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    1   /*
    2    * Portions Copyright 2003-2007 Sun Microsystems, Inc.  All Rights Reserved.
    3    * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
    4    *
    5    * This code is free software; you can redistribute it and/or modify it
    6    * under the terms of the GNU General Public License version 2 only, as
    7    * published by the Free Software Foundation.  Sun designates this
    8    * particular file as subject to the "Classpath" exception as provided
    9    * by Sun in the LICENSE file that accompanied this code.
   10    *
   11    * This code is distributed in the hope that it will be useful, but WITHOUT
   12    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   13    * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
   14    * version 2 for more details (a copy is included in the LICENSE file that
   15    * accompanied this code).
   16    *
   17    * You should have received a copy of the GNU General Public License version
   18    * 2 along with this work; if not, write to the Free Software Foundation,
   19    * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
   20    *
   21    * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
   22    * CA 95054 USA or visit www.sun.com if you need additional information or
   23    * have any questions.
   24    */
   25   
   26   /*
   27    * Portions Copyright IBM Corporation, 2001. All Rights Reserved.
   28    */
   29   package java.math;
   30   
   31   /**
   32    * Specifies a <i>rounding behavior</i> for numerical operations
   33    * capable of discarding precision. Each rounding mode indicates how
   34    * the least significant returned digit of a rounded result is to be
   35    * calculated.  If fewer digits are returned than the digits needed to
   36    * represent the exact numerical result, the discarded digits will be
   37    * referred to as the <i>discarded fraction</i> regardless the digits'
   38    * contribution to the value of the number.  In other words,
   39    * considered as a numerical value, the discarded fraction could have
   40    * an absolute value greater than one.
   41    *
   42    * <p>Each rounding mode description includes a table listing how
   43    * different two-digit decimal values would round to a one digit
   44    * decimal value under the rounding mode in question.  The result
   45    * column in the tables could be gotten by creating a
   46    * {@code BigDecimal} number with the specified value, forming a
   47    * {@link MathContext} object with the proper settings
   48    * ({@code precision} set to {@code 1}, and the
   49    * {@code roundingMode} set to the rounding mode in question), and
   50    * calling {@link BigDecimal#round round} on this number with the
   51    * proper {@code MathContext}.  A summary table showing the results
   52    * of these rounding operations for all rounding modes appears below.
   53    *
   54    *<p>
   55    *<table border>
   56    * <caption top><h3>Summary of Rounding Operations Under Different Rounding Modes</h3></caption>
   57    * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given
   58    *                           rounding mode</th>
   59    * <tr valign=top>
   60    * <th>Input Number</th>         <th>{@code UP}</th>
   61    *                                           <th>{@code DOWN}</th>
   62    *                                                        <th>{@code CEILING}</th>
   63    *                                                                       <th>{@code FLOOR}</th>
   64    *                                                                                    <th>{@code HALF_UP}</th>
   65    *                                                                                                   <th>{@code HALF_DOWN}</th>
   66    *                                                                                                                    <th>{@code HALF_EVEN}</th>
   67    *                                                                                                                                     <th>{@code UNNECESSARY}</th>
   68    *
   69    * <tr align=right><td>5.5</td>  <td>6</td>  <td>5</td>    <td>6</td>    <td>5</td>  <td>6</td>      <td>5</td>       <td>6</td>       <td>throw {@code ArithmeticException}</td>
   70    * <tr align=right><td>2.5</td>  <td>3</td>  <td>2</td>    <td>3</td>    <td>2</td>  <td>3</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
   71    * <tr align=right><td>1.6</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>2</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
   72    * <tr align=right><td>1.1</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>throw {@code ArithmeticException}</td>
   73    * <tr align=right><td>1.0</td>  <td>1</td>  <td>1</td>    <td>1</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>1</td>
   74    * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td>   <td>-1</td>   <td>-1</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>-1</td>
   75    * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>throw {@code ArithmeticException}</td>
   76    * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-2</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
   77    * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td>   <td>-2</td>   <td>-3</td> <td>-3</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
   78    * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td>   <td>-5</td>   <td>-6</td> <td>-6</td>     <td>-5</td>      <td>-6</td>      <td>throw {@code ArithmeticException}</td>
   79    *</table>
   80    *
   81    *
   82    * <p>This {@code enum} is intended to replace the integer-based
   83    * enumeration of rounding mode constants in {@link BigDecimal}
   84    * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
   85    * etc. ).
   86    *
   87    * @see     BigDecimal
   88    * @see     MathContext
   89    * @author  Josh Bloch
   90    * @author  Mike Cowlishaw
   91    * @author  Joseph D. Darcy
   92    * @since 1.5
   93    */
   94   public enum RoundingMode {
   95   
   96           /**
   97            * Rounding mode to round away from zero.  Always increments the
   98            * digit prior to a non-zero discarded fraction.  Note that this
   99            * rounding mode never decreases the magnitude of the calculated
  100            * value.
  101            *
  102            *<p>Example:
  103            *<table border>
  104            *<tr valign=top><th>Input Number</th>
  105            *    <th>Input rounded to one digit<br> with {@code UP} rounding
  106            *<tr align=right><td>5.5</td>  <td>6</td>
  107            *<tr align=right><td>2.5</td>  <td>3</td>
  108            *<tr align=right><td>1.6</td>  <td>2</td>
  109            *<tr align=right><td>1.1</td>  <td>2</td>
  110            *<tr align=right><td>1.0</td>  <td>1</td>
  111            *<tr align=right><td>-1.0</td> <td>-1</td>
  112            *<tr align=right><td>-1.1</td> <td>-2</td>
  113            *<tr align=right><td>-1.6</td> <td>-2</td>
  114            *<tr align=right><td>-2.5</td> <td>-3</td>
  115            *<tr align=right><td>-5.5</td> <td>-6</td>
  116            *</table>
  117            */
  118       UP(BigDecimal.ROUND_UP),
  119   
  120           /**
  121            * Rounding mode to round towards zero.  Never increments the digit
  122            * prior to a discarded fraction (i.e., truncates).  Note that this
  123            * rounding mode never increases the magnitude of the calculated value.
  124            *
  125            *<p>Example:
  126            *<table border>
  127            *<tr valign=top><th>Input Number</th>
  128            *    <th>Input rounded to one digit<br> with {@code DOWN} rounding
  129            *<tr align=right><td>5.5</td>  <td>5</td>
  130            *<tr align=right><td>2.5</td>  <td>2</td>
  131            *<tr align=right><td>1.6</td>  <td>1</td>
  132            *<tr align=right><td>1.1</td>  <td>1</td>
  133            *<tr align=right><td>1.0</td>  <td>1</td>
  134            *<tr align=right><td>-1.0</td> <td>-1</td>
  135            *<tr align=right><td>-1.1</td> <td>-1</td>
  136            *<tr align=right><td>-1.6</td> <td>-1</td>
  137            *<tr align=right><td>-2.5</td> <td>-2</td>
  138            *<tr align=right><td>-5.5</td> <td>-5</td>
  139            *</table>
  140            */
  141       DOWN(BigDecimal.ROUND_DOWN),
  142   
  143           /**
  144            * Rounding mode to round towards positive infinity.  If the
  145            * result is positive, behaves as for {@code RoundingMode.UP};
  146            * if negative, behaves as for {@code RoundingMode.DOWN}.  Note
  147            * that this rounding mode never decreases the calculated value.
  148            *
  149            *<p>Example:
  150            *<table border>
  151            *<tr valign=top><th>Input Number</th>
  152            *    <th>Input rounded to one digit<br> with {@code CEILING} rounding
  153            *<tr align=right><td>5.5</td>  <td>6</td>
  154            *<tr align=right><td>2.5</td>  <td>3</td>
  155            *<tr align=right><td>1.6</td>  <td>2</td>
  156            *<tr align=right><td>1.1</td>  <td>2</td>
  157            *<tr align=right><td>1.0</td>  <td>1</td>
  158            *<tr align=right><td>-1.0</td> <td>-1</td>
  159            *<tr align=right><td>-1.1</td> <td>-1</td>
  160            *<tr align=right><td>-1.6</td> <td>-1</td>
  161            *<tr align=right><td>-2.5</td> <td>-2</td>
  162            *<tr align=right><td>-5.5</td> <td>-5</td>
  163            *</table>
  164            */
  165       CEILING(BigDecimal.ROUND_CEILING),
  166   
  167           /**
  168            * Rounding mode to round towards negative infinity.  If the
  169            * result is positive, behave as for {@code RoundingMode.DOWN};
  170            * if negative, behave as for {@code RoundingMode.UP}.  Note that
  171            * this rounding mode never increases the calculated value.
  172            *
  173            *<p>Example:
  174            *<table border>
  175            *<tr valign=top><th>Input Number</th>
  176            *    <th>Input rounded to one digit<br> with {@code FLOOR} rounding
  177            *<tr align=right><td>5.5</td>  <td>5</td>
  178            *<tr align=right><td>2.5</td>  <td>2</td>
  179            *<tr align=right><td>1.6</td>  <td>1</td>
  180            *<tr align=right><td>1.1</td>  <td>1</td>
  181            *<tr align=right><td>1.0</td>  <td>1</td>
  182            *<tr align=right><td>-1.0</td> <td>-1</td>
  183            *<tr align=right><td>-1.1</td> <td>-2</td>
  184            *<tr align=right><td>-1.6</td> <td>-2</td>
  185            *<tr align=right><td>-2.5</td> <td>-3</td>
  186            *<tr align=right><td>-5.5</td> <td>-6</td>
  187            *</table>
  188            */
  189       FLOOR(BigDecimal.ROUND_FLOOR),
  190   
  191           /**
  192            * Rounding mode to round towards {@literal "nearest neighbor"}
  193            * unless both neighbors are equidistant, in which case round up.
  194            * Behaves as for {@code RoundingMode.UP} if the discarded
  195            * fraction is &ge; 0.5; otherwise, behaves as for
  196            * {@code RoundingMode.DOWN}.  Note that this is the rounding
  197            * mode commonly taught at school.
  198            *
  199            *<p>Example:
  200            *<table border>
  201            *<tr valign=top><th>Input Number</th>
  202            *    <th>Input rounded to one digit<br> with {@code HALF_UP} rounding
  203            *<tr align=right><td>5.5</td>  <td>6</td>
  204            *<tr align=right><td>2.5</td>  <td>3</td>
  205            *<tr align=right><td>1.6</td>  <td>2</td>
  206            *<tr align=right><td>1.1</td>  <td>1</td>
  207            *<tr align=right><td>1.0</td>  <td>1</td>
  208            *<tr align=right><td>-1.0</td> <td>-1</td>
  209            *<tr align=right><td>-1.1</td> <td>-1</td>
  210            *<tr align=right><td>-1.6</td> <td>-2</td>
  211            *<tr align=right><td>-2.5</td> <td>-3</td>
  212            *<tr align=right><td>-5.5</td> <td>-6</td>
  213            *</table>
  214            */
  215       HALF_UP(BigDecimal.ROUND_HALF_UP),
  216   
  217           /**
  218            * Rounding mode to round towards {@literal "nearest neighbor"}
  219            * unless both neighbors are equidistant, in which case round
  220            * down.  Behaves as for {@code RoundingMode.UP} if the discarded
  221            * fraction is &gt; 0.5; otherwise, behaves as for
  222            * {@code RoundingMode.DOWN}.
  223            *
  224            *<p>Example:
  225            *<table border>
  226            *<tr valign=top><th>Input Number</th>
  227            *    <th>Input rounded to one digit<br> with {@code HALF_DOWN} rounding
  228            *<tr align=right><td>5.5</td>  <td>5</td>
  229            *<tr align=right><td>2.5</td>  <td>2</td>
  230            *<tr align=right><td>1.6</td>  <td>2</td>
  231            *<tr align=right><td>1.1</td>  <td>1</td>
  232            *<tr align=right><td>1.0</td>  <td>1</td>
  233            *<tr align=right><td>-1.0</td> <td>-1</td>
  234            *<tr align=right><td>-1.1</td> <td>-1</td>
  235            *<tr align=right><td>-1.6</td> <td>-2</td>
  236            *<tr align=right><td>-2.5</td> <td>-2</td>
  237            *<tr align=right><td>-5.5</td> <td>-5</td>
  238            *</table>
  239            */
  240       HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
  241   
  242           /**
  243            * Rounding mode to round towards the {@literal "nearest neighbor"}
  244            * unless both neighbors are equidistant, in which case, round
  245            * towards the even neighbor.  Behaves as for
  246            * {@code RoundingMode.HALF_UP} if the digit to the left of the
  247            * discarded fraction is odd; behaves as for
  248            * {@code RoundingMode.HALF_DOWN} if it's even.  Note that this
  249            * is the rounding mode that statistically minimizes cumulative
  250            * error when applied repeatedly over a sequence of calculations.
  251            * It is sometimes known as {@literal "Banker's rounding,"} and is
  252            * chiefly used in the USA.  This rounding mode is analogous to
  253            * the rounding policy used for {@code float} and {@code double}
  254            * arithmetic in Java.
  255            *
  256            *<p>Example:
  257            *<table border>
  258            *<tr valign=top><th>Input Number</th>
  259            *    <th>Input rounded to one digit<br> with {@code HALF_EVEN} rounding
  260            *<tr align=right><td>5.5</td>  <td>6</td>
  261            *<tr align=right><td>2.5</td>  <td>2</td>
  262            *<tr align=right><td>1.6</td>  <td>2</td>
  263            *<tr align=right><td>1.1</td>  <td>1</td>
  264            *<tr align=right><td>1.0</td>  <td>1</td>
  265            *<tr align=right><td>-1.0</td> <td>-1</td>
  266            *<tr align=right><td>-1.1</td> <td>-1</td>
  267            *<tr align=right><td>-1.6</td> <td>-2</td>
  268            *<tr align=right><td>-2.5</td> <td>-2</td>
  269            *<tr align=right><td>-5.5</td> <td>-6</td>
  270            *</table>
  271            */
  272       HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
  273   
  274           /**
  275            * Rounding mode to assert that the requested operation has an exact
  276            * result, hence no rounding is necessary.  If this rounding mode is
  277            * specified on an operation that yields an inexact result, an
  278            * {@code ArithmeticException} is thrown.
  279            *<p>Example:
  280            *<table border>
  281            *<tr valign=top><th>Input Number</th>
  282            *    <th>Input rounded to one digit<br> with {@code UNNECESSARY} rounding
  283            *<tr align=right><td>5.5</td>  <td>throw {@code ArithmeticException}</td>
  284            *<tr align=right><td>2.5</td>  <td>throw {@code ArithmeticException}</td>
  285            *<tr align=right><td>1.6</td>  <td>throw {@code ArithmeticException}</td>
  286            *<tr align=right><td>1.1</td>  <td>throw {@code ArithmeticException}</td>
  287            *<tr align=right><td>1.0</td>  <td>1</td>
  288            *<tr align=right><td>-1.0</td> <td>-1</td>
  289            *<tr align=right><td>-1.1</td> <td>throw {@code ArithmeticException}</td>
  290            *<tr align=right><td>-1.6</td> <td>throw {@code ArithmeticException}</td>
  291            *<tr align=right><td>-2.5</td> <td>throw {@code ArithmeticException}</td>
  292            *<tr align=right><td>-5.5</td> <td>throw {@code ArithmeticException}</td>
  293            *</table>
  294            */
  295       UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
  296   
  297       // Corresponding BigDecimal rounding constant
  298       final int oldMode;
  299   
  300       /**
  301        * Constructor
  302        *
  303        * @param oldMode The {@code BigDecimal} constant corresponding to
  304        *        this mode
  305        */
  306       private RoundingMode(int oldMode) {
  307           this.oldMode = oldMode;
  308       }
  309   
  310       /**
  311        * Returns the {@code RoundingMode} object corresponding to a
  312        * legacy integer rounding mode constant in {@link BigDecimal}.
  313        *
  314        * @param  rm legacy integer rounding mode to convert
  315        * @return {@code RoundingMode} corresponding to the given integer.
  316        * @throws IllegalArgumentException integer is out of range
  317        */
  318       public static RoundingMode valueOf(int rm) {
  319           switch(rm) {
  320   
  321           case BigDecimal.ROUND_UP:
  322               return UP;
  323   
  324           case BigDecimal.ROUND_DOWN:
  325               return DOWN;
  326   
  327           case BigDecimal.ROUND_CEILING:
  328               return CEILING;
  329   
  330           case BigDecimal.ROUND_FLOOR:
  331               return FLOOR;
  332   
  333           case BigDecimal.ROUND_HALF_UP:
  334               return HALF_UP;
  335   
  336           case BigDecimal.ROUND_HALF_DOWN:
  337               return HALF_DOWN;
  338   
  339           case BigDecimal.ROUND_HALF_EVEN:
  340               return HALF_EVEN;
  341   
  342           case BigDecimal.ROUND_UNNECESSARY:
  343               return UNNECESSARY;
  344   
  345           default:
  346               throw new IllegalArgumentException("argument out of range");
  347           }
  348       }
  349   }

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