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    1   /*
    2    * Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved.
    3    * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
    4    *
    5    * This code is free software; you can redistribute it and/or modify it
    6    * under the terms of the GNU General Public License version 2 only, as
    7    * published by the Free Software Foundation.  Oracle designates this
    8    * particular file as subject to the "Classpath" exception as provided
    9    * by Oracle in the LICENSE file that accompanied this code.
   10    *
   11    * This code is distributed in the hope that it will be useful, but WITHOUT
   12    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   13    * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
   14    * version 2 for more details (a copy is included in the LICENSE file that
   15    * accompanied this code).
   16    *
   17    * You should have received a copy of the GNU General Public License version
   18    * 2 along with this work; if not, write to the Free Software Foundation,
   19    * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
   20    *
   21    * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
   22    * or visit www.oracle.com if you need additional information or have any
   23    * questions.
   24    */
   25   package javax.swing.plaf.multi;
   26   
   27   import java.util.Vector;
   28   import javax.swing.plaf.TextUI;
   29   import java.lang.String;
   30   import javax.swing.text.JTextComponent;
   31   import java.awt.Point;
   32   import java.awt.Rectangle;
   33   import javax.swing.text.BadLocationException;
   34   import javax.swing.text.Position;
   35   import javax.swing.text.EditorKit;
   36   import javax.swing.text.View;
   37   import javax.swing.plaf.ComponentUI;
   38   import javax.swing.JComponent;
   39   import java.awt.Graphics;
   40   import java.awt.Dimension;
   41   import javax.accessibility.Accessible;
   42   
   43   /**
   44    * A multiplexing UI used to combine <code>TextUI</code>s.
   45    *
   46    * <p>This file was automatically generated by AutoMulti.
   47    *
   48    * @author  Otto Multey
   49    */
   50   public class MultiTextUI extends TextUI {
   51   
   52       /**
   53        * The vector containing the real UIs.  This is populated
   54        * in the call to <code>createUI</code>, and can be obtained by calling
   55        * the <code>getUIs</code> method.  The first element is guaranteed to be the real UI
   56        * obtained from the default look and feel.
   57        */
   58       protected Vector uis = new Vector();
   59   
   60   ////////////////////
   61   // Common UI methods
   62   ////////////////////
   63   
   64       /**
   65        * Returns the list of UIs associated with this multiplexing UI.  This
   66        * allows processing of the UIs by an application aware of multiplexing
   67        * UIs on components.
   68        */
   69       public ComponentUI[] getUIs() {
   70           return MultiLookAndFeel.uisToArray(uis);
   71       }
   72   
   73   ////////////////////
   74   // TextUI methods
   75   ////////////////////
   76   
   77       /**
   78        * Invokes the <code>getToolTipText</code> method on each UI handled by this object.
   79        *
   80        * @return the value obtained from the first UI, which is
   81        * the UI obtained from the default <code>LookAndFeel</code>
   82        * @since 1.4
   83        */
   84       public String getToolTipText(JTextComponent a, Point b) {
   85           String returnValue =
   86               ((TextUI) (uis.elementAt(0))).getToolTipText(a,b);
   87           for (int i = 1; i < uis.size(); i++) {
   88               ((TextUI) (uis.elementAt(i))).getToolTipText(a,b);
   89           }
   90           return returnValue;
   91       }
   92   
   93       /**
   94        * Invokes the <code>modelToView</code> method on each UI handled by this object.
   95        *
   96        * @return the value obtained from the first UI, which is
   97        * the UI obtained from the default <code>LookAndFeel</code>
   98        */
   99       public Rectangle modelToView(JTextComponent a, int b)
  100               throws BadLocationException {
  101           Rectangle returnValue =
  102               ((TextUI) (uis.elementAt(0))).modelToView(a,b);
  103           for (int i = 1; i < uis.size(); i++) {
  104               ((TextUI) (uis.elementAt(i))).modelToView(a,b);
  105           }
  106           return returnValue;
  107       }
  108   
  109       /**
  110        * Invokes the <code>modelToView</code> method on each UI handled by this object.
  111        *
  112        * @return the value obtained from the first UI, which is
  113        * the UI obtained from the default <code>LookAndFeel</code>
  114        */
  115       public Rectangle modelToView(JTextComponent a, int b, Position.Bias c)
  116               throws BadLocationException {
  117           Rectangle returnValue =
  118               ((TextUI) (uis.elementAt(0))).modelToView(a,b,c);
  119           for (int i = 1; i < uis.size(); i++) {
  120               ((TextUI) (uis.elementAt(i))).modelToView(a,b,c);
  121           }
  122           return returnValue;
  123       }
  124   
  125       /**
  126        * Invokes the <code>viewToModel</code> method on each UI handled by this object.
  127        *
  128        * @return the value obtained from the first UI, which is
  129        * the UI obtained from the default <code>LookAndFeel</code>
  130        */
  131       public int viewToModel(JTextComponent a, Point b) {
  132           int returnValue =
  133               ((TextUI) (uis.elementAt(0))).viewToModel(a,b);
  134           for (int i = 1; i < uis.size(); i++) {
  135               ((TextUI) (uis.elementAt(i))).viewToModel(a,b);
  136           }
  137           return returnValue;
  138       }
  139   
  140       /**
  141        * Invokes the <code>viewToModel</code> method on each UI handled by this object.
  142        *
  143        * @return the value obtained from the first UI, which is
  144        * the UI obtained from the default <code>LookAndFeel</code>
  145        */
  146       public int viewToModel(JTextComponent a, Point b, Position.Bias[] c) {
  147           int returnValue =
  148               ((TextUI) (uis.elementAt(0))).viewToModel(a,b,c);
  149           for (int i = 1; i < uis.size(); i++) {
  150               ((TextUI) (uis.elementAt(i))).viewToModel(a,b,c);
  151           }
  152           return returnValue;
  153       }
  154   
  155       /**
  156        * Invokes the <code>getNextVisualPositionFrom</code> method on each UI handled by this object.
  157        *
  158        * @return the value obtained from the first UI, which is
  159        * the UI obtained from the default <code>LookAndFeel</code>
  160        */
  161       public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e)
  162               throws BadLocationException {
  163           int returnValue =
  164               ((TextUI) (uis.elementAt(0))).getNextVisualPositionFrom(a,b,c,d,e);
  165           for (int i = 1; i < uis.size(); i++) {
  166               ((TextUI) (uis.elementAt(i))).getNextVisualPositionFrom(a,b,c,d,e);
  167           }
  168           return returnValue;
  169       }
  170   
  171       /**
  172        * Invokes the <code>damageRange</code> method on each UI handled by this object.
  173        */
  174       public void damageRange(JTextComponent a, int b, int c) {
  175           for (int i = 0; i < uis.size(); i++) {
  176               ((TextUI) (uis.elementAt(i))).damageRange(a,b,c);
  177           }
  178       }
  179   
  180       /**
  181        * Invokes the <code>damageRange</code> method on each UI handled by this object.
  182        */
  183       public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e) {
  184           for (int i = 0; i < uis.size(); i++) {
  185               ((TextUI) (uis.elementAt(i))).damageRange(a,b,c,d,e);
  186           }
  187       }
  188   
  189       /**
  190        * Invokes the <code>getEditorKit</code> method on each UI handled by this object.
  191        *
  192        * @return the value obtained from the first UI, which is
  193        * the UI obtained from the default <code>LookAndFeel</code>
  194        */
  195       public EditorKit getEditorKit(JTextComponent a) {
  196           EditorKit returnValue =
  197               ((TextUI) (uis.elementAt(0))).getEditorKit(a);
  198           for (int i = 1; i < uis.size(); i++) {
  199               ((TextUI) (uis.elementAt(i))).getEditorKit(a);
  200           }
  201           return returnValue;
  202       }
  203   
  204       /**
  205        * Invokes the <code>getRootView</code> method on each UI handled by this object.
  206        *
  207        * @return the value obtained from the first UI, which is
  208        * the UI obtained from the default <code>LookAndFeel</code>
  209        */
  210       public View getRootView(JTextComponent a) {
  211           View returnValue =
  212               ((TextUI) (uis.elementAt(0))).getRootView(a);
  213           for (int i = 1; i < uis.size(); i++) {
  214               ((TextUI) (uis.elementAt(i))).getRootView(a);
  215           }
  216           return returnValue;
  217       }
  218   
  219   ////////////////////
  220   // ComponentUI methods
  221   ////////////////////
  222   
  223       /**
  224        * Invokes the <code>contains</code> method on each UI handled by this object.
  225        *
  226        * @return the value obtained from the first UI, which is
  227        * the UI obtained from the default <code>LookAndFeel</code>
  228        */
  229       public boolean contains(JComponent a, int b, int c) {
  230           boolean returnValue =
  231               ((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
  232           for (int i = 1; i < uis.size(); i++) {
  233               ((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
  234           }
  235           return returnValue;
  236       }
  237   
  238       /**
  239        * Invokes the <code>update</code> method on each UI handled by this object.
  240        */
  241       public void update(Graphics a, JComponent b) {
  242           for (int i = 0; i < uis.size(); i++) {
  243               ((ComponentUI) (uis.elementAt(i))).update(a,b);
  244           }
  245       }
  246   
  247       /**
  248        * Returns a multiplexing UI instance if any of the auxiliary
  249        * <code>LookAndFeel</code>s supports this UI.  Otherwise, just returns the
  250        * UI object obtained from the default <code>LookAndFeel</code>.
  251        */
  252       public static ComponentUI createUI(JComponent a) {
  253           ComponentUI mui = new MultiTextUI();
  254           return MultiLookAndFeel.createUIs(mui,
  255                                             ((MultiTextUI) mui).uis,
  256                                             a);
  257       }
  258   
  259       /**
  260        * Invokes the <code>installUI</code> method on each UI handled by this object.
  261        */
  262       public void installUI(JComponent a) {
  263           for (int i = 0; i < uis.size(); i++) {
  264               ((ComponentUI) (uis.elementAt(i))).installUI(a);
  265           }
  266       }
  267   
  268       /**
  269        * Invokes the <code>uninstallUI</code> method on each UI handled by this object.
  270        */
  271       public void uninstallUI(JComponent a) {
  272           for (int i = 0; i < uis.size(); i++) {
  273               ((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
  274           }
  275       }
  276   
  277       /**
  278        * Invokes the <code>paint</code> method on each UI handled by this object.
  279        */
  280       public void paint(Graphics a, JComponent b) {
  281           for (int i = 0; i < uis.size(); i++) {
  282               ((ComponentUI) (uis.elementAt(i))).paint(a,b);
  283           }
  284       }
  285   
  286       /**
  287        * Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
  288        *
  289        * @return the value obtained from the first UI, which is
  290        * the UI obtained from the default <code>LookAndFeel</code>
  291        */
  292       public Dimension getPreferredSize(JComponent a) {
  293           Dimension returnValue =
  294               ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
  295           for (int i = 1; i < uis.size(); i++) {
  296               ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
  297           }
  298           return returnValue;
  299       }
  300   
  301       /**
  302        * Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
  303        *
  304        * @return the value obtained from the first UI, which is
  305        * the UI obtained from the default <code>LookAndFeel</code>
  306        */
  307       public Dimension getMinimumSize(JComponent a) {
  308           Dimension returnValue =
  309               ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
  310           for (int i = 1; i < uis.size(); i++) {
  311               ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
  312           }
  313           return returnValue;
  314       }
  315   
  316       /**
  317        * Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
  318        *
  319        * @return the value obtained from the first UI, which is
  320        * the UI obtained from the default <code>LookAndFeel</code>
  321        */
  322       public Dimension getMaximumSize(JComponent a) {
  323           Dimension returnValue =
  324               ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
  325           for (int i = 1; i < uis.size(); i++) {
  326               ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
  327           }
  328           return returnValue;
  329       }
  330   
  331       /**
  332        * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
  333        *
  334        * @return the value obtained from the first UI, which is
  335        * the UI obtained from the default <code>LookAndFeel</code>
  336        */
  337       public int getAccessibleChildrenCount(JComponent a) {
  338           int returnValue =
  339               ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
  340           for (int i = 1; i < uis.size(); i++) {
  341               ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
  342           }
  343           return returnValue;
  344       }
  345   
  346       /**
  347        * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
  348        *
  349        * @return the value obtained from the first UI, which is
  350        * the UI obtained from the default <code>LookAndFeel</code>
  351        */
  352       public Accessible getAccessibleChild(JComponent a, int b) {
  353           Accessible returnValue =
  354               ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
  355           for (int i = 1; i < uis.size(); i++) {
  356               ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
  357           }
  358           return returnValue;
  359       }
  360   }

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