- tarjeta(Player, World) - Method in class org.zazof.jtegServer.CardsMH
- player wants to receive a card
- toString() - Method in class org.zazof.jtegServer.Message
U
- UnknownMH - class org.zazof.jtegServer.UnknownMH.
- UnknownMH() - Constructor for class org.zazof.jtegServer.UnknownMH
- updateGameModel(World, int, int[], int[]) - Method in class org.zazof.jtegServer.FichasMH
- if all data is valid, update the model
W
- World - class org.zazof.jtegServer.World.
- World() - Constructor for class org.zazof.jtegServer.World
- write(String) - Method in class org.zazof.jtegServer.ClientConnection
- sends a message to the client
X
$ A B C D E F G H I L M N O P R S T U W X
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