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Source code: marauroa/TimeoutConf.java


1   /* $Id: TimeoutConf.java,v 1.4 2003/12/10 13:51:44 arianne_rpg Exp $ */
2   /***************************************************************************
3    *                      (C) Copyright 2003 - Marauroa                      *
4    ***************************************************************************
5    ***************************************************************************
6    *                                                                         *
7    *   This program is free software; you can redistribute it and/or modify  *
8    *   it under the terms of the GNU General Public License as published by  *
9    *   the Free Software Foundation; either version 2 of the License, or     *
10   *   (at your option) any later version.                                   *
11   *                                                                         *
12   ***************************************************************************/
13  package marauroa;
14  
15  public class TimeoutConf
16    {
17    final public static boolean TIMEOUT_ENABLE=true;
18    /** This indicate when we stop to wait on the socket. The lower the slower. */
19    final public static int SOCKET_TIMEOUT=100;
20    /** This indicate how many time we wait for a message to arrive. The lower the slower. */
21    final public static int GAMESERVER_MESSAGE_GET_TIMEOUT=10000;
22    
23    /** This indicate when the client remove the incomplete packet from its queue */  
24    final public static int CLIENT_MESSAGE_DROPPED_TIMEOUT=60000;
25    /** Indicate how many packets can be read from network before returing */
26    final public static int CLIENT_NETWORK_NUM_READ=5;  
27    /** This indicate that the player is totally dead and must be removed.
28     *  Should be related to Turn Duration, around 4-10 times bigger at least.  */
29    final public static int GAMESERVER_PLAYER_TIMEOUT=240000;  
30    }