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    1   /*
    2    * Copyright 1994-2006 Sun Microsystems, Inc.  All Rights Reserved.
    3    * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
    4    *
    5    * This code is free software; you can redistribute it and/or modify it
    6    * under the terms of the GNU General Public License version 2 only, as
    7    * published by the Free Software Foundation.  Sun designates this
    8    * particular file as subject to the "Classpath" exception as provided
    9    * by Sun in the LICENSE file that accompanied this code.
   10    *
   11    * This code is distributed in the hope that it will be useful, but WITHOUT
   12    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   13    * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
   14    * version 2 for more details (a copy is included in the LICENSE file that
   15    * accompanied this code).
   16    *
   17    * You should have received a copy of the GNU General Public License version
   18    * 2 along with this work; if not, write to the Free Software Foundation,
   19    * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
   20    *
   21    * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
   22    * CA 95054 USA or visit www.sun.com if you need additional information or
   23    * have any questions.
   24    */
   25   
   26   package java.lang;
   27   import java.util.Random;
   28   
   29   
   30   /**
   31    * The class {@code Math} contains methods for performing basic
   32    * numeric operations such as the elementary exponential, logarithm,
   33    * square root, and trigonometric functions.
   34    *
   35    * <p>Unlike some of the numeric methods of class
   36    * {@code StrictMath}, all implementations of the equivalent
   37    * functions of class {@code Math} are not defined to return the
   38    * bit-for-bit same results.  This relaxation permits
   39    * better-performing implementations where strict reproducibility is
   40    * not required.
   41    *
   42    * <p>By default many of the {@code Math} methods simply call
   43    * the equivalent method in {@code StrictMath} for their
   44    * implementation.  Code generators are encouraged to use
   45    * platform-specific native libraries or microprocessor instructions,
   46    * where available, to provide higher-performance implementations of
   47    * {@code Math} methods.  Such higher-performance
   48    * implementations still must conform to the specification for
   49    * {@code Math}.
   50    *
   51    * <p>The quality of implementation specifications concern two
   52    * properties, accuracy of the returned result and monotonicity of the
   53    * method.  Accuracy of the floating-point {@code Math} methods
   54    * is measured in terms of <i>ulps</i>, units in the last place.  For
   55    * a given floating-point format, an ulp of a specific real number
   56    * value is the distance between the two floating-point values
   57    * bracketing that numerical value.  When discussing the accuracy of a
   58    * method as a whole rather than at a specific argument, the number of
   59    * ulps cited is for the worst-case error at any argument.  If a
   60    * method always has an error less than 0.5 ulps, the method always
   61    * returns the floating-point number nearest the exact result; such a
   62    * method is <i>correctly rounded</i>.  A correctly rounded method is
   63    * generally the best a floating-point approximation can be; however,
   64    * it is impractical for many floating-point methods to be correctly
   65    * rounded.  Instead, for the {@code Math} class, a larger error
   66    * bound of 1 or 2 ulps is allowed for certain methods.  Informally,
   67    * with a 1 ulp error bound, when the exact result is a representable
   68    * number, the exact result should be returned as the computed result;
   69    * otherwise, either of the two floating-point values which bracket
   70    * the exact result may be returned.  For exact results large in
   71    * magnitude, one of the endpoints of the bracket may be infinite.
   72    * Besides accuracy at individual arguments, maintaining proper
   73    * relations between the method at different arguments is also
   74    * important.  Therefore, most methods with more than 0.5 ulp errors
   75    * are required to be <i>semi-monotonic</i>: whenever the mathematical
   76    * function is non-decreasing, so is the floating-point approximation,
   77    * likewise, whenever the mathematical function is non-increasing, so
   78    * is the floating-point approximation.  Not all approximations that
   79    * have 1 ulp accuracy will automatically meet the monotonicity
   80    * requirements.
   81    *
   82    * @author  unascribed
   83    * @author  Joseph D. Darcy
   84    * @since   JDK1.0
   85    */
   86   
   87   public final class Math {
   88   
   89       /**
   90        * Don't let anyone instantiate this class.
   91        */
   92       private Math() {}
   93   
   94       /**
   95        * The {@code double} value that is closer than any other to
   96        * <i>e</i>, the base of the natural logarithms.
   97        */
   98       public static final double E = 2.7182818284590452354;
   99   
  100       /**
  101        * The {@code double} value that is closer than any other to
  102        * <i>pi</i>, the ratio of the circumference of a circle to its
  103        * diameter.
  104        */
  105       public static final double PI = 3.14159265358979323846;
  106   
  107       /**
  108        * Returns the trigonometric sine of an angle.  Special cases:
  109        * <ul><li>If the argument is NaN or an infinity, then the
  110        * result is NaN.
  111        * <li>If the argument is zero, then the result is a zero with the
  112        * same sign as the argument.</ul>
  113        *
  114        * <p>The computed result must be within 1 ulp of the exact result.
  115        * Results must be semi-monotonic.
  116        *
  117        * @param   a   an angle, in radians.
  118        * @return  the sine of the argument.
  119        */
  120       public static double sin(double a) {
  121           return StrictMath.sin(a); // default impl. delegates to StrictMath
  122       }
  123   
  124       /**
  125        * Returns the trigonometric cosine of an angle. Special cases:
  126        * <ul><li>If the argument is NaN or an infinity, then the
  127        * result is NaN.</ul>
  128        *
  129        * <p>The computed result must be within 1 ulp of the exact result.
  130        * Results must be semi-monotonic.
  131        *
  132        * @param   a   an angle, in radians.
  133        * @return  the cosine of the argument.
  134        */
  135       public static double cos(double a) {
  136           return StrictMath.cos(a); // default impl. delegates to StrictMath
  137       }
  138   
  139       /**
  140        * Returns the trigonometric tangent of an angle.  Special cases:
  141        * <ul><li>If the argument is NaN or an infinity, then the result
  142        * is NaN.
  143        * <li>If the argument is zero, then the result is a zero with the
  144        * same sign as the argument.</ul>
  145        *
  146        * <p>The computed result must be within 1 ulp of the exact result.
  147        * Results must be semi-monotonic.
  148        *
  149        * @param   a   an angle, in radians.
  150        * @return  the tangent of the argument.
  151        */
  152       public static double tan(double a) {
  153           return StrictMath.tan(a); // default impl. delegates to StrictMath
  154       }
  155   
  156       /**
  157        * Returns the arc sine of a value; the returned angle is in the
  158        * range -<i>pi</i>/2 through <i>pi</i>/2.  Special cases:
  159        * <ul><li>If the argument is NaN or its absolute value is greater
  160        * than 1, then the result is NaN.
  161        * <li>If the argument is zero, then the result is a zero with the
  162        * same sign as the argument.</ul>
  163        *
  164        * <p>The computed result must be within 1 ulp of the exact result.
  165        * Results must be semi-monotonic.
  166        *
  167        * @param   a   the value whose arc sine is to be returned.
  168        * @return  the arc sine of the argument.
  169        */
  170       public static double asin(double a) {
  171           return StrictMath.asin(a); // default impl. delegates to StrictMath
  172       }
  173   
  174       /**
  175        * Returns the arc cosine of a value; the returned angle is in the
  176        * range 0.0 through <i>pi</i>.  Special case:
  177        * <ul><li>If the argument is NaN or its absolute value is greater
  178        * than 1, then the result is NaN.</ul>
  179        *
  180        * <p>The computed result must be within 1 ulp of the exact result.
  181        * Results must be semi-monotonic.
  182        *
  183        * @param   a   the value whose arc cosine is to be returned.
  184        * @return  the arc cosine of the argument.
  185        */
  186       public static double acos(double a) {
  187           return StrictMath.acos(a); // default impl. delegates to StrictMath
  188       }
  189   
  190       /**
  191        * Returns the arc tangent of a value; the returned angle is in the
  192        * range -<i>pi</i>/2 through <i>pi</i>/2.  Special cases:
  193        * <ul><li>If the argument is NaN, then the result is NaN.
  194        * <li>If the argument is zero, then the result is a zero with the
  195        * same sign as the argument.</ul>
  196        *
  197        * <p>The computed result must be within 1 ulp of the exact result.
  198        * Results must be semi-monotonic.
  199        *
  200        * @param   a   the value whose arc tangent is to be returned.
  201        * @return  the arc tangent of the argument.
  202        */
  203       public static double atan(double a) {
  204           return StrictMath.atan(a); // default impl. delegates to StrictMath
  205       }
  206   
  207       /**
  208        * Converts an angle measured in degrees to an approximately
  209        * equivalent angle measured in radians.  The conversion from
  210        * degrees to radians is generally inexact.
  211        *
  212        * @param   angdeg   an angle, in degrees
  213        * @return  the measurement of the angle {@code angdeg}
  214        *          in radians.
  215        * @since   1.2
  216        */
  217       public static double toRadians(double angdeg) {
  218           return angdeg / 180.0 * PI;
  219       }
  220   
  221       /**
  222        * Converts an angle measured in radians to an approximately
  223        * equivalent angle measured in degrees.  The conversion from
  224        * radians to degrees is generally inexact; users should
  225        * <i>not</i> expect {@code cos(toRadians(90.0))} to exactly
  226        * equal {@code 0.0}.
  227        *
  228        * @param   angrad   an angle, in radians
  229        * @return  the measurement of the angle {@code angrad}
  230        *          in degrees.
  231        * @since   1.2
  232        */
  233       public static double toDegrees(double angrad) {
  234           return angrad * 180.0 / PI;
  235       }
  236   
  237       /**
  238        * Returns Euler's number <i>e</i> raised to the power of a
  239        * {@code double} value.  Special cases:
  240        * <ul><li>If the argument is NaN, the result is NaN.
  241        * <li>If the argument is positive infinity, then the result is
  242        * positive infinity.
  243        * <li>If the argument is negative infinity, then the result is
  244        * positive zero.</ul>
  245        *
  246        * <p>The computed result must be within 1 ulp of the exact result.
  247        * Results must be semi-monotonic.
  248        *
  249        * @param   a   the exponent to raise <i>e</i> to.
  250        * @return  the value <i>e</i><sup>{@code a}</sup>,
  251        *          where <i>e</i> is the base of the natural logarithms.
  252        */
  253       public static double exp(double a) {
  254           return StrictMath.exp(a); // default impl. delegates to StrictMath
  255       }
  256   
  257       /**
  258        * Returns the natural logarithm (base <i>e</i>) of a {@code double}
  259        * value.  Special cases:
  260        * <ul><li>If the argument is NaN or less than zero, then the result
  261        * is NaN.
  262        * <li>If the argument is positive infinity, then the result is
  263        * positive infinity.
  264        * <li>If the argument is positive zero or negative zero, then the
  265        * result is negative infinity.</ul>
  266        *
  267        * <p>The computed result must be within 1 ulp of the exact result.
  268        * Results must be semi-monotonic.
  269        *
  270        * @param   a   a value
  271        * @return  the value ln&nbsp;{@code a}, the natural logarithm of
  272        *          {@code a}.
  273        */
  274       public static double log(double a) {
  275           return StrictMath.log(a); // default impl. delegates to StrictMath
  276       }
  277   
  278       /**
  279        * Returns the base 10 logarithm of a {@code double} value.
  280        * Special cases:
  281        *
  282        * <ul><li>If the argument is NaN or less than zero, then the result
  283        * is NaN.
  284        * <li>If the argument is positive infinity, then the result is
  285        * positive infinity.
  286        * <li>If the argument is positive zero or negative zero, then the
  287        * result is negative infinity.
  288        * <li> If the argument is equal to 10<sup><i>n</i></sup> for
  289        * integer <i>n</i>, then the result is <i>n</i>.
  290        * </ul>
  291        *
  292        * <p>The computed result must be within 1 ulp of the exact result.
  293        * Results must be semi-monotonic.
  294        *
  295        * @param   a   a value
  296        * @return  the base 10 logarithm of  {@code a}.
  297        * @since 1.5
  298        */
  299       public static double log10(double a) {
  300           return StrictMath.log10(a); // default impl. delegates to StrictMath
  301       }
  302   
  303       /**
  304        * Returns the correctly rounded positive square root of a
  305        * {@code double} value.
  306        * Special cases:
  307        * <ul><li>If the argument is NaN or less than zero, then the result
  308        * is NaN.
  309        * <li>If the argument is positive infinity, then the result is positive
  310        * infinity.
  311        * <li>If the argument is positive zero or negative zero, then the
  312        * result is the same as the argument.</ul>
  313        * Otherwise, the result is the {@code double} value closest to
  314        * the true mathematical square root of the argument value.
  315        *
  316        * @param   a   a value.
  317        * @return  the positive square root of {@code a}.
  318        *          If the argument is NaN or less than zero, the result is NaN.
  319        */
  320       public static double sqrt(double a) {
  321           return StrictMath.sqrt(a); // default impl. delegates to StrictMath
  322                                      // Note that hardware sqrt instructions
  323                                      // frequently can be directly used by JITs
  324                                      // and should be much faster than doing
  325                                      // Math.sqrt in software.
  326       }
  327   
  328   
  329       /**
  330        * Returns the cube root of a {@code double} value.  For
  331        * positive finite {@code x}, {@code cbrt(-x) ==
  332        * -cbrt(x)}; that is, the cube root of a negative value is
  333        * the negative of the cube root of that value's magnitude.
  334        *
  335        * Special cases:
  336        *
  337        * <ul>
  338        *
  339        * <li>If the argument is NaN, then the result is NaN.
  340        *
  341        * <li>If the argument is infinite, then the result is an infinity
  342        * with the same sign as the argument.
  343        *
  344        * <li>If the argument is zero, then the result is a zero with the
  345        * same sign as the argument.
  346        *
  347        * </ul>
  348        *
  349        * <p>The computed result must be within 1 ulp of the exact result.
  350        *
  351        * @param   a   a value.
  352        * @return  the cube root of {@code a}.
  353        * @since 1.5
  354        */
  355       public static double cbrt(double a) {
  356           return StrictMath.cbrt(a);
  357       }
  358   
  359       /**
  360        * Computes the remainder operation on two arguments as prescribed
  361        * by the IEEE 754 standard.
  362        * The remainder value is mathematically equal to
  363        * <code>f1&nbsp;-&nbsp;f2</code>&nbsp;&times;&nbsp;<i>n</i>,
  364        * where <i>n</i> is the mathematical integer closest to the exact
  365        * mathematical value of the quotient {@code f1/f2}, and if two
  366        * mathematical integers are equally close to {@code f1/f2},
  367        * then <i>n</i> is the integer that is even. If the remainder is
  368        * zero, its sign is the same as the sign of the first argument.
  369        * Special cases:
  370        * <ul><li>If either argument is NaN, or the first argument is infinite,
  371        * or the second argument is positive zero or negative zero, then the
  372        * result is NaN.
  373        * <li>If the first argument is finite and the second argument is
  374        * infinite, then the result is the same as the first argument.</ul>
  375        *
  376        * @param   f1   the dividend.
  377        * @param   f2   the divisor.
  378        * @return  the remainder when {@code f1} is divided by
  379        *          {@code f2}.
  380        */
  381       public static double IEEEremainder(double f1, double f2) {
  382           return StrictMath.IEEEremainder(f1, f2); // delegate to StrictMath
  383       }
  384   
  385       /**
  386        * Returns the smallest (closest to negative infinity)
  387        * {@code double} value that is greater than or equal to the
  388        * argument and is equal to a mathematical integer. Special cases:
  389        * <ul><li>If the argument value is already equal to a
  390        * mathematical integer, then the result is the same as the
  391        * argument.  <li>If the argument is NaN or an infinity or
  392        * positive zero or negative zero, then the result is the same as
  393        * the argument.  <li>If the argument value is less than zero but
  394        * greater than -1.0, then the result is negative zero.</ul> Note
  395        * that the value of {@code Math.ceil(x)} is exactly the
  396        * value of {@code -Math.floor(-x)}.
  397        *
  398        *
  399        * @param   a   a value.
  400        * @return  the smallest (closest to negative infinity)
  401        *          floating-point value that is greater than or equal to
  402        *          the argument and is equal to a mathematical integer.
  403        */
  404       public static double ceil(double a) {
  405           return StrictMath.ceil(a); // default impl. delegates to StrictMath
  406       }
  407   
  408       /**
  409        * Returns the largest (closest to positive infinity)
  410        * {@code double} value that is less than or equal to the
  411        * argument and is equal to a mathematical integer. Special cases:
  412        * <ul><li>If the argument value is already equal to a
  413        * mathematical integer, then the result is the same as the
  414        * argument.  <li>If the argument is NaN or an infinity or
  415        * positive zero or negative zero, then the result is the same as
  416        * the argument.</ul>
  417        *
  418        * @param   a   a value.
  419        * @return  the largest (closest to positive infinity)
  420        *          floating-point value that less than or equal to the argument
  421        *          and is equal to a mathematical integer.
  422        */
  423       public static double floor(double a) {
  424           return StrictMath.floor(a); // default impl. delegates to StrictMath
  425       }
  426   
  427       /**
  428        * Returns the {@code double} value that is closest in value
  429        * to the argument and is equal to a mathematical integer. If two
  430        * {@code double} values that are mathematical integers are
  431        * equally close, the result is the integer value that is
  432        * even. Special cases:
  433        * <ul><li>If the argument value is already equal to a mathematical
  434        * integer, then the result is the same as the argument.
  435        * <li>If the argument is NaN or an infinity or positive zero or negative
  436        * zero, then the result is the same as the argument.</ul>
  437        *
  438        * @param   a   a {@code double} value.
  439        * @return  the closest floating-point value to {@code a} that is
  440        *          equal to a mathematical integer.
  441        */
  442       public static double rint(double a) {
  443           return StrictMath.rint(a); // default impl. delegates to StrictMath
  444       }
  445   
  446       /**
  447        * Returns the angle <i>theta</i> from the conversion of rectangular
  448        * coordinates ({@code x},&nbsp;{@code y}) to polar
  449        * coordinates (r,&nbsp;<i>theta</i>).
  450        * This method computes the phase <i>theta</i> by computing an arc tangent
  451        * of {@code y/x} in the range of -<i>pi</i> to <i>pi</i>. Special
  452        * cases:
  453        * <ul><li>If either argument is NaN, then the result is NaN.
  454        * <li>If the first argument is positive zero and the second argument
  455        * is positive, or the first argument is positive and finite and the
  456        * second argument is positive infinity, then the result is positive
  457        * zero.
  458        * <li>If the first argument is negative zero and the second argument
  459        * is positive, or the first argument is negative and finite and the
  460        * second argument is positive infinity, then the result is negative zero.
  461        * <li>If the first argument is positive zero and the second argument
  462        * is negative, or the first argument is positive and finite and the
  463        * second argument is negative infinity, then the result is the
  464        * {@code double} value closest to <i>pi</i>.
  465        * <li>If the first argument is negative zero and the second argument
  466        * is negative, or the first argument is negative and finite and the
  467        * second argument is negative infinity, then the result is the
  468        * {@code double} value closest to -<i>pi</i>.
  469        * <li>If the first argument is positive and the second argument is
  470        * positive zero or negative zero, or the first argument is positive
  471        * infinity and the second argument is finite, then the result is the
  472        * {@code double} value closest to <i>pi</i>/2.
  473        * <li>If the first argument is negative and the second argument is
  474        * positive zero or negative zero, or the first argument is negative
  475        * infinity and the second argument is finite, then the result is the
  476        * {@code double} value closest to -<i>pi</i>/2.
  477        * <li>If both arguments are positive infinity, then the result is the
  478        * {@code double} value closest to <i>pi</i>/4.
  479        * <li>If the first argument is positive infinity and the second argument
  480        * is negative infinity, then the result is the {@code double}
  481        * value closest to 3*<i>pi</i>/4.
  482        * <li>If the first argument is negative infinity and the second argument
  483        * is positive infinity, then the result is the {@code double} value
  484        * closest to -<i>pi</i>/4.
  485        * <li>If both arguments are negative infinity, then the result is the
  486        * {@code double} value closest to -3*<i>pi</i>/4.</ul>
  487        *
  488        * <p>The computed result must be within 2 ulps of the exact result.
  489        * Results must be semi-monotonic.
  490        *
  491        * @param   y   the ordinate coordinate
  492        * @param   x   the abscissa coordinate
  493        * @return  the <i>theta</i> component of the point
  494        *          (<i>r</i>,&nbsp;<i>theta</i>)
  495        *          in polar coordinates that corresponds to the point
  496        *          (<i>x</i>,&nbsp;<i>y</i>) in Cartesian coordinates.
  497        */
  498       public static double atan2(double y, double x) {
  499           return StrictMath.atan2(y, x); // default impl. delegates to StrictMath
  500       }
  501   
  502       /**
  503        * Returns the value of the first argument raised to the power of the
  504        * second argument. Special cases:
  505        *
  506        * <ul><li>If the second argument is positive or negative zero, then the
  507        * result is 1.0.
  508        * <li>If the second argument is 1.0, then the result is the same as the
  509        * first argument.
  510        * <li>If the second argument is NaN, then the result is NaN.
  511        * <li>If the first argument is NaN and the second argument is nonzero,
  512        * then the result is NaN.
  513        *
  514        * <li>If
  515        * <ul>
  516        * <li>the absolute value of the first argument is greater than 1
  517        * and the second argument is positive infinity, or
  518        * <li>the absolute value of the first argument is less than 1 and
  519        * the second argument is negative infinity,
  520        * </ul>
  521        * then the result is positive infinity.
  522        *
  523        * <li>If
  524        * <ul>
  525        * <li>the absolute value of the first argument is greater than 1 and
  526        * the second argument is negative infinity, or
  527        * <li>the absolute value of the
  528        * first argument is less than 1 and the second argument is positive
  529        * infinity,
  530        * </ul>
  531        * then the result is positive zero.
  532        *
  533        * <li>If the absolute value of the first argument equals 1 and the
  534        * second argument is infinite, then the result is NaN.
  535        *
  536        * <li>If
  537        * <ul>
  538        * <li>the first argument is positive zero and the second argument
  539        * is greater than zero, or
  540        * <li>the first argument is positive infinity and the second
  541        * argument is less than zero,
  542        * </ul>
  543        * then the result is positive zero.
  544        *
  545        * <li>If
  546        * <ul>
  547        * <li>the first argument is positive zero and the second argument
  548        * is less than zero, or
  549        * <li>the first argument is positive infinity and the second
  550        * argument is greater than zero,
  551        * </ul>
  552        * then the result is positive infinity.
  553        *
  554        * <li>If
  555        * <ul>
  556        * <li>the first argument is negative zero and the second argument
  557        * is greater than zero but not a finite odd integer, or
  558        * <li>the first argument is negative infinity and the second
  559        * argument is less than zero but not a finite odd integer,
  560        * </ul>
  561        * then the result is positive zero.
  562        *
  563        * <li>If
  564        * <ul>
  565        * <li>the first argument is negative zero and the second argument
  566        * is a positive finite odd integer, or
  567        * <li>the first argument is negative infinity and the second
  568        * argument is a negative finite odd integer,
  569        * </ul>
  570        * then the result is negative zero.
  571        *
  572        * <li>If
  573        * <ul>
  574        * <li>the first argument is negative zero and the second argument
  575        * is less than zero but not a finite odd integer, or
  576        * <li>the first argument is negative infinity and the second
  577        * argument is greater than zero but not a finite odd integer,
  578        * </ul>
  579        * then the result is positive infinity.
  580        *
  581        * <li>If
  582        * <ul>
  583        * <li>the first argument is negative zero and the second argument
  584        * is a negative finite odd integer, or
  585        * <li>the first argument is negative infinity and the second
  586        * argument is a positive finite odd integer,
  587        * </ul>
  588        * then the result is negative infinity.
  589        *
  590        * <li>If the first argument is finite and less than zero
  591        * <ul>
  592        * <li> if the second argument is a finite even integer, the
  593        * result is equal to the result of raising the absolute value of
  594        * the first argument to the power of the second argument
  595        *
  596        * <li>if the second argument is a finite odd integer, the result
  597        * is equal to the negative of the result of raising the absolute
  598        * value of the first argument to the power of the second
  599        * argument
  600        *
  601        * <li>if the second argument is finite and not an integer, then
  602        * the result is NaN.
  603        * </ul>
  604        *
  605        * <li>If both arguments are integers, then the result is exactly equal
  606        * to the mathematical result of raising the first argument to the power
  607        * of the second argument if that result can in fact be represented
  608        * exactly as a {@code double} value.</ul>
  609        *
  610        * <p>(In the foregoing descriptions, a floating-point value is
  611        * considered to be an integer if and only if it is finite and a
  612        * fixed point of the method {@link #ceil ceil} or,
  613        * equivalently, a fixed point of the method {@link #floor
  614        * floor}. A value is a fixed point of a one-argument
  615        * method if and only if the result of applying the method to the
  616        * value is equal to the value.)
  617        *
  618        * <p>The computed result must be within 1 ulp of the exact result.
  619        * Results must be semi-monotonic.
  620        *
  621        * @param   a   the base.
  622        * @param   b   the exponent.
  623        * @return  the value {@code a}<sup>{@code b}</sup>.
  624        */
  625       public static double pow(double a, double b) {
  626           return StrictMath.pow(a, b); // default impl. delegates to StrictMath
  627       }
  628   
  629       /**
  630        * Returns the closest {@code int} to the argument. The
  631        * result is rounded to an integer by adding 1/2, taking the
  632        * floor of the result, and casting the result to type {@code int}.
  633        * In other words, the result is equal to the value of the expression:
  634        * <p>{@code (int)Math.floor(a + 0.5f)}
  635        * <p>
  636        * Special cases:
  637        * <ul><li>If the argument is NaN, the result is 0.
  638        * <li>If the argument is negative infinity or any value less than or
  639        * equal to the value of {@code Integer.MIN_VALUE}, the result is
  640        * equal to the value of {@code Integer.MIN_VALUE}.
  641        * <li>If the argument is positive infinity or any value greater than or
  642        * equal to the value of {@code Integer.MAX_VALUE}, the result is
  643        * equal to the value of {@code Integer.MAX_VALUE}.</ul>
  644        *
  645        * @param   a   a floating-point value to be rounded to an integer.
  646        * @return  the value of the argument rounded to the nearest
  647        *          {@code int} value.
  648        * @see     java.lang.Integer#MAX_VALUE
  649        * @see     java.lang.Integer#MIN_VALUE
  650        */
  651       public static int round(float a) {
  652           return (int)floor(a + 0.5f);
  653       }
  654   
  655       /**
  656        * Returns the closest {@code long} to the argument. The result
  657        * is rounded to an integer by adding 1/2, taking the floor of the
  658        * result, and casting the result to type {@code long}. In other
  659        * words, the result is equal to the value of the expression:
  660        * <p>{@code (long)Math.floor(a + 0.5d)}
  661        * <p>
  662        * Special cases:
  663        * <ul><li>If the argument is NaN, the result is 0.
  664        * <li>If the argument is negative infinity or any value less than or
  665        * equal to the value of {@code Long.MIN_VALUE}, the result is
  666        * equal to the value of {@code Long.MIN_VALUE}.
  667        * <li>If the argument is positive infinity or any value greater than or
  668        * equal to the value of {@code Long.MAX_VALUE}, the result is
  669        * equal to the value of {@code Long.MAX_VALUE}.</ul>
  670        *
  671        * @param   a   a floating-point value to be rounded to a
  672        *          {@code long}.
  673        * @return  the value of the argument rounded to the nearest
  674        *          {@code long} value.
  675        * @see     java.lang.Long#MAX_VALUE
  676        * @see     java.lang.Long#MIN_VALUE
  677        */
  678       public static long round(double a) {
  679           return (long)floor(a + 0.5d);
  680       }
  681   
  682       private static Random randomNumberGenerator;
  683   
  684       private static synchronized void initRNG() {
  685           if (randomNumberGenerator == null)
  686               randomNumberGenerator = new Random();
  687       }
  688   
  689       /**
  690        * Returns a {@code double} value with a positive sign, greater
  691        * than or equal to {@code 0.0} and less than {@code 1.0}.
  692        * Returned values are chosen pseudorandomly with (approximately)
  693        * uniform distribution from that range.
  694        *
  695        * <p>When this method is first called, it creates a single new
  696        * pseudorandom-number generator, exactly as if by the expression
  697        * <blockquote>{@code new java.util.Random}</blockquote> This
  698        * new pseudorandom-number generator is used thereafter for all
  699        * calls to this method and is used nowhere else.
  700        *
  701        * <p>This method is properly synchronized to allow correct use by
  702        * more than one thread. However, if many threads need to generate
  703        * pseudorandom numbers at a great rate, it may reduce contention
  704        * for each thread to have its own pseudorandom-number generator.
  705        *
  706        * @return  a pseudorandom {@code double} greater than or equal
  707        * to {@code 0.0} and less than {@code 1.0}.
  708        * @see     java.util.Random#nextDouble()
  709        */
  710       public static double random() {
  711           if (randomNumberGenerator == null) initRNG();
  712           return randomNumberGenerator.nextDouble();
  713       }
  714   
  715       /**
  716        * Returns the absolute value of an {@code int} value.
  717        * If the argument is not negative, the argument is returned.
  718        * If the argument is negative, the negation of the argument is returned.
  719        *
  720        * <p>Note that if the argument is equal to the value of
  721        * {@link Integer#MIN_VALUE}, the most negative representable
  722        * {@code int} value, the result is that same value, which is
  723        * negative.
  724        *
  725        * @param   a   the argument whose absolute value is to be determined
  726        * @return  the absolute value of the argument.
  727        */
  728       public static int abs(int a) {
  729           return (a < 0) ? -a : a;
  730       }
  731   
  732       /**
  733        * Returns the absolute value of a {@code long} value.
  734        * If the argument is not negative, the argument is returned.
  735        * If the argument is negative, the negation of the argument is returned.
  736        *
  737        * <p>Note that if the argument is equal to the value of
  738        * {@link Long#MIN_VALUE}, the most negative representable
  739        * {@code long} value, the result is that same value, which
  740        * is negative.
  741        *
  742        * @param   a   the argument whose absolute value is to be determined
  743        * @return  the absolute value of the argument.
  744        */
  745       public static long abs(long a) {
  746           return (a < 0) ? -a : a;
  747       }
  748   
  749       /**
  750        * Returns the absolute value of a {@code float} value.
  751        * If the argument is not negative, the argument is returned.
  752        * If the argument is negative, the negation of the argument is returned.
  753        * Special cases:
  754        * <ul><li>If the argument is positive zero or negative zero, the
  755        * result is positive zero.
  756        * <li>If the argument is infinite, the result is positive infinity.
  757        * <li>If the argument is NaN, the result is NaN.</ul>
  758        * In other words, the result is the same as the value of the expression:
  759        * <p>{@code Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))}
  760        *
  761        * @param   a   the argument whose absolute value is to be determined
  762        * @return  the absolute value of the argument.
  763        */
  764       public static float abs(float a) {
  765           return (a <= 0.0F) ? 0.0F - a : a;
  766       }
  767   
  768       /**
  769        * Returns the absolute value of a {@code double} value.
  770        * If the argument is not negative, the argument is returned.
  771        * If the argument is negative, the negation of the argument is returned.
  772        * Special cases:
  773        * <ul><li>If the argument is positive zero or negative zero, the result
  774        * is positive zero.
  775        * <li>If the argument is infinite, the result is positive infinity.
  776        * <li>If the argument is NaN, the result is NaN.</ul>
  777        * In other words, the result is the same as the value of the expression:
  778        * <p>{@code Double.longBitsToDouble((Double.doubleToLongBits(a)<<1)>>>1)}
  779        *
  780        * @param   a   the argument whose absolute value is to be determined
  781        * @return  the absolute value of the argument.
  782        */
  783       public static double abs(double a) {
  784           return (a <= 0.0D) ? 0.0D - a : a;
  785       }
  786   
  787       /**
  788        * Returns the greater of two {@code int} values. That is, the
  789        * result is the argument closer to the value of
  790        * {@link Integer#MAX_VALUE}. If the arguments have the same value,
  791        * the result is that same value.
  792        *
  793        * @param   a   an argument.
  794        * @param   b   another argument.
  795        * @return  the larger of {@code a} and {@code b}.
  796        */
  797       public static int max(int a, int b) {
  798           return (a >= b) ? a : b;
  799       }
  800   
  801       /**
  802        * Returns the greater of two {@code long} values. That is, the
  803        * result is the argument closer to the value of
  804        * {@link Long#MAX_VALUE}. If the arguments have the same value,
  805        * the result is that same value.
  806        *
  807        * @param   a   an argument.
  808        * @param   b   another argument.
  809        * @return  the larger of {@code a} and {@code b}.
  810        */
  811       public static long max(long a, long b) {
  812           return (a >= b) ? a : b;
  813       }
  814   
  815       private static long negativeZeroFloatBits = Float.floatToIntBits(-0.0f);
  816       private static long negativeZeroDoubleBits = Double.doubleToLongBits(-0.0d);
  817   
  818       /**
  819        * Returns the greater of two {@code float} values.  That is,
  820        * the result is the argument closer to positive infinity. If the
  821        * arguments have the same value, the result is that same
  822        * value. If either value is NaN, then the result is NaN.  Unlike
  823        * the numerical comparison operators, this method considers
  824        * negative zero to be strictly smaller than positive zero. If one
  825        * argument is positive zero and the other negative zero, the
  826        * result is positive zero.
  827        *
  828        * @param   a   an argument.
  829        * @param   b   another argument.
  830        * @return  the larger of {@code a} and {@code b}.
  831        */
  832       public static float max(float a, float b) {
  833           if (a != a) return a;   // a is NaN
  834           if ((a == 0.0f) && (b == 0.0f)
  835               && (Float.floatToIntBits(a) == negativeZeroFloatBits)) {
  836               return b;
  837           }
  838           return (a >= b) ? a : b;
  839       }
  840   
  841       /**
  842        * Returns the greater of two {@code double} values.  That
  843        * is, the result is the argument closer to positive infinity. If
  844        * the arguments have the same value, the result is that same
  845        * value. If either value is NaN, then the result is NaN.  Unlike
  846        * the numerical comparison operators, this method considers
  847        * negative zero to be strictly smaller than positive zero. If one
  848        * argument is positive zero and the other negative zero, the
  849        * result is positive zero.
  850        *
  851        * @param   a   an argument.
  852        * @param   b   another argument.
  853        * @return  the larger of {@code a} and {@code b}.
  854        */
  855       public static double max(double a, double b) {
  856           if (a != a) return a;   // a is NaN
  857           if ((a == 0.0d) && (b == 0.0d)
  858               && (Double.doubleToLongBits(a) == negativeZeroDoubleBits)) {
  859               return b;
  860           }
  861           return (a >= b) ? a : b;
  862       }
  863   
  864       /**
  865        * Returns the smaller of two {@code int} values. That is,
  866        * the result the argument closer to the value of
  867        * {@link Integer#MIN_VALUE}.  If the arguments have the same
  868        * value, the result is that same value.
  869        *
  870        * @param   a   an argument.
  871        * @param   b   another argument.
  872        * @return  the smaller of {@code a} and {@code b}.
  873        */
  874       public static int min(int a, int b) {
  875           return (a <= b) ? a : b;
  876       }
  877   
  878       /**
  879        * Returns the smaller of two {@code long} values. That is,
  880        * the result is the argument closer to the value of
  881        * {@link Long#MIN_VALUE}. If the arguments have the same
  882        * value, the result is that same value.
  883        *
  884        * @param   a   an argument.
  885        * @param   b   another argument.
  886        * @return  the smaller of {@code a} and {@code b}.
  887        */
  888       public static long min(long a, long b) {
  889           return (a <= b) ? a : b;
  890       }
  891   
  892       /**
  893        * Returns the smaller of two {@code float} values.  That is,
  894        * the result is the value closer to negative infinity. If the
  895        * arguments have the same value, the result is that same
  896        * value. If either value is NaN, then the result is NaN.  Unlike
  897        * the numerical comparison operators, this method considers
  898        * negative zero to be strictly smaller than positive zero.  If
  899        * one argument is positive zero and the other is negative zero,
  900        * the result is negative zero.
  901        *
  902        * @param   a   an argument.
  903        * @param   b   another argument.
  904        * @return  the smaller of {@code a} and {@code b}.
  905        */
  906       public static float min(float a, float b) {
  907           if (a != a) return a;   // a is NaN
  908           if ((a == 0.0f) && (b == 0.0f)
  909               && (Float.floatToIntBits(b) == negativeZeroFloatBits)) {
  910               return b;
  911           }
  912           return (a <= b) ? a : b;
  913       }
  914   
  915       /**
  916        * Returns the smaller of two {@code double} values.  That
  917        * is, the result is the value closer to negative infinity. If the
  918        * arguments have the same value, the result is that same
  919        * value. If either value is NaN, then the result is NaN.  Unlike
  920        * the numerical comparison operators, this method considers
  921        * negative zero to be strictly smaller than positive zero. If one
  922        * argument is positive zero and the other is negative zero, the
  923        * result is negative zero.
  924        *
  925        * @param   a   an argument.
  926        * @param   b   another argument.
  927        * @return  the smaller of {@code a} and {@code b}.
  928        */
  929       public static double min(double a, double b) {
  930           if (a != a) return a;   // a is NaN
  931           if ((a == 0.0d) && (b == 0.0d)
  932               && (Double.doubleToLongBits(b) == negativeZeroDoubleBits)) {
  933               return b;
  934           }
  935           return (a <= b) ? a : b;
  936       }
  937   
  938       /**
  939        * Returns the size of an ulp of the argument.  An ulp of a
  940        * {@code double} value is the positive distance between this
  941        * floating-point value and the {@code double} value next
  942        * larger in magnitude.  Note that for non-NaN <i>x</i>,
  943        * <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
  944        *
  945        * <p>Special Cases:
  946        * <ul>
  947        * <li> If the argument is NaN, then the result is NaN.
  948        * <li> If the argument is positive or negative infinity, then the
  949        * result is positive infinity.
  950        * <li> If the argument is positive or negative zero, then the result is
  951        * {@code Double.MIN_VALUE}.
  952        * <li> If the argument is &plusmn;{@code Double.MAX_VALUE}, then
  953        * the result is equal to 2<sup>971</sup>.
  954        * </ul>
  955        *
  956        * @param d the floating-point value whose ulp is to be returned
  957        * @return the size of an ulp of the argument
  958        * @author Joseph D. Darcy
  959        * @since 1.5
  960        */
  961       public static double ulp(double d) {
  962           return sun.misc.FpUtils.ulp(d);
  963       }
  964   
  965       /**
  966        * Returns the size of an ulp of the argument.  An ulp of a
  967        * {@code float} value is the positive distance between this
  968        * floating-point value and the {@code float} value next
  969        * larger in magnitude.  Note that for non-NaN <i>x</i>,
  970        * <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
  971        *
  972        * <p>Special Cases:
  973        * <ul>
  974        * <li> If the argument is NaN, then the result is NaN.
  975        * <li> If the argument is positive or negative infinity, then the
  976        * result is positive infinity.
  977        * <li> If the argument is positive or negative zero, then the result is
  978        * {@code Float.MIN_VALUE}.
  979        * <li> If the argument is &plusmn;{@code Float.MAX_VALUE}, then
  980        * the result is equal to 2<sup>104</sup>.
  981        * </ul>
  982        *
  983        * @param f the floating-point value whose ulp is to be returned
  984        * @return the size of an ulp of the argument
  985        * @author Joseph D. Darcy
  986        * @since 1.5
  987        */
  988       public static float ulp(float f) {
  989           return sun.misc.FpUtils.ulp(f);
  990       }
  991   
  992       /**
  993        * Returns the signum function of the argument; zero if the argument
  994        * is zero, 1.0 if the argument is greater than zero, -1.0 if the
  995        * argument is less than zero.
  996        *
  997        * <p>Special Cases:
  998        * <ul>
  999        * <li> If the argument is NaN, then the result is NaN.
 1000        * <li> If the argument is positive zero or negative zero, then the
 1001        *      result is the same as the argument.
 1002        * </ul>
 1003        *
 1004        * @param d the floating-point value whose signum is to be returned
 1005        * @return the signum function of the argument
 1006        * @author Joseph D. Darcy
 1007        * @since 1.5
 1008        */
 1009       public static double signum(double d) {
 1010           return sun.misc.FpUtils.signum(d);
 1011       }
 1012   
 1013       /**
 1014        * Returns the signum function of the argument; zero if the argument
 1015        * is zero, 1.0f if the argument is greater than zero, -1.0f if the
 1016        * argument is less than zero.
 1017        *
 1018        * <p>Special Cases:
 1019        * <ul>
 1020        * <li> If the argument is NaN, then the result is NaN.
 1021        * <li> If the argument is positive zero or negative zero, then the
 1022        *      result is the same as the argument.
 1023        * </ul>
 1024        *
 1025        * @param f the floating-point value whose signum is to be returned
 1026        * @return the signum function of the argument
 1027        * @author Joseph D. Darcy
 1028        * @since 1.5
 1029        */
 1030       public static float signum(float f) {
 1031           return sun.misc.FpUtils.signum(f);
 1032       }
 1033   
 1034       /**
 1035        * Returns the hyperbolic sine of a {@code double} value.
 1036        * The hyperbolic sine of <i>x</i> is defined to be
 1037        * (<i>e<sup>x</sup>&nbsp;-&nbsp;e<sup>-x</sup></i>)/2
 1038        * where <i>e</i> is {@linkplain Math#E Euler's number}.
 1039        *
 1040        * <p>Special cases:
 1041        * <ul>
 1042        *
 1043        * <li>If the argument is NaN, then the result is NaN.
 1044        *
 1045        * <li>If the argument is infinite, then the result is an infinity
 1046        * with the same sign as the argument.
 1047        *
 1048        * <li>If the argument is zero, then the result is a zero with the
 1049        * same sign as the argument.
 1050        *
 1051        * </ul>
 1052        *
 1053        * <p>The computed result must be within 2.5 ulps of the exact result.
 1054        *
 1055        * @param   x The number whose hyperbolic sine is to be returned.
 1056        * @return  The hyperbolic sine of {@code x}.
 1057        * @since 1.5
 1058        */
 1059       public static double sinh(double x) {
 1060           return StrictMath.sinh(x);
 1061       }
 1062   
 1063       /**
 1064        * Returns the hyperbolic cosine of a {@code double} value.
 1065        * The hyperbolic cosine of <i>x</i> is defined to be
 1066        * (<i>e<sup>x</sup>&nbsp;+&nbsp;e<sup>-x</sup></i>)/2
 1067        * where <i>e</i> is {@linkplain Math#E Euler's number}.
 1068        *
 1069        * <p>Special cases:
 1070        * <ul>
 1071        *
 1072        * <li>If the argument is NaN, then the result is NaN.
 1073        *
 1074        * <li>If the argument is infinite, then the result is positive
 1075        * infinity.
 1076        *
 1077        * <li>If the argument is zero, then the result is {@code 1.0}.
 1078        *
 1079        * </ul>
 1080        *
 1081        * <p>The computed result must be within 2.5 ulps of the exact result.
 1082        *
 1083        * @param   x The number whose hyperbolic cosine is to be returned.
 1084        * @return  The hyperbolic cosine of {@code x}.
 1085        * @since 1.5
 1086        */
 1087       public static double cosh(double x) {
 1088           return StrictMath.cosh(x);
 1089       }
 1090   
 1091       /**
 1092        * Returns the hyperbolic tangent of a {@code double} value.
 1093        * The hyperbolic tangent of <i>x</i> is defined to be
 1094        * (<i>e<sup>x</sup>&nbsp;-&nbsp;e<sup>-x</sup></i>)/(<i>e<sup>x</sup>&nbsp;+&nbsp;e<sup>-x</sup></i>),
 1095        * in other words, {@linkplain Math#sinh
 1096        * sinh(<i>x</i>)}/{@linkplain Math#cosh cosh(<i>x</i>)}.  Note
 1097        * that the absolute value of the exact tanh is always less than
 1098        * 1.
 1099        *
 1100        * <p>Special cases:
 1101        * <ul>
 1102        *
 1103        * <li>If the argument is NaN, then the result is NaN.
 1104        *
 1105        * <li>If the argument is zero, then the result is a zero with the
 1106        * same sign as the argument.
 1107        *
 1108        * <li>If the argument is positive infinity, then the result is
 1109        * {@code +1.0}.
 1110        *
 1111        * <li>If the argument is negative infinity, then the result is
 1112        * {@code -1.0}.
 1113        *
 1114        * </ul>
 1115        *
 1116        * <p>The computed result must be within 2.5 ulps of the exact result.
 1117        * The result of {@code tanh} for any finite input must have
 1118        * an absolute value less than or equal to 1.  Note that once the
 1119        * exact result of tanh is within 1/2 of an ulp of the limit value
 1120        * of &plusmn;1, correctly signed &plusmn;{@code 1.0} should
 1121        * be returned.
 1122        *
 1123        * @param   x The number whose hyperbolic tangent is to be returned.
 1124        * @return  The hyperbolic tangent of {@code x}.
 1125        * @since 1.5
 1126        */
 1127       public static double tanh(double x) {
 1128           return StrictMath.tanh(x);
 1129       }
 1130   
 1131       /**
 1132        * Returns sqrt(<i>x</i><sup>2</sup>&nbsp;+<i>y</i><sup>2</sup>)
 1133        * without intermediate overflow or underflow.
 1134        *
 1135        * <p>Special cases:
 1136        * <ul>
 1137        *
 1138        * <li> If either argument is infinite, then the result
 1139        * is positive infinity.
 1140        *
 1141        * <li> If either argument is NaN and neither argument is infinite,
 1142        * then the result is NaN.
 1143        *
 1144        * </ul>
 1145        *
 1146        * <p>The computed result must be within 1 ulp of the exact
 1147        * result.  If one parameter is held constant, the results must be
 1148        * semi-monotonic in the other parameter.
 1149        *
 1150        * @param x a value
 1151        * @param y a value
 1152        * @return sqrt(<i>x</i><sup>2</sup>&nbsp;+<i>y</i><sup>2</sup>)
 1153        * without intermediate overflow or underflow
 1154        * @since 1.5
 1155        */
 1156       public static double hypot(double x, double y) {
 1157           return StrictMath.hypot(x, y);
 1158       }
 1159   
 1160       /**
 1161        * Returns <i>e</i><sup>x</sup>&nbsp;-1.  Note that for values of
 1162        * <i>x</i> near 0, the exact sum of
 1163        * {@code expm1(x)}&nbsp;+&nbsp;1 is much closer to the true
 1164        * result of <i>e</i><sup>x</sup> than {@code exp(x)}.
 1165        *
 1166        * <p>Special cases:
 1167        * <ul>
 1168        * <li>If the argument is NaN, the result is NaN.
 1169        *
 1170        * <li>If the argument is positive infinity, then the result is
 1171        * positive infinity.
 1172        *
 1173        * <li>If the argument is negative infinity, then the result is
 1174        * -1.0.
 1175        *
 1176        * <li>If the argument is zero, then the result is a zero with the
 1177        * same sign as the argument.
 1178        *
 1179        * </ul>
 1180        *
 1181        * <p>The computed result must be within 1 ulp of the exact result.
 1182        * Results must be semi-monotonic.  The result of
 1183        * {@code expm1} for any finite input must be greater than or
 1184        * equal to {@code -1.0}.  Note that once the exact result of
 1185        * <i>e</i><sup>{@code x}</sup>&nbsp;-&nbsp;1 is within 1/2
 1186        * ulp of the limit value -1, {@code -1.0} should be
 1187        * returned.
 1188        *
 1189        * @param   x   the exponent to raise <i>e</i> to in the computation of
 1190        *              <i>e</i><sup>{@code x}</sup>&nbsp;-1.
 1191        * @return  the value <i>e</i><sup>{@code x}</sup>&nbsp;-&nbsp;1.
 1192        * @since 1.5
 1193        */
 1194       public static double expm1(double x) {
 1195           return StrictMath.expm1(x);
 1196       }
 1197   
 1198       /**
 1199        * Returns the natural logarithm of the sum of the argument and 1.
 1200        * Note that for small values {@code x}, the result of
 1201        * {@code log1p(x)} is much closer to the true result of ln(1
 1202        * + {@code x}) than the floating-point evaluation of
 1203        * {@code log(1.0+x)}.
 1204        *
 1205        * <p>Special cases:
 1206        *
 1207        * <ul>
 1208        *
 1209        * <li>If the argument is NaN or less than -1, then the result is
 1210        * NaN.
 1211        *
 1212        * <li>If the argument is positive infinity, then the result is
 1213        * positive infinity.
 1214        *
 1215        * <li>If the argument is negative one, then the result is
 1216        * negative infinity.
 1217        *
 1218        * <li>If the argument is zero, then the result is a zero with the
 1219        * same sign as the argument.
 1220        *
 1221        * </ul>
 1222        *
 1223        * <p>The computed result must be within 1 ulp of the exact result.
 1224        * Results must be semi-monotonic.
 1225        *
 1226        * @param   x   a value
 1227        * @return the value ln({@code x}&nbsp;+&nbsp;1), the natural
 1228        * log of {@code x}&nbsp;+&nbsp;1
 1229        * @since 1.5
 1230        */
 1231       public static double log1p(double x) {
 1232           return StrictMath.log1p(x);
 1233       }
 1234   
 1235       /**
 1236        * Returns the first floating-point argument with the sign of the
 1237        * second floating-point argument.  Note that unlike the {@link
 1238        * StrictMath#copySign(double, double) StrictMath.copySign}
 1239        * method, this method does not require NaN {@code sign}
 1240        * arguments to be treated as positive values; implementations are
 1241        * permitted to treat some NaN arguments as positive and other NaN
 1242        * arguments as negative to allow greater performance.
 1243        *
 1244        * @param magnitude  the parameter providing the magnitude of the result
 1245        * @param sign   the parameter providing the sign of the result
 1246        * @return a value with the magnitude of {@code magnitude}
 1247        * and the sign of {@code sign}.
 1248        * @since 1.6
 1249        */
 1250       public static double copySign(double magnitude, double sign) {
 1251           return sun.misc.FpUtils.rawCopySign(magnitude, sign);
 1252       }
 1253   
 1254       /**
 1255        * Returns the first floating-point argument with the sign of the
 1256        * second floating-point argument.  Note that unlike the {@link
 1257        * StrictMath#copySign(float, float) StrictMath.copySign}
 1258        * method, this method does not require NaN {@code sign}
 1259        * arguments to be treated as positive values; implementations are
 1260        * permitted to treat some NaN arguments as positive and other NaN
 1261        * arguments as negative to allow greater performance.
 1262        *
 1263        * @param magnitude  the parameter providing the magnitude of the result
 1264        * @param sign   the parameter providing the sign of the result
 1265        * @return a value with the magnitude of {@code magnitude}
 1266        * and the sign of {@code sign}.
 1267        * @since 1.6
 1268        */
 1269       public static float copySign(float magnitude, float sign) {
 1270           return sun.misc.FpUtils.rawCopySign(magnitude, sign);
 1271       }
 1272   
 1273       /**
 1274        * Returns the unbiased exponent used in the representation of a
 1275        * {@code float}.  Special cases:
 1276        *
 1277        * <ul>
 1278        * <li>If the argument is NaN or infinite, then the result is
 1279        * {@link Float#MAX_EXPONENT} + 1.
 1280        * <li>If the argument is zero or subnormal, then the result is
 1281        * {@link Float#MIN_EXPONENT} -1.
 1282        * </ul>
 1283        * @param f a {@code float} value
 1284        * @return the unbiased exponent of the argument
 1285        * @since 1.6
 1286        */
 1287       public static int getExponent(float f) {
 1288           return sun.misc.FpUtils.getExponent(f);
 1289       }
 1290   
 1291       /**
 1292        * Returns the unbiased exponent used in the representation of a
 1293        * {@code double}.  Special cases:
 1294        *
 1295        * <ul>
 1296        * <li>If the argument is NaN or infinite, then the result is
 1297        * {@link Double#MAX_EXPONENT} + 1.
 1298        * <li>If the argument is zero or subnormal, then the result is
 1299        * {@link Double#MIN_EXPONENT} -1.
 1300        * </ul>
 1301        * @param d a {@code double} value
 1302        * @return the unbiased exponent of the argument
 1303        * @since 1.6
 1304        */
 1305       public static int getExponent(double d) {
 1306           return sun.misc.FpUtils.getExponent(d);
 1307       }
 1308   
 1309       /**
 1310        * Returns the floating-point number adjacent to the first
 1311        * argument in the direction of the second argument.  If both
 1312        * arguments compare as equal the second argument is returned.
 1313        *
 1314        * <p>
 1315        * Special cases:
 1316        * <ul>
 1317        * <li> If either argument is a NaN, then NaN is returned.
 1318        *
 1319        * <li> If both arguments are signed zeros, {@code direction}
 1320        * is returned unchanged (as implied by the requirement of
 1321        * returning the second argument if the arguments compare as
 1322        * equal).
 1323        *
 1324        * <li> If {@code start} is
 1325        * &plusmn;{@link Double#MIN_VALUE} and {@code direction}
 1326        * has a value such that the result should have a smaller
 1327        * magnitude, then a zero with the same sign as {@code start}
 1328        * is returned.
 1329        *
 1330        * <li> If {@code start} is infinite and
 1331        * {@code direction} has a value such that the result should
 1332        * have a smaller magnitude, {@link Double#MAX_VALUE} with the
 1333        * same sign as {@code start} is returned.
 1334        *
 1335        * <li> If {@code start} is equal to &plusmn;
 1336        * {@link Double#MAX_VALUE} and {@code direction} has a
 1337        * value such that the result should have a larger magnitude, an
 1338        * infinity with same sign as {@code start} is returned.
 1339        * </ul>
 1340        *
 1341        * @param start  starting floating-point value
 1342        * @param direction value indicating which of
 1343        * {@code start}'s neighbors or {@code start} should
 1344        * be returned
 1345        * @return The floating-point number adjacent to {@code start} in the
 1346        * direction of {@code direction}.
 1347        * @since 1.6
 1348        */
 1349       public static double nextAfter(double start, double direction) {
 1350           return sun.misc.FpUtils.nextAfter(start, direction);
 1351       }
 1352   
 1353       /**
 1354        * Returns the floating-point number adjacent to the first
 1355        * argument in the direction of the second argument.  If both
 1356        * arguments compare as equal a value equivalent to the second argument
 1357        * is returned.
 1358        *
 1359        * <p>
 1360        * Special cases:
 1361        * <ul>
 1362        * <li> If either argument is a NaN, then NaN is returned.
 1363        *
 1364        * <li> If both arguments are signed zeros, a value equivalent
 1365        * to {@code direction} is returned.
 1366        *
 1367        * <li> If {@code start} is
 1368        * &plusmn;{@link Float#MIN_VALUE} and {@code direction}
 1369        * has a value such that the result should have a smaller
 1370        * magnitude, then a zero with the same sign as {@code start}
 1371        * is returned.
 1372        *
 1373        * <li> If {@code start} is infinite and
 1374        * {@code direction} has a value such that the result should
 1375        * have a smaller magnitude, {@link Float#MAX_VALUE} with the
 1376        * same sign as {@code start} is returned.
 1377        *
 1378        * <li> If {@code start} is equal to &plusmn;
 1379        * {@link Float#MAX_VALUE} and {@code direction} has a
 1380        * value such that the result should have a larger magnitude, an
 1381        * infinity with same sign as {@code start} is returned.
 1382        * </ul>
 1383        *
 1384        * @param start  starting floating-point value
 1385        * @param direction value indicating which of
 1386        * {@code start}'s neighbors or {@code start} should
 1387        * be returned
 1388        * @return The floating-point number adjacent to {@code start} in the
 1389        * direction of {@code direction}.
 1390        * @since 1.6
 1391        */
 1392       public static float nextAfter(float start, double direction) {
 1393           return sun.misc.FpUtils.nextAfter(start, direction);
 1394       }
 1395   
 1396       /**
 1397        * Returns the floating-point value adjacent to {@code d} in
 1398        * the direction of positive infinity.  This method is
 1399        * semantically equivalent to {@code nextAfter(d,
 1400        * Double.POSITIVE_INFINITY)}; however, a {@code nextUp}
 1401        * implementation may run faster than its equivalent
 1402        * {@code nextAfter} call.
 1403        *
 1404        * <p>Special Cases:
 1405        * <ul>
 1406        * <li> If the argument is NaN, the result is NaN.
 1407        *
 1408        * <li> If the argument is positive infinity, the result is
 1409        * positive infinity.
 1410        *
 1411        * <li> If the argument is zero, the result is
 1412        * {@link Double#MIN_VALUE}
 1413        *
 1414        * </ul>
 1415        *
 1416        * @param d starting floating-point value
 1417        * @return The adjacent floating-point value closer to positive
 1418        * infinity.
 1419        * @since 1.6
 1420        */
 1421       public static double nextUp(double d) {
 1422           return sun.misc.FpUtils.nextUp(d);
 1423       }
 1424   
 1425       /**
 1426        * Returns the floating-point value adjacent to {@code f} in
 1427        * the direction of positive infinity.  This method is
 1428        * semantically equivalent to {@code nextAfter(f,
 1429        * Float.POSITIVE_INFINITY)}; however, a {@code nextUp}
 1430        * implementation may run faster than its equivalent
 1431        * {@code nextAfter} call.
 1432        *
 1433        * <p>Special Cases:
 1434        * <ul>
 1435        * <li> If the argument is NaN, the result is NaN.
 1436        *
 1437        * <li> If the argument is positive infinity, the result is
 1438        * positive infinity.
 1439        *
 1440        * <li> If the argument is zero, the result is
 1441        * {@link Float#MIN_VALUE}
 1442        *
 1443        * </ul>
 1444        *
 1445        * @param f starting floating-point value
 1446        * @return The adjacent floating-point value closer to positive
 1447        * infinity.
 1448        * @since 1.6
 1449        */
 1450       public static float nextUp(float f) {
 1451           return sun.misc.FpUtils.nextUp(f);
 1452       }
 1453   
 1454   
 1455       /**
 1456        * Return {@code d} &times;
 1457        * 2<sup>{@code scaleFactor}</sup> rounded as if performed
 1458        * by a single correctly rounded floating-point multiply to a
 1459        * member of the double value set.  See the Java
 1460        * Language Specification for a discussion of floating-point
 1461        * value sets.  If the exponent of the result is between {@link
 1462        * Double#MIN_EXPONENT} and {@link Double#MAX_EXPONENT}, the
 1463        * answer is calculated exactly.  If the exponent of the result
 1464        * would be larger than {@code Double.MAX_EXPONENT}, an
 1465        * infinity is returned.  Note that if the result is subnormal,
 1466        * precision may be lost; that is, when {@code scalb(x, n)}
 1467        * is subnormal, {@code scalb(scalb(x, n), -n)} may not equal
 1468        * <i>x</i>.  When the result is non-NaN, the result has the same
 1469        * sign as {@code d}.
 1470        *
 1471        * <p>Special cases:
 1472        * <ul>
 1473        * <li> If the first argument is NaN, NaN is returned.
 1474        * <li> If the first argument is infinite, then an infinity of the
 1475        * same sign is returned.
 1476        * <li> If the first argument is zero, then a zero of the same
 1477        * sign is returned.
 1478        * </ul>
 1479        *
 1480        * @param d number to be scaled by a power of two.
 1481        * @param scaleFactor power of 2 used to scale {@code d}
 1482        * @return {@code d} &times; 2<sup>{@code scaleFactor}</sup>
 1483        * @since 1.6
 1484        */
 1485       public static double scalb(double d, int scaleFactor) {
 1486           return sun.misc.FpUtils.scalb(d, scaleFactor);
 1487       }
 1488   
 1489       /**
 1490        * Return {@code f} &times;
 1491        * 2<sup>{@code scaleFactor}</sup> rounded as if performed
 1492        * by a single correctly rounded floating-point multiply to a
 1493        * member of the float value set.  See the Java
 1494        * Language Specification for a discussion of floating-point
 1495        * value sets.  If the exponent of the result is between {@link
 1496        * Float#MIN_EXPONENT} and {@link Float#MAX_EXPONENT}, the
 1497        * answer is calculated exactly.  If the exponent of the result
 1498        * would be larger than {@code Float.MAX_EXPONENT}, an
 1499        * infinity is returned.  Note that if the result is subnormal,
 1500        * precision may be lost; that is, when {@code scalb(x, n)}
 1501        * is subnormal, {@code scalb(scalb(x, n), -n)} may not equal
 1502        * <i>x</i>.  When the result is non-NaN, the result has the same
 1503        * sign as {@code f}.
 1504        *
 1505        * <p>Special cases:
 1506        * <ul>
 1507        * <li> If the first argument is NaN, NaN is returned.
 1508        * <li> If the first argument is infinite, then an infinity of the
 1509        * same sign is returned.
 1510        * <li> If the first argument is zero, then a zero of the same
 1511        * sign is returned.
 1512        * </ul>
 1513        *
 1514        * @param f number to be scaled by a power of two.
 1515        * @param scaleFactor power of 2 used to scale {@code f}
 1516        * @return {@code f} &times; 2<sup>{@code scaleFactor}</sup>
 1517        * @since 1.6
 1518        */
 1519       public static float scalb(float f, int scaleFactor) {
 1520           return sun.misc.FpUtils.scalb(f, scaleFactor);
 1521       }
 1522   }

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