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Source code: com/siemens/mp/game/GraphicObject.java


1   /*
2    *  Siemens API for MicroEmulator
3    *  Copyright (C) 2003 Markus Heberling <markus@heberling.net>
4    *
5    *  This library is free software; you can redistribute it and/or
6    *  modify it under the terms of the GNU Lesser General Public
7    *  License as published by the Free Software Foundation; either
8    *  version 2.1 of the License, or (at your option) any later version.
9    *
10   *  This library is distributed in the hope that it will be useful,
11   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13   *  Lesser General Public License for more details.
14   *
15   *  You should have received a copy of the GNU Lesser General Public
16   *  License along with this library; if not, write to the Free Software
17   *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18   */
19  package com.siemens.mp.game;
20  
21  import javax.microedition.midlet.*;
22  
23  /**
24   *
25   * @author  markus
26   * @version
27   */
28  public class GraphicObject extends com.siemens.mp.misc.NativeMem {
29      /** Holds value of property visible. */
30      private boolean visible;
31      
32      protected GraphicObject()
33      {
34          super();
35      }
36      
37      /** Getter for property visible.
38       * @return Value of property visible.
39       *
40       */
41      public boolean getVisible() {
42          return this.visible;
43      }
44      
45      /** Setter for property visible.
46       * @param visible New value of property visible.
47       *
48       */
49      public void setVisible(boolean visible) {
50          this.visible = visible;
51      }
52      
53      protected void paint(javax.microedition.lcdui.Graphics g)
54      {
55          
56      }
57  }