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traffic
Class OVehicle

java.lang.Objecttraffic.OVehicle
- All Implemented Interfaces:
- java.io.Serializable
- public class OVehicle
- extends java.lang.Object
- implements java.io.Serializable
- extends java.lang.Object
Cars and Trucks that travel from one OFragment to the
next as they navigate through the OCity.
- Since:
- 2003/06/07 04:25:52
- Version:
- 1.7, 2003/08/01 17:39:53
| Field Summary | |
private boolean |
leftfrag
|
private float |
location
|
private boolean |
looptrip
|
private int |
mapx
|
private int |
mapy
|
private float |
speed
|
private boolean |
stalled
|
private float |
stopleft
|
private int |
turnpref
|
private float |
vlength
|
| Constructor Summary | |
OVehicle(float speed,
float location,
float space)
Constructs an OVehicle object. |
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| Method Summary | |
OVehicle |
copyVeh()
Constructs a copy OVehicle object. |
float |
getLocation()
Gets the OVehicle location within the OFragment. |
int |
getMapX()
Gets the OVehicle X map coordinate. |
int |
getMapY()
Gets the OVehicle Y map coordinate. |
float |
getSpeed()
Gets the actual OVehicle current speed. |
int |
getTurnPref()
Gets the OVehicle turn preference. |
float |
getVLength()
Gets the OVehicle spacing. |
boolean |
hasLeftFrag()
True if the OVehicle has left an OFragment. |
void |
incStopTime(float time)
Change the OVehicle stop time. |
boolean |
isLTripped()
True if the OVehicle has already tripped a loop. |
boolean |
isStalled()
True if the OVehicle is currently stalled. |
boolean |
moreStopTime()
True if the OVehicle needs to sit at the stop sign a while longer. |
float |
moveVeh(float MPH,
boolean green)
Move the OVehicle. |
void |
setLeftFrag(boolean state)
Specify that the OVehicle has left an OFragment. |
void |
setLocation(float loc)
Sets the OVehicle location within the OFragment. |
void |
setLTripped(boolean state)
Specify that the OVehicle has already tripped a loop. |
void |
setmapcoords(int xx1,
int yy1)
Sets the OVehicle X and Y map coordinate. |
void |
setSpeed(float spd)
Sets the actual OVehicle current speed. |
void |
setStalled(boolean state)
Specify that the OVehicle is currently stalled. |
void |
setTurnPref(int tpf)
Sets the OVehicle turn preference. |
void |
setVLength(float spc)
Sets the OVehicle spacing. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
speed
private float speed
mapx
private int mapx
mapy
private int mapy
turnpref
private int turnpref
location
private float location
vlength
private float vlength
stopleft
private float stopleft
leftfrag
private boolean leftfrag
stalled
private boolean stalled
looptrip
private boolean looptrip
| Constructor Detail |
OVehicle
public OVehicle(float speed,
float location,
float space)
- Constructs an OVehicle object.
| Method Detail |
copyVeh
public OVehicle copyVeh()
- Constructs a copy OVehicle object. This is the simpelest
way to move from one OFragment to another
getTurnPref
public int getTurnPref()
- Gets the OVehicle turn preference. The turn preference
is the direction that the vehicle will turn at the next
OIntersection. The values are:
- R - Vehicle will turn right
- L - Vehicle will turn left
- S - Vehicle will go straight
- N - Vehicle is not approaching an intersection and therefore
has no preference.
setTurnPref
public void setTurnPref(int tpf)
- Sets the OVehicle turn preference. The turn preference
is the direction that the vehicle will turn at the next
OIntersection. The values are:
- R - Vehicle will turn right
- L - Vehicle will turn left
- S - Vehicle will go straight
- N - Vehicle is not approaching an intersection and therefore
has no preference.
getSpeed
public float getSpeed()
- Gets the actual OVehicle current speed.
setSpeed
public void setSpeed(float spd)
- Sets the actual OVehicle current speed.
moveVeh
public float moveVeh(float MPH,
boolean green)
- Move the OVehicle. This method changes the current
speed according to the need for de/acceleration. The maximum
speed is always 0.1F
The Acceleration is:
speed = (1+(0.1F - speed)*50/MPH)*speed;The Deceleration is:
speed = speed/1.3F;
getLocation
public float getLocation()
- Gets the OVehicle location within the
OFragment. The starting location is the length of
the OFragment. The ending location is zero.
setLocation
public void setLocation(float loc)
- Sets the OVehicle location within the
OFragment. The starting location is the length of
the OFragment. The ending location is zero.
getVLength
public float getVLength()
- Gets the OVehicle spacing. (front bumper to
front bumper) This combines the vehicle length and separation
values from OCity.
setVLength
public void setVLength(float spc)
- Sets the OVehicle spacing. (front bumper to
front bumper) This combines the vehicle length and separation
values from OCity.
getMapX
public int getMapX()
- Gets the OVehicle X map coordinate.
getMapY
public int getMapY()
- Gets the OVehicle Y map coordinate.
setmapcoords
public void setmapcoords(int xx1,
int yy1)
- Sets the OVehicle X and Y map coordinate.
hasLeftFrag
public boolean hasLeftFrag()
- True if the OVehicle has left an OFragment.
Once a copy of the vehicle is placed on a new fragment
or the vehicle reaches the edge of the map
the old vehicle is marked as having left and it is deleted.
setLeftFrag
public void setLeftFrag(boolean state)
- Specify that the OVehicle has left an OFragment.
Once a copy of the vehicle is placed on a new fragment
or the vehicle reaches the edge of the map
the old vehicle is marked as having left and it is deleted.
isLTripped
public boolean isLTripped()
- True if the OVehicle has already tripped a loop.
This switch is used to avoid double counting vehicles when
applying density actuation. Vehicles that are past the loop
when the light first turns green are marked as such.
setLTripped
public void setLTripped(boolean state)
- Specify that the OVehicle has already tripped a loop.
This switch is used to avoid double counting vehicles when
applying density actuation. Vehicles that are past the loop
when the light first turns green are marked as such.
isStalled
public boolean isStalled()
- True if the OVehicle is currently stalled. A stalled
vehicle shows red on the map and decelerates if it isn't already
completely stopped. Vehicles stall when they hit a red light, a
stop sign or the car ahead of them.
setStalled
public void setStalled(boolean state)
- Specify that the OVehicle is currently stalled. A stalled
vehicle shows red on the map and decelerates if it isn't already
completely stopped. Vehicles stall when they hit a red light, a
stop sign or the car ahead of them.
moreStopTime
public boolean moreStopTime()
- True if the OVehicle needs to sit at the stop sign
a while longer. There is a minimum time that a vehicle will
stop at a stop sign even if no traffic is present. Half
that time is added to the stop time for every vehicle that
crosses the intersection while a vehicle is waiting (to allow
time for the other vehicle to clear the intersection).
This method also initializes and decrements the stop time.
incStopTime
public void incStopTime(float time)
- Change the OVehicle stop time.
There is a minimum time that a vehicle will
stop at a stop sign even if no traffic is present. Half
that time is added to the stop time for every vehicle that
crosses the intersection while a vehicle is waiting (to allow
time for the other vehicle to clear the intersection).
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SUMMARY: JAVADOC | SOURCE | DOWNLOAD | NESTED | FIELD | CONSTR | METHOD |
DETAIL: FIELD | CONSTR | METHOD | ||||||||
JAVADOC
traffic.OVehicle