1 /* VMThread -- VM interface for Thread of executable code
2 Copyright (C) 2003, 2004, 2005, 2006 Free Software Foundation
3
4 This file is part of GNU Classpath.
5
6 GNU Classpath is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 GNU Classpath is distributed in the hope that it will be useful, but
12 WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with GNU Classpath; see the file COPYING. If not, write to the
18 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
19 02110-1301 USA.
20
21 Linking this library statically or dynamically with other modules is
22 making a combined work based on this library. Thus, the terms and
23 conditions of the GNU General Public License cover the whole
24 combination.
25
26 As a special exception, the copyright holders of this library give you
27 permission to link this library with independent modules to produce an
28 executable, regardless of the license terms of these independent
29 modules, and to copy and distribute the resulting executable under
30 terms of your choice, provided that you also meet, for each linked
31 independent module, the terms and conditions of the license of that
32 module. An independent module is a module which is not derived from
33 or based on this library. If you modify this library, you may extend
34 this exception to your version of the library, but you are not
35 obligated to do so. If you do not wish to do so, delete this
36 exception statement from your version. */
37
38 package java.lang;
39
40 /**
41 * VM interface for Thread of executable code. Holds VM dependent state.
42 * It is deliberately package local and final and should only be accessed
43 * by the Thread class.
44 * <p>
45 * This is the GNU Classpath reference implementation, it should be adapted
46 * for a specific VM.
47 * <p>
48 * The following methods must be implemented:
49 * <ul>
50 * <li>native void start(long stacksize);
51 * <li>native void interrupt();
52 * <li>native boolean isInterrupted();
53 * <li>native void suspend();
54 * <li>native void resume();
55 * <li>native void nativeSetPriority(int priority);
56 * <li>native void nativeStop(Throwable t);
57 * <li>native static Thread currentThread();
58 * <li>static native void yield();
59 * <li>static native boolean interrupted();
60 * </ul>
61 * All other methods may be implemented to make Thread handling more efficient
62 * or to implement some optional (and sometimes deprecated) behaviour. Default
63 * implementations are provided but it is highly recommended to optimize them
64 * for a specific VM.
65 *
66 * @author Jeroen Frijters (jeroen@frijters.net)
67 * @author Dalibor Topic (robilad@kaffe.org)
68 */
69 final class VMThread
70 {
71 /**
72 * The Thread object that this VM state belongs to.
73 * Used in currentThread() and start().
74 * Note: when this thread dies, this reference is *not* cleared
75 */
76 volatile Thread thread;
77
78 /**
79 * Flag that is set when the thread runs, used by stop() to protect against
80 * stop's getting lost.
81 */
82 private volatile boolean running;
83
84 /**
85 * VM private data.
86 */
87 private transient Object vmdata;
88
89 /**
90 * Private constructor, create VMThreads with the static create method.
91 *
92 * @param thread The Thread object that was just created.
93 */
94 private VMThread(Thread thread)
95 {
96 this.thread = thread;
97 }
98
99 /**
100 * This method is the initial Java code that gets executed when a native
101 * thread starts. It's job is to coordinate with the rest of the VMThread
102 * logic and to start executing user code and afterwards handle clean up.
103 */
104 private void run()
105 {
106 try
107 {
108 try
109 {
110 running = true;
111 synchronized(thread)
112 {
113 Throwable t = thread.stillborn;
114 if(t != null)
115 {
116 thread.stillborn = null;
117 throw t;
118 }
119 }
120 thread.run();
121 }
122 catch(Throwable t)
123 {
124 try
125 {
126 Thread.UncaughtExceptionHandler handler;
127 handler = thread.getUncaughtExceptionHandler();
128 handler.uncaughtException(thread, t);
129 }
130 catch(Throwable ignore)
131 {
132 }
133 }
134 }
135 finally
136 {
137 // Setting runnable to false is partial protection against stop
138 // being called while we're cleaning up. To be safe all code in
139 // VMThread be unstoppable.
140 running = false;
141 thread.die();
142 synchronized(this)
143 {
144 // release the threads waiting to join us
145 notifyAll();
146 }
147 }
148 }
149
150 /**
151 * Creates a native Thread. This is called from the start method of Thread.
152 * The Thread is started.
153 *
154 * @param thread The newly created Thread object
155 * @param stacksize Indicates the requested stacksize. Normally zero,
156 * non-zero values indicate requested stack size in bytes but it is up
157 * to the specific VM implementation to interpret them and may be ignored.
158 */
159 static void create(Thread thread, long stacksize)
160 {
161 VMThread vmThread = new VMThread(thread);
162 vmThread.start(stacksize);
163 thread.vmThread = vmThread;
164 }
165
166 /**
167 * Gets the name of the thread. Usually this is the name field of the
168 * associated Thread object, but some implementation might choose to
169 * return the name of the underlying platform thread.
170 */
171 String getName()
172 {
173 return thread.name;
174 }
175
176 /**
177 * Set the name of the thread. Usually this sets the name field of the
178 * associated Thread object, but some implementations might choose to
179 * set the name of the underlying platform thread.
180 * @param name The new name
181 */
182 void setName(String name)
183 {
184 thread.name = name;
185 }
186
187 /**
188 * Set the thread priority field in the associated Thread object and
189 * calls the native method to set the priority of the underlying
190 * platform thread.
191 * @param priority The new priority
192 */
193 void setPriority(int priority)
194 {
195 thread.priority = priority;
196 nativeSetPriority(priority);
197 }
198
199 /**
200 * Returns the priority. Usually this is the priority field from the
201 * associated Thread object, but some implementation might choose to
202 * return the priority of the underlying platform thread.
203 * @return this Thread's priority
204 */
205 int getPriority()
206 {
207 return thread.priority;
208 }
209
210 /**
211 * Returns true if the thread is a daemon thread. Usually this is the
212 * daemon field from the associated Thread object, but some
213 * implementation might choose to return the daemon state of the underlying
214 * platform thread.
215 * @return whether this is a daemon Thread or not
216 */
217 boolean isDaemon()
218 {
219 return thread.daemon;
220 }
221
222 /**
223 * Returns the number of stack frames in this Thread.
224 * Will only be called when when a previous call to suspend() returned true.
225 *
226 * @deprecated unsafe operation
227 */
228 native int countStackFrames();
229
230 /**
231 * Wait the specified amount of time for the Thread in question to die.
232 *
233 * <p>Note that 1,000,000 nanoseconds == 1 millisecond, but most VMs do
234 * not offer that fine a grain of timing resolution. Besides, there is
235 * no guarantee that this thread can start up immediately when time expires,
236 * because some other thread may be active. So don't expect real-time
237 * performance.
238 *
239 * @param ms the number of milliseconds to wait, or 0 for forever
240 * @param ns the number of extra nanoseconds to sleep (0-999999)
241 * @throws InterruptedException if the Thread is interrupted; it's
242 * <i>interrupted status</i> will be cleared
243 */
244 synchronized void join(long ms, int ns) throws InterruptedException
245 {
246 // Round up
247 ms += (ns != 0) ? 1 : 0;
248
249 // Compute end time, but don't overflow
250 long now = System.currentTimeMillis();
251 long end = now + ms;
252 if (end < now)
253 end = Long.MAX_VALUE;
254
255 // A VM is allowed to return from wait() without notify() having been
256 // called, so we loop to handle possible spurious wakeups.
257 while(thread.vmThread != null)
258 {
259 // We use the VMThread object to wait on, because this is a private
260 // object, so client code cannot call notify on us.
261 wait(ms);
262 if(ms != 0)
263 {
264 now = System.currentTimeMillis();
265 ms = end - now;
266 if(ms <= 0)
267 {
268 break;
269 }
270 }
271 }
272 }
273
274 /**
275 * Cause this Thread to stop abnormally and throw the specified exception.
276 * If you stop a Thread that has not yet started, the stop is ignored
277 * (contrary to what the JDK documentation says).
278 * <b>WARNING</b>This bypasses Java security, and can throw a checked
279 * exception which the call stack is unprepared to handle. Do not abuse
280 * this power.
281 *
282 * <p>This is inherently unsafe, as it can interrupt synchronized blocks and
283 * leave data in bad states.
284 *
285 * <p><b>NOTE</b> stop() should take care not to stop a thread if it is
286 * executing code in this class.
287 *
288 * @param t the Throwable to throw when the Thread dies
289 * @deprecated unsafe operation, try not to use
290 */
291 void stop(Throwable t)
292 {
293 // Note: we assume that we own the lock on thread
294 // (i.e. that Thread.stop() is synchronized)
295 if(running)
296 nativeStop(t);
297 else
298 thread.stillborn = t;
299 }
300
301 /**
302 * Create a native thread on the underlying platform and start it executing
303 * on the run method of this object.
304 * @param stacksize the requested size of the native thread stack
305 */
306 native void start(long stacksize);
307
308 /**
309 * Interrupt this thread.
310 */
311 native void interrupt();
312
313 /**
314 * Determine whether this Thread has been interrupted, but leave
315 * the <i>interrupted status</i> alone in the process.
316 *
317 * @return whether the Thread has been interrupted
318 */
319 native boolean isInterrupted();
320
321 /**
322 * Suspend this Thread. It will not come back, ever, unless it is resumed.
323 */
324 native void suspend();
325
326 /**
327 * Resume this Thread. If the thread is not suspended, this method does
328 * nothing.
329 */
330 native void resume();
331
332 /**
333 * Set the priority of the underlying platform thread.
334 *
335 * @param priority the new priority
336 */
337 native void nativeSetPriority(int priority);
338
339 /**
340 * Asynchronously throw the specified throwable in this Thread.
341 *
342 * @param t the exception to throw
343 */
344 native void nativeStop(Throwable t);
345
346 /**
347 * Return the Thread object associated with the currently executing
348 * thread.
349 *
350 * @return the currently executing Thread
351 */
352 static native Thread currentThread();
353
354 /**
355 * Yield to another thread. The Thread will not lose any locks it holds
356 * during this time. There are no guarantees which thread will be
357 * next to run, and it could even be this one, but most VMs will choose
358 * the highest priority thread that has been waiting longest.
359 */
360 static native void yield();
361
362 /**
363 * Suspend the current Thread's execution for the specified amount of
364 * time. The Thread will not lose any locks it has during this time. There
365 * are no guarantees which thread will be next to run, but most VMs will
366 * choose the highest priority thread that has been waiting longest.
367 *
368 * <p>Note that 1,000,000 nanoseconds == 1 millisecond, but most VMs do
369 * not offer that fine a grain of timing resolution. Besides, there is
370 * no guarantee that this thread can start up immediately when time expires,
371 * because some other thread may be active. So don't expect real-time
372 * performance.
373 *
374 * @param ms the number of milliseconds to sleep.
375 * @param ns the number of extra nanoseconds to sleep (0-999999)
376 * @throws InterruptedException if the Thread is (or was) interrupted;
377 * it's <i>interrupted status</i> will be cleared
378 */
379 static void sleep(long ms, int ns) throws InterruptedException
380 {
381 // Note: JDK treats a zero length sleep is like Thread.yield(),
382 // without checking the interrupted status of the thread.
383 // It's unclear if this is a bug in the implementation or the spec.
384 // See http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6213203
385 if (ms == 0 && ns == 0)
386 {
387 if (Thread.interrupted())
388 throw new InterruptedException();
389 return;
390 }
391
392 // Compute end time, but don't overflow
393 long now = System.currentTimeMillis();
394 long end = now + ms;
395 if (end < now)
396 end = Long.MAX_VALUE;
397
398 // A VM is allowed to return from wait() without notify() having been
399 // called, so we loop to handle possible spurious wakeups.
400 VMThread vt = Thread.currentThread().vmThread;
401 synchronized (vt)
402 {
403 while (true)
404 {
405 vt.wait(ms, ns);
406 now = System.currentTimeMillis();
407 if (now >= end)
408 break;
409 ms = end - now;
410 ns = 0;
411 }
412 }
413 }
414
415 /**
416 * Determine whether the current Thread has been interrupted, and clear
417 * the <i>interrupted status</i> in the process.
418 *
419 * @return whether the current Thread has been interrupted
420 */
421 static native boolean interrupted();
422
423 /**
424 * Checks whether the current thread holds the monitor on a given object.
425 * This allows you to do <code>assert Thread.holdsLock(obj)</code>.
426 *
427 * @param obj the object to check
428 * @return true if the current thread is currently synchronized on obj
429 * @throws NullPointerException if obj is null
430 */
431 static boolean holdsLock(Object obj)
432 {
433 /* Use obj.notify to check if the current thread holds
434 * the monitor of the object.
435 * If it doesn't, notify will throw an exception.
436 */
437 try
438 {
439 obj.notify();
440 // okay, current thread holds lock
441 return true;
442 }
443 catch (IllegalMonitorStateException e)
444 {
445 // it doesn't hold the lock
446 return false;
447 }
448 }
449 }