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Source code: com/memoire/dnd/DndLib.java


1   /**
2    * @modification $Date: 2002/12/16 18:56:25 $
3    * @statut       unstable
4    * @file         DndLib.java
5    * @version      0.36
6    * @author       Guillaume Desnoix
7    * @email        guillaume@desnoix.com
8    * @license      GNU General Public License 2 (GPL2)
9    * @copyright    1998-2001 Guillaume Desnoix
10   */
11  
12  package com.memoire.dnd;
13  
14  import java.awt.*;
15  //import java.awt.event.*;
16  //import java.beans.*;
17  //import java.io.*;
18  import java.lang.reflect.*;
19  import java.util.*;
20  
21  //import javax.swing.*;
22  //import com.memoire.dnd.*;
23  
24  public class DndLib
25  {
26    public static final Window[] getAllWindows()
27    {
28      Vector v=new Vector();
29  
30      try
31      {
32        //Frame[] frames=Frame.getFrames();
33        Class   c=Frame.class;
34        Method  m=c.getMethod("getFrames",new Class[0]);
35        Frame[] f=(Frame[])m.invoke(null,new Object[0]);
36        for(int i=0;i<f.length;i++)
37          if(!v.contains(f[i]))
38    {
39      v.addElement(f[i]);
40      //Window[] w=f[i].getOwnedWindows();
41      m=f[i].getClass().getMethod("getOwnedWindows",new Class[0]);
42      Window[] w=(Window[])m.invoke(f[i],new Object[0]);
43      for(int j=0;j<w.length;j++)
44        if(!v.contains(w[j]))
45        {
46          //System.err.println("W<--"+w[j]);
47          v.addElement(w[j]);
48        }
49    }
50      }
51      catch(Throwable th) { System.err.println(th); }
52  
53      int      l=v.size();
54      Window[] r=new Window[l];
55      for(int i=0;i<l;i++) r[i]=(Window)v.elementAt(i);
56      return r;    
57    }
58  
59    public static final String[] FU_CLASSES=new String[]
60    {
61      "com.memoire.dnd.DndLib",
62    };
63  }