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    1   /*
    2    * Copyright 1998-2005 Sun Microsystems, Inc.  All Rights Reserved.
    3    * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
    4    *
    5    * This code is free software; you can redistribute it and/or modify it
    6    * under the terms of the GNU General Public License version 2 only, as
    7    * published by the Free Software Foundation.  Sun designates this
    8    * particular file as subject to the "Classpath" exception as provided
    9    * by Sun in the LICENSE file that accompanied this code.
   10    *
   11    * This code is distributed in the hope that it will be useful, but WITHOUT
   12    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   13    * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
   14    * version 2 for more details (a copy is included in the LICENSE file that
   15    * accompanied this code).
   16    *
   17    * You should have received a copy of the GNU General Public License version
   18    * 2 along with this work; if not, write to the Free Software Foundation,
   19    * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
   20    *
   21    * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
   22    * CA 95054 USA or visit www.sun.com if you need additional information or
   23    * have any questions.
   24    */
   25   
   26   package javax.swing.plaf.metal;
   27   
   28   import sun.swing.SwingUtilities2;
   29   import javax.swing;
   30   import javax.swing.plaf;
   31   import javax.swing.plaf.basic;
   32   
   33   
   34   import java.awt;
   35   
   36   
   37   /**
   38    * A Windows L&F implementation of LabelUI.  This implementation
   39    * is completely static, i.e. there's only one UIView implementation
   40    * that's shared by all JLabel objects.
   41    *
   42    * @author Hans Muller
   43    */
   44   
   45   public class MetalLabelUI extends BasicLabelUI
   46   {
   47      /**
   48       * The default <code>MetalLabelUI</code> instance. This field might
   49       * not be used. To change the default instance use a subclass which
   50       * overrides the <code>createUI</code> method, and place that class
   51       * name in defaults table under the key "LabelUI".
   52       */
   53       protected static MetalLabelUI metalLabelUI = new MetalLabelUI();
   54       private final static MetalLabelUI SAFE_METAL_LABEL_UI = new MetalLabelUI();
   55   
   56   
   57       public static ComponentUI createUI(JComponent c) {
   58           if (System.getSecurityManager() != null) {
   59               return SAFE_METAL_LABEL_UI;
   60           } else {
   61               return metalLabelUI;
   62           }
   63       }
   64   
   65       /**
   66        * Just paint the text gray (Label.disabledForeground) rather than
   67        * in the labels foreground color.
   68        *
   69        * @see #paint
   70        * @see #paintEnabledText
   71        */
   72       protected void paintDisabledText(JLabel l, Graphics g, String s, int textX, int textY)
   73       {
   74           int mnemIndex = l.getDisplayedMnemonicIndex();
   75           g.setColor(UIManager.getColor("Label.disabledForeground"));
   76           SwingUtilities2.drawStringUnderlineCharAt(l, g, s, mnemIndex,
   77                                                      textX, textY);
   78       }
   79   }

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