1 /*
2 * Copyright 1997-2000 Sun Microsystems, Inc. All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Sun designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Sun in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
22 * CA 95054 USA or visit www.sun.com if you need additional information or
23 * have any questions.
24 */
25 package javax.swing.text;
26
27 import java.awt;
28 import javax.swing.Icon;
29 import javax.swing.event;
30
31 /**
32 * Icon decorator that implements the view interface. The
33 * entire element is used to represent the icon. This acts
34 * as a gateway from the display-only View implementations to
35 * interactive lightweight icons (that is, it allows icons
36 * to be embedded into the View hierarchy. The parent of the icon
37 * is the container that is handed out by the associated view
38 * factory.
39 *
40 * @author Timothy Prinzing
41 */
42 public class IconView extends View {
43
44 /**
45 * Creates a new icon view that represents an element.
46 *
47 * @param elem the element to create a view for
48 */
49 public IconView(Element elem) {
50 super(elem);
51 AttributeSet attr = elem.getAttributes();
52 c = StyleConstants.getIcon(attr);
53 }
54
55 // --- View methods ---------------------------------------------
56
57 /**
58 * Paints the icon.
59 * The real paint behavior occurs naturally from the association
60 * that the icon has with its parent container (the same
61 * container hosting this view), so this simply allows us to
62 * position the icon properly relative to the view. Since
63 * the coordinate system for the view is simply the parent
64 * containers, positioning the child icon is easy.
65 *
66 * @param g the rendering surface to use
67 * @param a the allocated region to render into
68 * @see View#paint
69 */
70 public void paint(Graphics g, Shape a) {
71 Rectangle alloc = a.getBounds();
72 c.paintIcon(getContainer(), g, alloc.x, alloc.y);
73 }
74
75 /**
76 * Determines the preferred span for this view along an
77 * axis.
78 *
79 * @param axis may be either View.X_AXIS or View.Y_AXIS
80 * @return the span the view would like to be rendered into
81 * Typically the view is told to render into the span
82 * that is returned, although there is no guarantee.
83 * The parent may choose to resize or break the view.
84 * @exception IllegalArgumentException for an invalid axis
85 */
86 public float getPreferredSpan(int axis) {
87 switch (axis) {
88 case View.X_AXIS:
89 return c.getIconWidth();
90 case View.Y_AXIS:
91 return c.getIconHeight();
92 default:
93 throw new IllegalArgumentException("Invalid axis: " + axis);
94 }
95 }
96
97 /**
98 * Determines the desired alignment for this view along an
99 * axis. This is implemented to give the alignment to the
100 * bottom of the icon along the y axis, and the default
101 * along the x axis.
102 *
103 * @param axis may be either View.X_AXIS or View.Y_AXIS
104 * @return the desired alignment >= 0.0f && <= 1.0f. This should be
105 * a value between 0.0 and 1.0 where 0 indicates alignment at the
106 * origin and 1.0 indicates alignment to the full span
107 * away from the origin. An alignment of 0.5 would be the
108 * center of the view.
109 */
110 public float getAlignment(int axis) {
111 switch (axis) {
112 case View.Y_AXIS:
113 return 1;
114 default:
115 return super.getAlignment(axis);
116 }
117 }
118
119 /**
120 * Provides a mapping from the document model coordinate space
121 * to the coordinate space of the view mapped to it.
122 *
123 * @param pos the position to convert >= 0
124 * @param a the allocated region to render into
125 * @return the bounding box of the given position
126 * @exception BadLocationException if the given position does not
127 * represent a valid location in the associated document
128 * @see View#modelToView
129 */
130 public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException {
131 int p0 = getStartOffset();
132 int p1 = getEndOffset();
133 if ((pos >= p0) && (pos <= p1)) {
134 Rectangle r = a.getBounds();
135 if (pos == p1) {
136 r.x += r.width;
137 }
138 r.width = 0;
139 return r;
140 }
141 throw new BadLocationException(pos + " not in range " + p0 + "," + p1, pos);
142 }
143
144 /**
145 * Provides a mapping from the view coordinate space to the logical
146 * coordinate space of the model.
147 *
148 * @param x the X coordinate >= 0
149 * @param y the Y coordinate >= 0
150 * @param a the allocated region to render into
151 * @return the location within the model that best represents the
152 * given point of view >= 0
153 * @see View#viewToModel
154 */
155 public int viewToModel(float x, float y, Shape a, Position.Bias[] bias) {
156 Rectangle alloc = (Rectangle) a;
157 if (x < alloc.x + (alloc.width / 2)) {
158 bias[0] = Position.Bias.Forward;
159 return getStartOffset();
160 }
161 bias[0] = Position.Bias.Backward;
162 return getEndOffset();
163 }
164
165 // --- member variables ------------------------------------------------
166
167 private Icon c;
168 }