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    1   /*
    2    * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
    3    * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
    4    *
    5    * This code is free software; you can redistribute it and/or modify it
    6    * under the terms of the GNU General Public License version 2 only, as
    7    * published by the Free Software Foundation.  Sun designates this
    8    * particular file as subject to the "Classpath" exception as provided
    9    * by Sun in the LICENSE file that accompanied this code.
   10    *
   11    * This code is distributed in the hope that it will be useful, but WITHOUT
   12    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   13    * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
   14    * version 2 for more details (a copy is included in the LICENSE file that
   15    * accompanied this code).
   16    *
   17    * You should have received a copy of the GNU General Public License version
   18    * 2 along with this work; if not, write to the Free Software Foundation,
   19    * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
   20    *
   21    * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
   22    * CA 95054 USA or visit www.sun.com if you need additional information or
   23    * have any questions.
   24    */
   25   
   26   
   27   package java.awt;
   28   
   29   import java.awt.image.ColorModel;
   30   import sun.awt.AppContext;
   31   
   32   /**
   33    * The <code>GraphicsDevice</code> class describes the graphics devices
   34    * that might be available in a particular graphics environment.  These
   35    * include screen and printer devices. Note that there can be many screens
   36    * and many printers in an instance of {@link GraphicsEnvironment}. Each
   37    * graphics device has one or more {@link GraphicsConfiguration} objects
   38    * associated with it.  These objects specify the different configurations
   39    * in which the <code>GraphicsDevice</code> can be used.
   40    * <p>
   41    * In a multi-screen environment, the <code>GraphicsConfiguration</code>
   42    * objects can be used to render components on multiple screens.  The
   43    * following code sample demonstrates how to create a <code>JFrame</code>
   44    * object for each <code>GraphicsConfiguration</code> on each screen
   45    * device in the <code>GraphicsEnvironment</code>:
   46    * <pre>
   47    *   GraphicsEnvironment ge = GraphicsEnvironment.
   48    *   getLocalGraphicsEnvironment();
   49    *   GraphicsDevice[] gs = ge.getScreenDevices();
   50    *   for (int j = 0; j < gs.length; j++) {
   51    *      GraphicsDevice gd = gs[j];
   52    *      GraphicsConfiguration[] gc =
   53    *      gd.getConfigurations();
   54    *      for (int i=0; i < gc.length; i++) {
   55    *         JFrame f = new
   56    *         JFrame(gs[j].getDefaultConfiguration());
   57    *         Canvas c = new Canvas(gc[i]);
   58    *         Rectangle gcBounds = gc[i].getBounds();
   59    *         int xoffs = gcBounds.x;
   60    *         int yoffs = gcBounds.y;
   61    *         f.getContentPane().add(c);
   62    *         f.setLocation((i*50)+xoffs, (i*60)+yoffs);
   63    *         f.show();
   64    *      }
   65    *   }
   66    * </pre>
   67    * <p>
   68    * For more information on full-screen exclusive mode API, see the
   69    * <a href="http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html">
   70    * Full-Screen Exclusive Mode API Tutorial</a>.
   71    *
   72    * @see GraphicsEnvironment
   73    * @see GraphicsConfiguration
   74    */
   75   public abstract class GraphicsDevice {
   76   
   77       private Window fullScreenWindow;
   78       private AppContext fullScreenAppContext; // tracks which AppContext
   79                                                // created the FS window
   80       // this lock is used for making synchronous changes to the AppContext's
   81       // current full screen window
   82       private final Object fsAppContextLock = new Object();
   83   
   84       private Rectangle windowedModeBounds;
   85   
   86       /**
   87        * This is an abstract class that cannot be instantiated directly.
   88        * Instances must be obtained from a suitable factory or query method.
   89        * @see GraphicsEnvironment#getScreenDevices
   90        * @see GraphicsEnvironment#getDefaultScreenDevice
   91        * @see GraphicsConfiguration#getDevice
   92        */
   93       protected GraphicsDevice() {
   94       }
   95   
   96       /**
   97        * Device is a raster screen.
   98        */
   99       public final static int TYPE_RASTER_SCREEN          = 0;
  100   
  101       /**
  102        * Device is a printer.
  103        */
  104       public final static int TYPE_PRINTER                = 1;
  105   
  106       /**
  107        * Device is an image buffer.  This buffer can reside in device
  108        * or system memory but it is not physically viewable by the user.
  109        */
  110       public final static int TYPE_IMAGE_BUFFER           = 2;
  111   
  112       /**
  113        * Returns the type of this <code>GraphicsDevice</code>.
  114        * @return the type of this <code>GraphicsDevice</code>, which can
  115        * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER.
  116        * @see #TYPE_RASTER_SCREEN
  117        * @see #TYPE_PRINTER
  118        * @see #TYPE_IMAGE_BUFFER
  119        */
  120       public abstract int getType();
  121   
  122       /**
  123        * Returns the identification string associated with this
  124        * <code>GraphicsDevice</code>.
  125        * <p>
  126        * A particular program might use more than one
  127        * <code>GraphicsDevice</code> in a <code>GraphicsEnvironment</code>.
  128        * This method returns a <code>String</code> identifying a
  129        * particular <code>GraphicsDevice</code> in the local
  130        * <code>GraphicsEnvironment</code>.  Although there is
  131        * no public method to set this <code>String</code>, a programmer can
  132        * use the <code>String</code> for debugging purposes.  Vendors of
  133        * the Java<sup><font size=-2>TM</font></sup> Runtime Environment can
  134        * format the return value of the <code>String</code>.  To determine
  135        * how to interpret the value of the <code>String</code>, contact the
  136        * vendor of your Java Runtime.  To find out who the vendor is, from
  137        * your program, call the
  138        * {@link System#getProperty(String) getProperty} method of the
  139        * System class with "java.vendor".
  140        * @return a <code>String</code> that is the identification
  141        * of this <code>GraphicsDevice</code>.
  142        */
  143       public abstract String getIDstring();
  144   
  145       /**
  146        * Returns all of the <code>GraphicsConfiguration</code>
  147        * objects associated with this <code>GraphicsDevice</code>.
  148        * @return an array of <code>GraphicsConfiguration</code>
  149        * objects that are associated with this
  150        * <code>GraphicsDevice</code>.
  151        */
  152       public abstract GraphicsConfiguration[] getConfigurations();
  153   
  154       /**
  155        * Returns the default <code>GraphicsConfiguration</code>
  156        * associated with this <code>GraphicsDevice</code>.
  157        * @return the default <code>GraphicsConfiguration</code>
  158        * of this <code>GraphicsDevice</code>.
  159        */
  160       public abstract GraphicsConfiguration getDefaultConfiguration();
  161   
  162       /**
  163        * Returns the "best" configuration possible that passes the
  164        * criteria defined in the {@link GraphicsConfigTemplate}.
  165        * @param gct the <code>GraphicsConfigTemplate</code> object
  166        * used to obtain a valid <code>GraphicsConfiguration</code>
  167        * @return a <code>GraphicsConfiguration</code> that passes
  168        * the criteria defined in the specified
  169        * <code>GraphicsConfigTemplate</code>.
  170        * @see GraphicsConfigTemplate
  171        */
  172       public GraphicsConfiguration
  173              getBestConfiguration(GraphicsConfigTemplate gct) {
  174           GraphicsConfiguration[] configs = getConfigurations();
  175           return gct.getBestConfiguration(configs);
  176       }
  177   
  178       /**
  179        * Returns <code>true</code> if this <code>GraphicsDevice</code>
  180        * supports full-screen exclusive mode.
  181        * If a SecurityManager is installed, its
  182        * <code>checkPermission</code> method will be called
  183        * with <code>AWTPermission("fullScreenExclusive")</code>.
  184        * <code>isFullScreenSupported</code> returns true only if
  185        * that permission is granted.
  186        * @return whether full-screen exclusive mode is available for
  187        * this graphics device
  188        * @see java.awt.AWTPermission
  189        * @since 1.4
  190        */
  191       public boolean isFullScreenSupported() {
  192           return false;
  193       }
  194   
  195       /**
  196        * Enter full-screen mode, or return to windowed mode.  The entered
  197        * full-screen mode may be either exclusive or simulated.  Exclusive
  198        * mode is only available if <code>isFullScreenSupported</code>
  199        * returns <code>true</code>.
  200        * <p>
  201        * Exclusive mode implies:
  202        * <ul>
  203        * <li>Windows cannot overlap the full-screen window.  All other application
  204        * windows will always appear beneath the full-screen window in the Z-order.
  205        * <li>There can be only one full-screen window on a device at any time,
  206        * so calling this method while there is an existing full-screen Window
  207        * will cause the existing full-screen window to
  208        * return to windowed mode.
  209        * <li>Input method windows are disabled.  It is advisable to call
  210        * <code>Component.enableInputMethods(false)</code> to make a component
  211        * a non-client of the input method framework.
  212        * </ul>
  213        * <p>
  214        * Simulated full-screen mode resizes
  215        * the window to the size of the screen and positions it at (0,0).
  216        * <p>
  217        * When entering full-screen mode, if the window to be used as the
  218        * full-screen window is not visible, this method will make it visible.
  219        * It will remain visible when returning to windowed mode.
  220        * <p>
  221        * When returning to windowed mode from an exclusive full-screen window, any
  222        * display changes made by calling <code>setDisplayMode</code> are
  223        * automatically restored to their original state.
  224        *
  225        * @param w a window to use as the full-screen window; <code>null</code>
  226        * if returning to windowed mode.  Some platforms expect the
  227        * fullscreen window to be a top-level component (i.e., a Frame);
  228        * therefore it is preferable to use a Frame here rather than a
  229        * Window.
  230        * @see #isFullScreenSupported
  231        * @see #getFullScreenWindow
  232        * @see #setDisplayMode
  233        * @see Component#enableInputMethods
  234        * @see Component#setVisible
  235        * @since 1.4
  236        */
  237       public void setFullScreenWindow(Window w) {
  238           if (fullScreenWindow != null && windowedModeBounds != null) {
  239               fullScreenWindow.setBounds(windowedModeBounds);
  240           }
  241           // Set the full screen window
  242           synchronized (fsAppContextLock) {
  243               // Associate fullscreen window with current AppContext
  244               if (w == null) {
  245                   fullScreenAppContext = null;
  246               } else {
  247                   fullScreenAppContext = AppContext.getAppContext();
  248               }
  249               fullScreenWindow = w;
  250           }
  251           if (fullScreenWindow != null) {
  252               windowedModeBounds = fullScreenWindow.getBounds();
  253               // Note that we use the graphics configuration of the device,
  254               // not the window's, because we're setting the fs window for
  255               // this device.
  256               Rectangle screenBounds = getDefaultConfiguration().getBounds();
  257               fullScreenWindow.setBounds(screenBounds.x, screenBounds.y,
  258                                          screenBounds.width, screenBounds.height);
  259               fullScreenWindow.setVisible(true);
  260               fullScreenWindow.toFront();
  261           }
  262       }
  263   
  264       /**
  265        * Returns the <code>Window</code> object representing the
  266        * full-screen window if the device is in full-screen mode.
  267        *
  268        * @return the full-screen window, or <code>null</code> if the device is
  269        * not in full-screen mode.
  270        * @see #setFullScreenWindow(Window)
  271        * @since 1.4
  272        */
  273       public Window getFullScreenWindow() {
  274           Window returnWindow = null;
  275           synchronized (fsAppContextLock) {
  276               // Only return a handle to the current fs window if we are in the
  277               // same AppContext that set the fs window
  278               if (fullScreenAppContext == AppContext.getAppContext()) {
  279                   returnWindow = fullScreenWindow;
  280               }
  281           }
  282           return returnWindow;
  283       }
  284   
  285       /**
  286        * Returns <code>true</code> if this <code>GraphicsDevice</code>
  287        * supports low-level display changes.
  288        * On some platforms low-level display changes may only be allowed in
  289        * full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()}
  290        * returns {@code true} and the application has already entered
  291        * full-screen mode using {@link #setFullScreenWindow}).
  292        * @return whether low-level display changes are supported for this
  293        * graphics device.
  294        * @see #isFullScreenSupported
  295        * @see #setDisplayMode
  296        * @see #setFullScreenWindow
  297        * @since 1.4
  298        */
  299       public boolean isDisplayChangeSupported() {
  300           return false;
  301       }
  302   
  303       /**
  304        * Sets the display mode of this graphics device. This is only allowed
  305        * if {@link #isDisplayChangeSupported()} returns {@code true} and may
  306        * require first entering full-screen exclusive mode using
  307        * {@link #setFullScreenWindow} providing that full-screen exclusive mode is
  308        * supported (i.e., {@link #isFullScreenSupported()} returns
  309        * {@code true}).
  310        * <p>
  311        *
  312        * The display mode must be one of the display modes returned by
  313        * {@link #getDisplayModes()}, with one exception: passing a display mode
  314        * with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in
  315        * selecting a display mode from the list of available display modes with
  316        * matching width, height and bit depth.
  317        * However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI}
  318        * for bit depth is only allowed if such mode exists in the list returned by
  319        * {@link #getDisplayModes()}.
  320        * <p>
  321        * Example code:
  322        * <pre><code>
  323        * Frame frame;
  324        * DisplayMode newDisplayMode;
  325        * GraphicsDevice gd;
  326        * // create a Frame, select desired DisplayMode from the list of modes
  327        * // returned by gd.getDisplayModes() ...
  328        *
  329        * if (gd.isFullScreenSupported()) {
  330        *     gd.setFullScreenWindow(frame);
  331        * } else {
  332        *    // proceed in non-full-screen mode
  333        *    frame.setSize(...);
  334        *    frame.setLocation(...);
  335        *    frame.setVisible(true);
  336        * }
  337        *
  338        * if (gd.isDisplayChangeSupported()) {
  339        *     gd.setDisplayMode(newDisplayMode);
  340        * }
  341        * </code></pre>
  342        *
  343        * @param dm The new display mode of this graphics device.
  344        * @exception IllegalArgumentException if the <code>DisplayMode</code>
  345        * supplied is <code>null</code>, or is not available in the array returned
  346        * by <code>getDisplayModes</code>
  347        * @exception UnsupportedOperationException if
  348        * <code>isDisplayChangeSupported</code> returns <code>false</code>
  349        * @see #getDisplayMode
  350        * @see #getDisplayModes
  351        * @see #isDisplayChangeSupported
  352        * @since 1.4
  353        */
  354       public void setDisplayMode(DisplayMode dm) {
  355           throw new UnsupportedOperationException("Cannot change display mode");
  356       }
  357   
  358       /**
  359        * Returns the current display mode of this
  360        * <code>GraphicsDevice</code>.
  361        * The returned display mode is allowed to have a refresh rate
  362        * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate.
  363        * Likewise, the returned display mode is allowed to have a bit depth
  364        * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple
  365        * bit depths are supported.
  366        * @return the current display mode of this graphics device.
  367        * @see #setDisplayMode(DisplayMode)
  368        * @since 1.4
  369        */
  370       public DisplayMode getDisplayMode() {
  371           GraphicsConfiguration gc = getDefaultConfiguration();
  372           Rectangle r = gc.getBounds();
  373           ColorModel cm = gc.getColorModel();
  374           return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0);
  375       }
  376   
  377       /**
  378        * Returns all display modes available for this
  379        * <code>GraphicsDevice</code>.
  380        * The returned display modes are allowed to have a refresh rate
  381        * {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate.
  382        * Likewise, the returned display modes are allowed to have a bit depth
  383        * {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple
  384        * bit depths are supported.
  385        * @return all of the display modes available for this graphics device.
  386        * @since 1.4
  387        */
  388       public DisplayMode[] getDisplayModes() {
  389           return new DisplayMode[] { getDisplayMode() };
  390       }
  391   
  392       /**
  393        * This method returns the number of bytes available in
  394        * accelerated memory on this device.
  395        * Some images are created or cached
  396        * in accelerated memory on a first-come,
  397        * first-served basis.  On some operating systems,
  398        * this memory is a finite resource.  Calling this method
  399        * and scheduling the creation and flushing of images carefully may
  400        * enable applications to make the most efficient use of
  401        * that finite resource.
  402        * <br>
  403        * Note that the number returned is a snapshot of how much
  404        * memory is available; some images may still have problems
  405        * being allocated into that memory.  For example, depending
  406        * on operating system, driver, memory configuration, and
  407        * thread situations, the full extent of the size reported
  408        * may not be available for a given image.  There are further
  409        * inquiry methods on the {@link ImageCapabilities} object
  410        * associated with a VolatileImage that can be used to determine
  411        * whether a particular VolatileImage has been created in accelerated
  412        * memory.
  413        * @return number of bytes available in accelerated memory.
  414        * A negative return value indicates that the amount of accelerated memory
  415        * on this GraphicsDevice is indeterminate.
  416        * @see java.awt.image.VolatileImage#flush
  417        * @see ImageCapabilities#isAccelerated
  418        * @since 1.4
  419        */
  420       public int getAvailableAcceleratedMemory() {
  421           return -1;
  422       }
  423   }

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