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Source code: jdstar/GameLoop.java


1   /*
2    * Copyright (C) 1999-2001 Max Gilead <gilead@linart.pl>
3    *
4    * This program is free software; you can redistribute it and/or
5    * modify it under the terms of the GNU General Public License
6    * as published by the Free Software Foundation; either version 2
7    * of the License, or (at your option) any later version.
8    *
9    * This program is distributed in the hope that it will be useful,
10   * but WITHOUT ANY WARRANTY; without even the implied warranty of
11   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12   * GNU General Public License for more details.
13   *
14   * You should have received a copy of the GNU General Public License
15   * along with this program; if not, write to the Free Software
16   * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
17   */
18  package jdstar;
19  
20  import huf.misc.Timer;
21  import huf.misc.TimerListener;
22  import javax.swing.JOptionPane;
23  
24  class GameLoop
25    implements TimerListener
26    {
27    private static final boolean _ = false;
28    
29    /** How many times per one tile of movement timer should update GameLoop. */
30    static final int FRAMES_PER_TILE = 3;
31    /** Speed of movement - how many tiles actor will travel per second. */
32    static final int TILES_PER_SECOND = 40;
33  
34    Komander komander = null;
35    Timer timer = null;
36    Board board = null;
37    Display display = null;
38    Player player = null;
39    Buddy buddy = null;
40    
41    GameLoop(Board board, Input input, Display display)
42      {
43      timer = new Timer((double)TILES_PER_SECOND * (double)FRAMES_PER_TILE);
44      timer.add(this);
45      this.display = display;
46      this.board = board;
47      player = board.player;
48      buddy = board.buddy;
49      }
50    
51    public void start()
52      {
53      timer.start();
54      }
55    public void tick()
56      {
57      if(_)System.out.println("GameLoop: tick()");
58      player.go();
59      buddy.go();
60      display.repaint();
61      if(_)System.out.println("GameLoop: tick(): items left: "+ board.itemsLeft);
62      if (board.itemsLeft == 0)
63        komander.k_null_board_finished();
64      }
65    public void stop()
66      {
67      timer.stop();
68      }
69    }
70