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    1   /*
    2    * Copyright 1999-2003 Sun Microsystems, Inc.  All Rights Reserved.
    3    * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
    4    *
    5    * This code is free software; you can redistribute it and/or modify it
    6    * under the terms of the GNU General Public License version 2 only, as
    7    * published by the Free Software Foundation.  Sun designates this
    8    * particular file as subject to the "Classpath" exception as provided
    9    * by Sun in the LICENSE file that accompanied this code.
   10    *
   11    * This code is distributed in the hope that it will be useful, but WITHOUT
   12    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   13    * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
   14    * version 2 for more details (a copy is included in the LICENSE file that
   15    * accompanied this code).
   16    *
   17    * You should have received a copy of the GNU General Public License version
   18    * 2 along with this work; if not, write to the Free Software Foundation,
   19    * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
   20    *
   21    * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
   22    * CA 95054 USA or visit www.sun.com if you need additional information or
   23    * have any questions.
   24    */
   25   
   26   package javax.sound.sampled;
   27   
   28   import java.io.InputStream;
   29   import java.io.IOException;
   30   
   31   /**
   32    * The <code>Clip</code> interface represents a special kind of data line whose
   33    * audio data can be loaded prior to playback, instead of being streamed in
   34    * real time.
   35    * <p>
   36    * Because the data is pre-loaded and has a known length, you can set a clip
   37    * to start playing at any position in its audio data.  You can also create a
   38    * loop, so that when the clip is played it will cycle repeatedly.  Loops are
   39    * specified with a starting and ending sample frame, along with the number of
   40    * times that the loop should be played.
   41    * <p>
   42    * Clips may be obtained from a <code>{@link Mixer}</code> that supports lines
   43    * of this type.  Data is loaded into a clip when it is opened.
   44    * <p>
   45    * Playback of an audio clip may be started and stopped using the <code>start</code>
   46    * and <code>stop</code> methods.  These methods do not reset the media position;
   47    * <code>start</code> causes playback to continue from the position where playback
   48    * was last stopped.  To restart playback from the beginning of the clip's audio
   49    * data, simply follow the invocation of <code>{@link DataLine#stop stop}</code>
   50    * with setFramePosition(0), which rewinds the media to the beginning
   51    * of the clip.
   52    *
   53    * @author Kara Kytle
   54    * @since 1.3
   55    */
   56   public interface Clip extends DataLine {
   57   
   58   
   59       /**
   60        * A value indicating that looping should continue indefinitely rather than
   61        * complete after a specific number of loops.
   62        * @see #loop
   63        */
   64       public static final int LOOP_CONTINUOUSLY = -1;
   65   
   66       /**
   67        * Opens the clip, meaning that it should acquire any required
   68        * system resources and become operational.  The clip is opened
   69        * with the format and audio data indicated.
   70        * If this operation succeeds, the line is marked as open and an
   71        * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
   72        * to the line's listeners.
   73        * <p>
   74        * Invoking this method on a line which is already open is illegal
   75        * and may result in an IllegalStateException.
   76        * <p>
   77        * Note that some lines, once closed, cannot be reopened.  Attempts
   78        * to reopen such a line will always result in a
   79        * <code>{@link LineUnavailableException}</code>.
   80        *
   81        * @param format the format of the supplied audio data
   82        * @param data a byte array containing audio data to load into the clip
   83        * @param offset the point at which to start copying, expressed in
   84        * <em>bytes</em> from the beginning of the array
   85        * @param bufferSize the number of <em>bytes</em>
   86        * of data to load into the clip from the array.
   87        * @throws LineUnavailableException if the line cannot be
   88        * opened due to resource restrictions
   89        * @throws IllegalArgumentException if the buffer size does not represent
   90        * an integral number of sample frames,
   91        * or if <code>format</code> is not fully specified or invalid
   92        * @throws IllegalStateException if the line is already open
   93        * @throws SecurityException if the line cannot be
   94        * opened due to security restrictions
   95        *
   96        * @see #close
   97        * @see #isOpen
   98        * @see LineListener
   99        */
  100       public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException;
  101   
  102       /**
  103        * Opens the clip with the format and audio data present in the provided audio
  104        * input stream.  Opening a clip means that it should acquire any required
  105        * system resources and become operational.  If this operation
  106        * input stream.  If this operation
  107        * succeeds, the line is marked open and an
  108        * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
  109        * to the line's listeners.
  110        * <p>
  111        * Invoking this method on a line which is already open is illegal
  112        * and may result in an IllegalStateException.
  113        * <p>
  114        * Note that some lines, once closed, cannot be reopened.  Attempts
  115        * to reopen such a line will always result in a
  116        * <code>{@link LineUnavailableException}</code>.
  117        *
  118        * @param stream an audio input stream from which audio data will be read into
  119        * the clip
  120        * @throws LineUnavailableException if the line cannot be
  121        * opened due to resource restrictions
  122        * @throws IOException if an I/O exception occurs during reading of
  123        * the stream
  124        * @throws IllegalArgumentException if the stream's audio format
  125        * is not fully specified or invalid
  126        * @throws IllegalStateException if the line is already open
  127        * @throws SecurityException if the line cannot be
  128        * opened due to security restrictions
  129        *
  130        * @see #close
  131        * @see #isOpen
  132        * @see LineListener
  133        */
  134       public void open(AudioInputStream stream) throws LineUnavailableException, IOException;
  135   
  136       /**
  137        * Obtains the media length in sample frames.
  138        * @return the media length, expressed in sample frames,
  139        * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
  140        * @see AudioSystem#NOT_SPECIFIED
  141        */
  142       public int getFrameLength();
  143   
  144       /**
  145        * Obtains the media duration in microseconds
  146        * @return the media duration, expressed in microseconds,
  147        * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
  148        * @see AudioSystem#NOT_SPECIFIED
  149        */
  150       public long getMicrosecondLength();
  151   
  152       /**
  153        * Sets the media position in sample frames.  The position is zero-based;
  154        * the first frame is frame number zero.  When the clip begins playing the
  155        * next time, it will start by playing the frame at this position.
  156        * <p>
  157        * To obtain the current position in sample frames, use the
  158        * <code>{@link DataLine#getFramePosition getFramePosition}</code>
  159        * method of <code>DataLine</code>.
  160        *
  161        * @param frames the desired new media position, expressed in sample frames
  162        */
  163       public void setFramePosition(int frames);
  164   
  165       /**
  166        * Sets the media position in microseconds.  When the clip begins playing the
  167        * next time, it will start at this position.
  168        * The level of precision is not guaranteed.  For example, an implementation
  169        * might calculate the microsecond position from the current frame position
  170        * and the audio sample frame rate.  The precision in microseconds would
  171        * then be limited to the number of microseconds per sample frame.
  172        * <p>
  173        * To obtain the current position in microseconds, use the
  174        * <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code>
  175        * method of <code>DataLine</code>.
  176        *
  177        * @param microseconds the desired new media position, expressed in microseconds
  178        */
  179       public void setMicrosecondPosition(long microseconds);
  180   
  181       /**
  182        * Sets the first and last sample frames that will be played in
  183        * the loop.  The ending point must be greater than
  184        * or equal to the starting point, and both must fall within the
  185        * the size of the loaded media.  A value of 0 for the starting
  186        * point means the beginning of the loaded media.  Similarly, a value of -1
  187        * for the ending point indicates the last frame of the media.
  188        * @param start the loop's starting position, in sample frames (zero-based)
  189        * @param end the loop's ending position, in sample frames (zero-based), or
  190        * -1 to indicate the final frame
  191        * @throws IllegalArgumentException if the requested
  192        * loop points cannot be set, usually because one or both falls outside
  193        * the media's duration or because the ending point is
  194        * before the starting point
  195        */
  196       public void setLoopPoints(int start, int end);
  197   
  198       /**
  199        * Starts looping playback from the current position.   Playback will
  200        * continue to the loop's end point, then loop back to the loop start point
  201        * <code>count</code> times, and finally continue playback to the end of
  202        * the clip.
  203        * <p>
  204        * If the current position when this method is invoked is greater than the
  205        * loop end point, playback simply continues to the
  206        * end of the clip without looping.
  207        * <p>
  208        * A <code>count</code> value of 0 indicates that any current looping should
  209        * cease and playback should continue to the end of the clip.  The behavior
  210        * is undefined when this method is invoked with any other value during a
  211        * loop operation.
  212        * <p>
  213        * If playback is stopped during looping, the current loop status is
  214        * cleared; the behavior of subsequent loop and start requests is not
  215        * affected by an interrupted loop operation.
  216        *
  217        * @param count the number of times playback should loop back from the
  218        * loop's end position to the loop's  start position, or
  219        * <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should
  220        * continue until interrupted
  221        */
  222       public void loop(int count);
  223   }

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