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    1   /*
    2    * Copyright 1995-2007 Sun Microsystems, Inc.  All Rights Reserved.
    3    * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
    4    *
    5    * This code is free software; you can redistribute it and/or modify it
    6    * under the terms of the GNU General Public License version 2 only, as
    7    * published by the Free Software Foundation.  Sun designates this
    8    * particular file as subject to the "Classpath" exception as provided
    9    * by Sun in the LICENSE file that accompanied this code.
   10    *
   11    * This code is distributed in the hope that it will be useful, but WITHOUT
   12    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   13    * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
   14    * version 2 for more details (a copy is included in the LICENSE file that
   15    * accompanied this code).
   16    *
   17    * You should have received a copy of the GNU General Public License version
   18    * 2 along with this work; if not, write to the Free Software Foundation,
   19    * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
   20    *
   21    * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
   22    * CA 95054 USA or visit www.sun.com if you need additional information or
   23    * have any questions.
   24    */
   25   package java.awt;
   26   
   27   import java.awt.image.BufferStrategy;
   28   import javax.accessibility;
   29   
   30   /**
   31    * A <code>Canvas</code> component represents a blank rectangular
   32    * area of the screen onto which the application can draw or from
   33    * which the application can trap input events from the user.
   34    * <p>
   35    * An application must subclass the <code>Canvas</code> class in
   36    * order to get useful functionality such as creating a custom
   37    * component. The <code>paint</code> method must be overridden
   38    * in order to perform custom graphics on the canvas.
   39    *
   40    * @author      Sami Shaio
   41    * @since       JDK1.0
   42    */
   43   public class Canvas extends Component implements Accessible {
   44   
   45       private static final String base = "canvas";
   46       private static int nameCounter = 0;
   47   
   48       /*
   49        * JDK 1.1 serialVersionUID
   50        */
   51        private static final long serialVersionUID = -2284879212465893870L;
   52   
   53       /**
   54        * Constructs a new Canvas.
   55        */
   56       public Canvas() {
   57       }
   58   
   59       /**
   60        * Constructs a new Canvas given a GraphicsConfiguration object.
   61        *
   62        * @param config a reference to a GraphicsConfiguration object.
   63        *
   64        * @see GraphicsConfiguration
   65        */
   66       public Canvas(GraphicsConfiguration config) {
   67           this();
   68           graphicsConfig = config;
   69       }
   70   
   71       /**
   72        * Construct a name for this component.  Called by getName() when the
   73        * name is null.
   74        */
   75       String constructComponentName() {
   76           synchronized (Canvas.class) {
   77               return base + nameCounter++;
   78           }
   79       }
   80   
   81       /**
   82        * Creates the peer of the canvas.  This peer allows you to change the
   83        * user interface of the canvas without changing its functionality.
   84        * @see     java.awt.Toolkit#createCanvas(java.awt.Canvas)
   85        * @see     java.awt.Component#getToolkit()
   86        */
   87       public void addNotify() {
   88           synchronized (getTreeLock()) {
   89               if (peer == null)
   90                   peer = getToolkit().createCanvas(this);
   91               super.addNotify();
   92           }
   93       }
   94   
   95       /**
   96        * Paints this canvas.
   97        * <p>
   98        * Most applications that subclass <code>Canvas</code> should
   99        * override this method in order to perform some useful operation
  100        * (typically, custom painting of the canvas).
  101        * The default operation is simply to clear the canvas.
  102        * Applications that override this method need not call
  103        * super.paint(g).
  104        *
  105        * @param      g   the specified Graphics context
  106        * @see        #update(Graphics)
  107        * @see        Component#paint(Graphics)
  108        */
  109       public void paint(Graphics g) {
  110           g.clearRect(0, 0, width, height);
  111       }
  112   
  113       /**
  114        * Updates this canvas.
  115        * <p>
  116        * This method is called in response to a call to <code>repaint</code>.
  117        * The canvas is first cleared by filling it with the background
  118        * color, and then completely redrawn by calling this canvas's
  119        * <code>paint</code> method.
  120        * Note: applications that override this method should either call
  121        * super.update(g) or incorporate the functionality described
  122        * above into their own code.
  123        *
  124        * @param g the specified Graphics context
  125        * @see   #paint(Graphics)
  126        * @see   Component#update(Graphics)
  127        */
  128       public void update(Graphics g) {
  129           g.clearRect(0, 0, width, height);
  130           paint(g);
  131       }
  132   
  133       boolean postsOldMouseEvents() {
  134           return true;
  135       }
  136   
  137       /**
  138        * Creates a new strategy for multi-buffering on this component.
  139        * Multi-buffering is useful for rendering performance.  This method
  140        * attempts to create the best strategy available with the number of
  141        * buffers supplied.  It will always create a <code>BufferStrategy</code>
  142        * with that number of buffers.
  143        * A page-flipping strategy is attempted first, then a blitting strategy
  144        * using accelerated buffers.  Finally, an unaccelerated blitting
  145        * strategy is used.
  146        * <p>
  147        * Each time this method is called,
  148        * the existing buffer strategy for this component is discarded.
  149        * @param numBuffers number of buffers to create, including the front buffer
  150        * @exception IllegalArgumentException if numBuffers is less than 1.
  151        * @exception IllegalStateException if the component is not displayable
  152        * @see #isDisplayable
  153        * @see #getBufferStrategy
  154        * @since 1.4
  155        */
  156       public void createBufferStrategy(int numBuffers) {
  157           super.createBufferStrategy(numBuffers);
  158       }
  159   
  160       /**
  161        * Creates a new strategy for multi-buffering on this component with the
  162        * required buffer capabilities.  This is useful, for example, if only
  163        * accelerated memory or page flipping is desired (as specified by the
  164        * buffer capabilities).
  165        * <p>
  166        * Each time this method
  167        * is called, the existing buffer strategy for this component is discarded.
  168        * @param numBuffers number of buffers to create
  169        * @param caps the required capabilities for creating the buffer strategy;
  170        * cannot be <code>null</code>
  171        * @exception AWTException if the capabilities supplied could not be
  172        * supported or met; this may happen, for example, if there is not enough
  173        * accelerated memory currently available, or if page flipping is specified
  174        * but not possible.
  175        * @exception IllegalArgumentException if numBuffers is less than 1, or if
  176        * caps is <code>null</code>
  177        * @see #getBufferStrategy
  178        * @since 1.4
  179        */
  180       public void createBufferStrategy(int numBuffers,
  181           BufferCapabilities caps) throws AWTException {
  182           super.createBufferStrategy(numBuffers, caps);
  183       }
  184   
  185       /**
  186        * Returns the <code>BufferStrategy</code> used by this component.  This
  187        * method will return null if a <code>BufferStrategy</code> has not yet
  188        * been created or has been disposed.
  189        *
  190        * @return the buffer strategy used by this component
  191        * @see #createBufferStrategy
  192        * @since 1.4
  193        */
  194       public BufferStrategy getBufferStrategy() {
  195           return super.getBufferStrategy();
  196       }
  197   
  198       /*
  199        * --- Accessibility Support ---
  200        *
  201        */
  202   
  203       /**
  204        * Gets the AccessibleContext associated with this Canvas.
  205        * For canvases, the AccessibleContext takes the form of an
  206        * AccessibleAWTCanvas.
  207        * A new AccessibleAWTCanvas instance is created if necessary.
  208        *
  209        * @return an AccessibleAWTCanvas that serves as the
  210        *         AccessibleContext of this Canvas
  211        * @since 1.3
  212        */
  213       public AccessibleContext getAccessibleContext() {
  214           if (accessibleContext == null) {
  215               accessibleContext = new AccessibleAWTCanvas();
  216           }
  217           return accessibleContext;
  218       }
  219   
  220       /**
  221        * This class implements accessibility support for the
  222        * <code>Canvas</code> class.  It provides an implementation of the
  223        * Java Accessibility API appropriate to canvas user-interface elements.
  224        * @since 1.3
  225        */
  226       protected class AccessibleAWTCanvas extends AccessibleAWTComponent
  227       {
  228           private static final long serialVersionUID = -6325592262103146699L;
  229   
  230           /**
  231            * Get the role of this object.
  232            *
  233            * @return an instance of AccessibleRole describing the role of the
  234            * object
  235            * @see AccessibleRole
  236            */
  237           public AccessibleRole getAccessibleRole() {
  238               return AccessibleRole.CANVAS;
  239           }
  240   
  241       } // inner class AccessibleAWTCanvas
  242   }

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