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Source code: javax/microedition/lcdui/StringItem.java


1   /*
2    *  MicroEmulator
3    *  Copyright (C) 2001 Bartek Teodorczyk <barteo@it.pl>
4    *
5    *  This library is free software; you can redistribute it and/or
6    *  modify it under the terms of the GNU Lesser General Public
7    *  License as published by the Free Software Foundation; either
8    *  version 2.1 of the License, or (at your option) any later version.
9    *
10   *  This library is distributed in the hope that it will be useful,
11   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13   *  Lesser General Public License for more details.
14   *
15   *  You should have received a copy of the GNU Lesser General Public
16   *  License along with this library; if not, write to the Free Software
17   *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18   */
19   
20  package javax.microedition.lcdui;
21  
22  
23  public class StringItem extends Item
24  {
25  
26    StringComponent stringComponent;
27  
28  
29    public StringItem(String label, String text)
30    {
31      super(label);
32      stringComponent = new StringComponent(text);
33    }
34  
35  
36    public String getText()
37    {
38      return stringComponent.getText();
39    }
40  
41  
42    public void setLabel(String label)
43    {
44      super.setLabel(label);
45    }
46  
47  
48    public void setText(String text)
49    {
50      stringComponent.setText(text);
51    }
52  
53  
54    int getHeight()
55    {
56      return super.getHeight() + stringComponent.getHeight();
57    }
58  
59  
60    int paint(Graphics g)
61    {
62      super.paintContent(g);
63  
64      g.translate(0, super.getHeight());
65      stringComponent.paint(g);
66      g.translate(0, -super.getHeight());
67  
68      return getHeight();
69    }
70  
71  
72    int traverse(int gameKeyCode, int top, int bottom, boolean action)
73    {
74      Font f = Font.getDefaultFont();
75  
76      if (gameKeyCode == Canvas.UP) {
77        if (top > 0) {
78          if ((top % f.getHeight()) == 0) {
79            return -f.getHeight();
80          } else {
81            return -(top % f.getHeight());
82          }
83        } else {
84          return Item.OUTOFITEM;
85        }
86      }
87      if (gameKeyCode == Canvas.DOWN) {
88        if (bottom < getHeight()) {
89          if (getHeight() - bottom < f.getHeight()) {
90            return getHeight() - bottom;
91          } else {
92            return f.getHeight();
93          }
94        } else {
95          return Item.OUTOFITEM;
96        }
97      }
98  
99      return 0;
100   }
101 
102 }