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    1   /*
    2    * Copyright 1996-2006 Sun Microsystems, Inc.  All Rights Reserved.
    3    * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
    4    *
    5    * This code is free software; you can redistribute it and/or modify it
    6    * under the terms of the GNU General Public License version 2 only, as
    7    * published by the Free Software Foundation.  Sun designates this
    8    * particular file as subject to the "Classpath" exception as provided
    9    * by Sun in the LICENSE file that accompanied this code.
   10    *
   11    * This code is distributed in the hope that it will be useful, but WITHOUT
   12    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   13    * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
   14    * version 2 for more details (a copy is included in the LICENSE file that
   15    * accompanied this code).
   16    *
   17    * You should have received a copy of the GNU General Public License version
   18    * 2 along with this work; if not, write to the Free Software Foundation,
   19    * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
   20    *
   21    * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
   22    * CA 95054 USA or visit www.sun.com if you need additional information or
   23    * have any questions.
   24    */
   25   
   26   package java.awt.event;
   27   
   28   /**
   29    * An abstract adapter class for receiving mouse motion events.
   30    * The methods in this class are empty. This class exists as
   31    * convenience for creating listener objects.
   32    * <P>
   33    * Mouse motion events occur when a mouse is moved or dragged.
   34    * (Many such events will be generated in a normal program.
   35    * To track clicks and other mouse events, use the MouseAdapter.)
   36    * <P>
   37    * Extend this class to create a <code>MouseEvent</code> listener
   38    * and override the methods for the events of interest. (If you implement the
   39    * <code>MouseMotionListener</code> interface, you have to define all of
   40    * the methods in it. This abstract class defines null methods for them
   41    * all, so you can only have to define methods for events you care about.)
   42    * <P>
   43    * Create a listener object using the extended class and then register it with
   44    * a component using the component's <code>addMouseMotionListener</code>
   45    * method. When the mouse is moved or dragged, the relevant method in the
   46    * listener object is invoked and the <code>MouseEvent</code> is passed to it.
   47    *
   48    * @author Amy Fowler
   49    *
   50    * @see MouseEvent
   51    * @see MouseMotionListener
   52    * @see <a href="http://java.sun.com/docs/books/tutorial/post1.0/ui/mousemotionlistener.html">Tutorial: Writing a Mouse Motion Listener</a>
   53    *
   54    * @since 1.1
   55    */
   56   public abstract class MouseMotionAdapter implements MouseMotionListener {
   57       /**
   58        * Invoked when a mouse button is pressed on a component and then
   59        * dragged.  Mouse drag events will continue to be delivered to
   60        * the component where the first originated until the mouse button is
   61        * released (regardless of whether the mouse position is within the
   62        * bounds of the component).
   63        */
   64       public void mouseDragged(MouseEvent e) {}
   65   
   66       /**
   67        * Invoked when the mouse button has been moved on a component
   68        * (with no buttons no down).
   69        */
   70       public void mouseMoved(MouseEvent e) {}
   71   }

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