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Source code: com/siemens/mp/color_game/LayerManager.java


1   /*
2    *  Siemens API for MicroEmulator
3    *  Copyright (C) 2003 Markus Heberling <markus@heberling.net>
4    *
5    *  This library is free software; you can redistribute it and/or
6    *  modify it under the terms of the GNU Lesser General Public
7    *  License as published by the Free Software Foundation; either
8    *  version 2.1 of the License, or (at your option) any later version.
9    *
10   *  This library is distributed in the hope that it will be useful,
11   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13   *  Lesser General Public License for more details.
14   *
15   *  You should have received a copy of the GNU Lesser General Public
16   *  License along with this library; if not, write to the Free Software
17   *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18   */
19  package com.siemens.mp.color_game;
20  
21  import java.util.Vector;
22  import javax.microedition.lcdui.Graphics;
23  
24  public class LayerManager {
25      
26      public LayerManager() {
27          setViewWindow(0, 0, Integer.MAX_VALUE, Integer.MAX_VALUE);
28          layers=new Vector();
29      }
30      
31      public void append(Layer l) {
32          layers.addElement(l);
33      }
34      
35      public void insert(Layer l, int index) {
36          layers.insertElementAt(l,index);
37      }
38      
39      public Layer getLayerAt(int index) {
40          return (Layer)layers.elementAt(index);
41      }
42      
43      public int getSize() {
44          return layers.size();
45      }
46      
47      public void remove(Layer l) {
48          layers.removeElement(l);
49      }
50      
51      
52      public void paint(Graphics g, int x, int y) {
53          // save the original clip
54          int clipX = g.getClipX();
55          int clipY = g.getClipY();
56          int clipW = g.getClipWidth();
57          int clipH =  g.getClipHeight();
58          
59          
60          // translate the LayerManager co-ordinates to Screen co-ordinates
61          g.translate(x - viewX, y - viewY);
62          // set the clip to view window
63          g.setClip(viewX, viewY, viewWidth, viewHeight);
64          // draw last to first
65          
66          for (int i = layers.size(); --i >= 0; ) {
67              Layer comp = (Layer)layers.elementAt(i);
68              if (comp.visible
69              &&comp.x+comp.width>=viewX
70              &&comp.x<=viewX+clipW
71              &&comp.y+comp.height>=viewY
72              &&comp.y<=viewY+clipH) {
73                  comp.paint(g);
74              }
75          }
76          
77          // restore Screen co-ordinates origin and clip
78          
79          g.translate(-x + viewX, -y + viewY);
80          g.setClip(clipX, clipY, clipW, clipH);
81      }
82      
83      
84      public void setViewWindow(int x, int y, int width, int height) {
85          
86          if (width < 0 || height < 0) {
87              throw new IllegalArgumentException();
88          }
89          viewX = x;
90          viewY = y;
91          viewWidth = width;
92          viewHeight = height;
93      }
94      
95      private Vector layers;
96      private int viewX, viewY, viewWidth, viewHeight; // = 0;
97  }